@ NOOBMAPMAKER
Did further tweaks based on your observations, ignored some of your advice/requests for reasons explained down below. But anyway, other changes that deemed agreeable;
Did not changed the Troop AI (I really like to keep that as it is thank you), instead, added another AI ...
Search found 13 matches
- Thu Jan 01, 2015 9:57 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Sat Dec 27, 2014 8:05 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
@ NOOBMAPMAKER
I'll keep on following up on this mod whenever an update comes along, in the meantime. I took a read on your preferences and made a couple of tweak based on those. I already seem to have forgotten some of the changesI did but here the notable ones I remember;
The 'Air Support' AI's ...
I'll keep on following up on this mod whenever an update comes along, in the meantime. I took a read on your preferences and made a couple of tweak based on those. I already seem to have forgotten some of the changesI did but here the notable ones I remember;
The 'Air Support' AI's ...
- Fri Dec 26, 2014 12:10 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Wed Dec 17, 2014 10:23 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Thu Dec 11, 2014 5:04 pm
- Forum: Mapping and Modding
- Topic: New Allied mission for RA mod - Normandy
- Replies: 4
- Views: 6168
- Thu Dec 11, 2014 4:17 pm
- Forum: Mapping and Modding
- Topic: New Allied mission for RA mod - Normandy
- Replies: 4
- Views: 6168
- Thu Dec 11, 2014 12:54 pm
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 25036
Great to see that you had fun. The riflemen you get are basically cannon fodder for attacking that one pillbox so that your rocket soldiers remain safe...
Ah, well, what I did was to simply hand any enemy infantry to the sniper, and the vehicles and aircrafts to the rocket soldiers. With the area ...
Ah, well, what I did was to simply hand any enemy infantry to the sniper, and the vehicles and aircrafts to the rocket soldiers. With the area ...
- Thu Dec 11, 2014 9:00 am
- Forum: Mapping and Modding
- Topic: New mission for RA mod
- Replies: 22
- Views: 25036
Had my fun there. It feels more of a puzzle, looking to find a way around each base, to find where your sniper and rocket soldiers be most effective (reminded me of that one vanilla-RA mission where, you only have Tanya and an arty in the beginning) . A pretty good showcase for the sniper unit too ...
- Thu Dec 11, 2014 7:18 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Mon Dec 08, 2014 1:51 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Fri Dec 05, 2014 10:19 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Fri Dec 05, 2014 1:01 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
- Thu Dec 04, 2014 4:07 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 32320
CZ45 AI Additions
First off, hello, new member.
It's only two days ago that I got wind of this "OpenRA" thing, and today, still enjoying it. I really love the modern implementations(like the interface keyboard shortcuts), and the game rebalance, and also the comprehensible, and open-sourced environment. Plus, the ...
It's only two days ago that I got wind of this "OpenRA" thing, and today, still enjoying it. I really love the modern implementations(like the interface keyboard shortcuts), and the game rebalance, and also the comprehensible, and open-sourced environment. Plus, the ...