Search found 596 matches
- Mon Jul 15, 2019 8:37 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Computer is dead until further notice. Discord access is currently limited. Hopefully the new PC parts come in by the end of July.
- Fri Jul 12, 2019 7:35 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
New map updates: https://resource.openra.net/maps/32049/ https://resource.openra.net/maps/32048/ https://resource.openra.net/maps/32047/ https://resource.openra.net/maps/32046/ https://resource.openra.net/maps/32045/ https://resource.openra.net/maps/32044/ https://resource.openra.net/maps/32043/ htt...
- Sun Jun 23, 2019 11:11 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Additional testing ideas on these maps. Will post a link to the original discussions made in this forum. This is mainly just an experiment. Nothing is final yet (Except for the AGT changes as of right now.) Changed AGT spread damage from 683 to 283. Changed AGT infantry damage from 48 to 58. Changed...
- Sun Apr 21, 2019 9:37 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 897
- Views: 2558275
- Thu Apr 04, 2019 9:45 am
- Forum: General Discussion
- Topic: Balance thread for release 20190314
- Replies: 95
- Views: 246666
Re: Balance thread for release 20190314
Keep in mind with the current version tanks now fire while on the move. Something also changed where vehicles will now stop and fire their longest ranged weapons instead of engaging closer. EDIT: There seems to be an odd inherits trait with RedEye in the yaml. In which its showing that RedEye is to ...
- Sun Mar 31, 2019 8:39 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
https://resource.openra.net/maps/31150/ https://resource.openra.net/maps/31155/ https://resource.openra.net/maps/31154/ https://resource.openra.net/maps/31153/ https://resource.openra.net/maps/31152/ https://resource.openra.net/maps/31156/ AGT ideas. The main goal focus for now is working on the dam...
- Wed Jan 09, 2019 6:10 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
New Years hell is over so will be seeing about any AGT ideas. Ive still kept the numbers on it but just making double sure since AGT debates and comments has existed for some time.
- Tue Dec 04, 2018 1:23 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
After about a month of testing I might have a solution to the AGT damage. I am going to try and reduce its Area damage to eliminate its over all damage buff that they get when multiple are clumped together making them to strong. Current spread number is 683. Tested spread number is 283. This allowed...
- Mon Oct 15, 2018 10:02 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 239151
Re: Redesigning and Balancing TD
You can have multiple cargo planes on the same map. Despite the slight stalls or halts the planes continue to fly onward. In cases such as this units are still delivered closer together for them to pop out.
You didnt need to add 2 seconds. You can consider it as testing purposes.
You didnt need to add 2 seconds. You can consider it as testing purposes.
- Sat Oct 13, 2018 9:50 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 239151
Re: Redesigning and Balancing TD
Keeping in mind that the planes were a part of Nods balance itself. Despite the extra time for land off people were still able to do bike herasses which were very hard to stop including buggy rushes. The planes mechanic itself allows a constant wave of units to be dropped off if a queue is constantl...
- Wed Oct 10, 2018 12:54 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Re-bumping this thread with the new release that has come out. This thread serves as a backlog of changes to reflect on and remember with past testings and ideas. The past ideas may also spark some new ideas in the process as well. Feel free to have a look through on some possible ideas. For the cur...
- Mon Oct 08, 2018 9:39 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 239151
Re: Redesigning and Balancing TD
There are a lot of changes in this mod. Do you have replays of the games played in the mod versions?
- Fri Jul 06, 2018 11:44 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Largest replay on file is 3.6mb. I don't see how that is large at all unless you are on a 1980s PC system. (Which isn't possible since ORA requires more then those types.) For future reference, it would be a good idea to keep the replay files updated on deleting the older ones but keeping the newer ...
- Fri Jul 06, 2018 8:29 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Does this also apply to 1v1s?
- Fri Jul 06, 2018 8:23 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1132228
Re: TD balance thread
Is this in regards to 3v3+ or 1v1 games?