Search found 245 matches

by Graion Dilach
Mon Jul 15, 2019 4:46 am
Forum: General Discussion
Topic: Back to the roots
Replies: 11
Views: 334

Re: Back to the roots

Yeah, apparently I mixed it with radar domes - which makes it more arbitrary than I had expected. Powerdown in TS was a tool against power sniping - via temporally powering down high tier structures until you can rebuild your own power and switching one penalty (low power slowdown) for another (losi...
by Graion Dilach
Sun Jul 14, 2019 9:04 am
Forum: Mapping and Modding
Topic: How to change the Loading Screen Symbols in CnC
Replies: 2
Views: 122

Re: How to change the Loading Screen Symbols in CnC

Another option is to just revert to the RA loadscreen.
by Graion Dilach
Thu Jul 11, 2019 8:06 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 11
Views: 334

Re: Back to the roots

Power down: The rest are AFAIK not really a big deal, but this one I have notes to add. A) Powerdown didn't existed in RA2, only in TS. The YR community-patches-for-modders (NPatch/Ares) reenabled it though but in WW RA2/YR, the underlying code was incorporated into Chrono Legionairre temporal weap...
by Graion Dilach
Mon Jul 01, 2019 7:42 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 111712

Re: TD balance thread

Mesacer wrote:
Sat Jun 29, 2019 5:42 pm
the plane will spawn at consistent distance from the airstrip.
This one sounds the more preferable IMO - the other option could be jarring after matches on different maps.
by Graion Dilach
Sun Jun 16, 2019 7:31 pm
Forum: General Discussion
Topic: « Classic » OpenRA ?
Replies: 8
Views: 624

Re: « Classic » OpenRA ?

Considering that RA-Classic does not need a lot of custom logics and OpenRA-RA covers the logic requirements, I moreso presume it's just frozen and only receives updates when there are new releases/playtests to be caught up and maintain sync with the engine. If that is the case - it doesn't need to ...
by Graion Dilach
Sun Jun 09, 2019 7:55 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 584

Re: Capture the flag mode

You captured the flag with an Engineer and the player died.
by Graion Dilach
Fri May 31, 2019 7:58 pm
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 394

Re: Radar jamming

Temprasphere wrote:
Thu May 30, 2019 2:33 am
What about the concept of blocking super targeting
There's no support within the engine for this feature at the moment.
by Graion Dilach
Mon May 13, 2019 8:05 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 2970

Re: I consider to quit permanently

I just think that making a new mod just to function one to ten map, switching to Red Alert everything when we want to play any other map and losing everything if updating OpenRA to a newer version without saving backups is not a complete solution. :roll: There is a solution already... it's called c...
by Graion Dilach
Sun May 05, 2019 8:19 am
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 6
Views: 743

Re: RA+ Mod thread

Sorry, I don't support other mods anymore directly with AS stuff. You can try catching me on Discord (you can try the Mod Haven's or AS's, since I'm not on OpenRA's, nor am I interested to go there), but I'm no longer interested in tutoring/helping out people due to the experiences I received while ...
by Graion Dilach
Sun Feb 10, 2019 11:16 am
Forum: General Discussion
Topic: White Screen on starting
Replies: 10
Views: 761

Re: White Screen on starting

Wait what. What hardware this Win10 is on? White screen on start ain't an issue, if you get the loadscreen thenafter - Windows starts empty windows as white.
by Graion Dilach
Sun Jan 06, 2019 6:53 pm
Forum: Mapping and Modding
Topic: Make TS commando blow up vechicles?
Replies: 2
Views: 426

Re: Make TS commando blow up vechicles?

Fairly sure it's using the Demolishable/Demolish trait though. So look at those.
by Graion Dilach
Sun Jan 06, 2019 3:47 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 2630

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

The art needs to be fixed before official discussions should even take place about the inclusion nonetheless though.
by Graion Dilach
Fri Jan 04, 2019 3:27 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 2630

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

No, the rough edge is because it is a rough edge. I made a comparison image, compare the orange boxes.
edges.png
edges.png (47.43 KiB) Viewed 1524 times
On the right, where you've cut it, the edge is not antialiased to grey. That should be fixed for sure.
by Graion Dilach
Thu Jan 03, 2019 7:49 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 2630

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

You should still smoothen out the top edge where you've cut it. It looks really rough.