Search found 260 matches

by Graion Dilach
Sat Nov 16, 2019 9:06 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 231

Re: ClassicProductionQueue Strange Phenomenon

The fact that Nod is horribly offseted already implies to me that something is VERY wrong in the YAML coding there. Although bumping the game to playtest and to the new Observer UI might fix it altogether. I can even imagine with those weird offsets that the Allied/Soviet queues just run out of the ...
by Graion Dilach
Sat Nov 16, 2019 9:02 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 53

Re: Animated Tiles/TileSet possible?

The best idea I can think of which doesn't need coding tricks would be periodically detonating an ownerless weapon with Lua from the world actor and chaining the animation to it.
by Graion Dilach
Sat Nov 16, 2019 8:59 pm
Forum: Mapping and Modding
Topic: BotModule for DeliverCash & DeliverExperience in the future?
Replies: 1
Views: 11

Re: BotModule for DeliverCash & DeliverExperience in the future?

You should use Lua for these cases. These two have little actual use anyway. I mean... if players don't rely on these stuff, why should the AI do?
by Graion Dilach
Thu Nov 07, 2019 5:41 pm
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 5
Views: 224

Re: Faction flag question

Another option is to duplicate the YAML units of this faction and set them up so they are necessary to be destroyed for winning the game (via the MustBeDestroyed trait).
by Graion Dilach
Thu Oct 31, 2019 7:20 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 231

Re: ClassicProductionQueue Strange Phenomenon

Haven't looked into the details, but this a bit like https://github.com/OpenRA/OpenRA/issues/9056.
by Graion Dilach
Sun Oct 20, 2019 12:51 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 662

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful.

Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era.
Wandering NoiseGenerator is actually correct for once.
by Graion Dilach
Sat Oct 19, 2019 3:21 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 662

Re: [Mod] OpenSC

Yes, they tend to.
by Graion Dilach
Sat Oct 12, 2019 4:35 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 460

Re: OpenRA - A deep dive into its source-code

VS2015 only supports .NET Core 1.X. You'll need to bump it in the foreseeable future to atleast 2017 though.
by Graion Dilach
Thu Sep 26, 2019 8:46 pm
Forum: General Discussion
Topic: Black screen on startup
Replies: 2
Views: 268

Re: Black screen on startup

Ronald, DirectX has nothing to do with this game and IIRC the DirectX renderer was dropped in 2012 or around that date. DirectX is a closed-source limited-to-Microsoft environment which does not worth the maintenance and effort necessary for a separate renderer option when all target systems have op...
by Graion Dilach
Thu Sep 26, 2019 4:42 am
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 403

Re: [Solved] - Ore and Gem value on a map

The problem with all this is that OpenRA does not store how much resource was placed on to a cell and instead derives the amount of layers from how many nearby resource cells were there and decides this upon map load which necessitates the wide lazy rounded ore blobs in maps and makes small patches ...
by Graion Dilach
Thu Sep 12, 2019 4:43 pm
Forum: Mapping and Modding
Topic: [Solved] - How can I change the color / tileset of a map
Replies: 12
Views: 522

Re: How can I change the color / tileset of a map

Notepad++ is commonplace for Windows. YAMLs are just shiny text files anyway - the reason plain Notepad wouldn't work with them, is because OpenRA uses Linux line ending and Notepad show the whole text as one really long line as a result.

I got used to Komodo Edit in the last few years myself though.
by Graion Dilach
Thu Sep 12, 2019 4:15 am
Forum: Mapping and Modding
Topic: [Solved] - How can I change the color / tileset of a map
Replies: 12
Views: 522

Re: How can I change the color / tileset of a map

If it's the color brightness alone - map lighting is a thing now, so just use GlobalLightingPaletteEffect.
by Graion Dilach
Sun Aug 04, 2019 6:17 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 535

Re: Vision range for units (fog of war, shroud)

Yes, most of the units have bigger weapon ranges than sight ranges. This sounds odd at first, but people got used to it and promotes units used exclusively for sight.