Rather than removing bad crates, how about different colour crates.
For example
Blue = no/low risk or moderate reward (unit speed increase, squad crate, armour increase etc)
Green = Reveal map, 2k credits, shroud map, explosion etc.
Just an idea.
or
A lobby option to disable 'Baddy crates'
Search found 36 matches
- Sun Feb 12, 2017 1:44 pm
- Forum: General Discussion
- Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
- Replies: 157
- Views: 308372
- Wed Jan 18, 2017 10:10 pm
- Forum: Mapping and Modding
- Topic: [SHP] New Tiberium trees
- Replies: 2
- Views: 4454
- Tue Dec 27, 2016 1:41 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 43859
- Thu Dec 15, 2016 9:45 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 220995
- Thu Dec 15, 2016 10:02 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 220995
- Sun Dec 04, 2016 10:32 pm
- Forum: General Discussion
- Topic: Spy in RA
- Replies: 6
- Views: 6565
- Mon Nov 28, 2016 2:22 pm
- Forum: General Discussion
- Topic: Weather effects
- Replies: 6
- Views: 7649
- Thu Nov 24, 2016 12:26 am
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 55096
- Wed Nov 23, 2016 10:41 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 55096
Map options:
MCV Crate - when player has no MCV/Construction Yard, then any crate they find has a much higher chance (perhaps it was even 100%) of being an MCV
We had this a few years ago but you can just always sell your conyard and get a bunch of infantry engie and 2000$ also base was sometimes ...
MCV Crate - when player has no MCV/Construction Yard, then any crate they find has a much higher chance (perhaps it was even 100%) of being an MCV
We had this a few years ago but you can just always sell your conyard and get a bunch of infantry engie and 2000$ also base was sometimes ...
- Wed Nov 23, 2016 10:37 pm
- Forum: General Discussion
- Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
- Replies: 10
- Views: 11932
- Wed Nov 23, 2016 12:18 pm
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 61
- Views: 152847
- Mon Nov 21, 2016 10:47 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 55096
- Mon Nov 21, 2016 9:46 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 55096
- Mon Nov 21, 2016 12:36 pm
- Forum: General Discussion
- Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
- Replies: 10
- Views: 11932
- Mon Nov 21, 2016 12:35 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 15
- Views: 16304