Search found 272 matches

by Graion Dilach
Sun Jan 12, 2020 11:23 am
Forum: General Discussion
Topic: Questions from a newbie
Replies: 5
Views: 317

Re: Questions from a newbie

Since noone was able to answer the question properly - yes, OpenRA's TS build includes Firestorm into the game.
by Graion Dilach
Tue Jan 07, 2020 9:18 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 24
Views: 543

Re: Naval Revamp - A Red Alert map mod

At a point I did a plate bib for a guy on the ORA Discord for buildings on water. Should be there somewhere.
by Graion Dilach
Sat Jan 04, 2020 11:16 am
Forum: Mapping and Modding
Topic: How many frames does a new shp unit need?
Replies: 3
Views: 159

Re: How many frames does a new shp unit need?

Technically one. Practically - the modder can set up how many facings the unit should have. OpenRA supports the copout method Age of Empires had as well (with every unit having 5 facings in artwork being N, NW, W, SW, S and the engine mirroring the W frames for the E counterparts). The resulting amo...
by Graion Dilach
Fri Dec 27, 2019 10:10 pm
Forum: Mapping and Modding
Topic: Traits "Health" & "Harvester" changeable by condition?
Replies: 2
Views: 229

Re: Traits "Health" & "Harvester" changeable by condition?

You should be able to mimic Health pool changes with DamageMultiplier though.
by Graion Dilach
Tue Dec 17, 2019 5:38 am
Forum: General Discussion
Topic: Bug Report: Fatal Error when restarting failed campaign mission
Replies: 4
Views: 243

Re: Bug Report: Fatal Error when restarting failed campaign mission

I believe that dragunoff mixed it up and his report in the comments is not a new regression. I mean, I don't (know of) have access to a machine which would trigger https://github.com/OpenRA/OpenRA/issues/8596 which also stems from a driver implementation, considering the amount of reports received a...
by Graion Dilach
Mon Dec 16, 2019 6:38 pm
Forum: General Discussion
Topic: Mouse cursor slowdown when running OBS at same time
Replies: 5
Views: 229

Re: Mouse cursor slowdown when running OBS at same time

Blackened wrote:
Mon Dec 16, 2019 5:07 pm
i thought fullscreen was borderless? and full screen legacy was the old full screen?
This is correct.
by Graion Dilach
Sat Dec 14, 2019 6:46 pm
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 7
Views: 964

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

TBH the perf graph shouldn't be advised to be opened by players. The perf text is straightforward and provides more than enough info to point out if the game's affected by CPU or GPU bottleneck.
by Graion Dilach
Sat Dec 14, 2019 6:42 pm
Forum: General Discussion
Topic: Issues with visualisation
Replies: 3
Views: 321

Re: Issues with visualisation

This GPU only supports OpenGL 2.0, not even 2.1. It falls below the minimum, I think.
by Graion Dilach
Sat Dec 14, 2019 10:29 am
Forum: General Discussion
Topic: PLEASE HELP ME
Replies: 5
Views: 271

Re: PLEASE HELP ME

CD immediately integrated OpenRA.Mods.AS from the first moment of me started working on that. A plain OpenRA engine version will never work for it.

There are explicit installation instructions on the GH readme: https://github.com/DoGyAUT/cd. Use those.
by Graion Dilach
Fri Nov 22, 2019 10:51 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 1504

Re: How do add custom traits?

Custom traits need to be written in the C# programming language. You can't just write stuff there and assume them working. Based on the PMs we had a few days ago... while I am impressed you care about what --check-yaml outputs and you put effort into fixing those, I'm not sure if you're able to comp...
by Graion Dilach
Wed Nov 20, 2019 7:54 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 919

Re: Mission Tutorial Guide

In your own settings.yaml within My Documents/OpenRA (varies on OS though, your home/OpenRA folder on Linux).
by Graion Dilach
Sat Nov 16, 2019 9:06 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 1230

Re: ClassicProductionQueue Strange Phenomenon

The fact that Nod is horribly offseted already implies to me that something is VERY wrong in the YAML coding there. Although bumping the game to playtest and to the new Observer UI might fix it altogether. I can even imagine with those weird offsets that the Allied/Soviet queues just run out of the ...
by Graion Dilach
Sat Nov 16, 2019 9:02 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 679

Re: Animated Tiles/TileSet possible?

The best idea I can think of which doesn't need coding tricks would be periodically detonating an ownerless weapon with Lua from the world actor and chaining the animation to it.
by Graion Dilach
Sat Nov 16, 2019 8:59 pm
Forum: Mapping and Modding
Topic: BotModule for DeliverCash & DeliverExperience in the future?
Replies: 1
Views: 538

Re: BotModule for DeliverCash & DeliverExperience in the future?

You should use Lua for these cases. These two have little actual use anyway. I mean... if players don't rely on these stuff, why should the AI do?