Search found 459 matches

by abcdefg30
Mon May 10, 2021 12:30 pm
Forum: General Discussion
Topic: shower thought, why aren't barrels considered infantry?
Replies: 1
Views: 42

Re: shower thought, why aren't barrels considered infantry?

I really like this idea. Buildings using subcells only is currently not supported by the engine, though. :(
by abcdefg30
Wed Apr 28, 2021 11:01 pm
Forum: Mapping and Modding
Topic: Help!
Replies: 5
Views: 307

Re: Help!

If you upload your map to https://resource.openra.net/ you will be able to use it on dedicated servers as well.
by abcdefg30
Thu Apr 22, 2021 8:39 pm
Forum: General Discussion
Topic: Dune 2K's AI difficulty?
Replies: 5
Views: 1701

Re: Dune 2K's AI difficulty?

Hi, the OpenRA missions might indeed be more difficult. My strategy usually is to have a lot of simple rifle men, but I don't know if that works any more.
by abcdefg30
Tue Apr 20, 2021 9:15 am
Forum: General Discussion
Topic: How-to: Connect your forum account to OpenRA
Replies: 5
Views: 3854

Re: How-to: Connect your forum account to OpenRA

The clipboard is where the computer stores things for copy and pasting, so once the key was copied to your clipboard, just use paste (via right click or ctrl+v) to insert it into the auth key field in the user control panel.
by abcdefg30
Mon Apr 19, 2021 4:27 pm
Forum: General Discussion
Topic: couldnt join a game
Replies: 1
Views: 171

Re: couldnt join a game

Yes, some servers require authentication, but not all (you can try a different one). You can see how to log into your forums account here: viewtopic.php?p=308680
by abcdefg30
Thu Apr 15, 2021 10:42 pm
Forum: Mapping and Modding
Topic: Possible names for ammopool
Replies: 1
Views: 139

Re: Possible names for ammopool

You can give pools any name you like, they just need to be defined on the reload traits etc. as well. (See https://docs.openra.net/en/latest/release/traits/ for what accepts ammo pool names, you can string search for "pool" on that page.)
by abcdefg30
Thu Mar 25, 2021 9:29 am
Forum: Mapping and Modding
Topic: Tanya will not use c4 to blow up vehicles
Replies: 1
Views: 251

Re: Tanya will not use c4 to blow up vehicles

I don't think this is currently possible, unless you also remove C4 to blow up buildings from Volkov.
by abcdefg30
Sun Mar 14, 2021 11:45 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 651

Re: Need help running a map I created with the editor

Sketlux wrote:
Sun Mar 14, 2021 11:43 pm
Removed the bridge as you said and it works! Great! Many, many thanks! Saved my Sunday! :-)
You are welcome. :)

I opened https://github.com/OpenRA/OpenRA/issues/19248 so we keep track of this issue.
by abcdefg30
Sun Mar 14, 2021 10:02 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 651

Re: Need help running a map I created with the editor

I completely drew with empty tiles over the bridge at around (4, 68) and the map works now. No idea what exactly went wrong. You probably need to completely paint over that bridge and add it again.
by abcdefg30
Sun Mar 14, 2021 9:56 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 651

Re: Need help running a map I created with the editor

Apparently this runs into an endless loop because of the way bridges are set up.
by abcdefg30
Sun Mar 14, 2021 9:31 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 651

Re: Need help running a map I created with the editor

Hm, that looks like your map is defining an actor with a type that does not exist.
by abcdefg30
Thu Mar 11, 2021 10:40 pm
Forum: Mapping and Modding
Topic: Adding New Building or Unit in Red Alert
Replies: 3
Views: 323

Re: Adding New Building or Unit in Red Alert

You probably need to define

Code: Select all

RenderSprites:
	Image: agun
in the rules of your agun2. It is hard to tell without seeing the entire yaml though.
by abcdefg30
Thu Mar 11, 2021 1:51 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 729

Re: transport destored by telsa coils!

Can you share the replay?
by abcdefg30
Wed Mar 10, 2021 12:21 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 729

Re: transport destored by telsa coils!

Did any of the objectives fail? Maybe it unloaded and then got destroyed. Volkov is landing in the southern part of the island iirc.