Search found 487 matches

by abcdefg30
Tue Oct 19, 2021 10:06 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 51

Re: To add own font to the game

Fonts are referenced in the "Fonts:" section of "mod.yaml", so you can add a font there. You probably want to replace the existing fonts with your own font files. (Otherwise you then need to change the relevant "Font: <font name>" entries in the .yaml files inside the "chrome" directory. Which is do...
by abcdefg30
Tue Oct 19, 2021 10:03 pm
Forum: General Discussion
Topic: Please help with GITHUB
Replies: 1
Views: 37

Re: Please help with GITHUB

You can compile it by downloading, unzipping and running the "make.cmd" (or just running "make" if you're on mac/linux). But that plugin will be severely out of date and not work with the latest OpenRA version without updates.
by abcdefg30
Tue Oct 12, 2021 10:12 am
Forum: General Discussion
Topic: mouse lags since last update
Replies: 1
Views: 114

Re: mouse lags since last update

There's a bug on Windows that the hardware cursor support sometimes fails. This can cause laggy cursors until a restart of the game (where it will try to use hardware cursors again). The next release will improve this situation.
by abcdefg30
Mon Oct 11, 2021 3:09 pm
Forum: Mapping and Modding
Topic: CnC Tiberian Dawn
Replies: 2
Views: 159

Re: CnC Tiberian Dawn

Hi. You can remove traits by putting a "-" in front of the name:

Code: Select all

V01:
	-SpawnActorOnDeath:
by abcdefg30
Thu Oct 07, 2021 10:00 pm
Forum: General Discussion
Topic: Why is the game called OpenRA?
Replies: 3
Views: 343

Re: Why is the game called OpenRA?

The source is open: https://github.com/OpenRA/OpenRA/
That you need the assets (which we don't own) to run the game is different to that.
by abcdefg30
Tue Oct 05, 2021 7:25 pm
Forum: General Discussion
Topic: 5 vrs 5 - AI-Bot units clogging question
Replies: 5
Views: 242

Re: 5 vrs 5 - AI-Bot units clogging question

Some actors on that map are owned by the "Creeps" player. Which means the AI might consider actors it cannot attack as enemies...
by abcdefg30
Mon Oct 04, 2021 11:52 am
Forum: General Discussion
Topic: Webroot identifies new release as malware, installation problems.
Replies: 1
Views: 135

Re: Webroot identifies new release as malware, installation problems.

Installing via Origin is supported. The error message "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." sounds like something (probably some Antivirus functionality?) is blocking the content installation.
by abcdefg30
Fri Oct 01, 2021 9:57 am
Forum: General Discussion
Topic: WHERE ARE ALL SERVERS??? (RedAlert)
Replies: 7
Views: 493

Re: WHERE ARE ALL SERVERS??? (RedAlert)

A certificate expiry causes issues on machines using the mono build. We try to fix the issue on the master server side, but pchote also put https://github.com/pchote/OpenRA/releas ... 10321-net5 together which works around the issue.
by abcdefg30
Fri Sep 17, 2021 10:18 pm
Forum: General Discussion
Topic: How to add Covert Operations missions and Mods
Replies: 2
Views: 224

Re: How to add Covert Operations missions and Mods

Hello!

For 1: Sadly you cannot add the missions from the ISO file. They have to be coded new for OpenRA.
For 2: Mods for the newest version have their own installer/package, so you have to download and install them differently to OpenRA.
by abcdefg30
Mon Aug 16, 2021 6:05 pm
Forum: Mapping and Modding
Topic: Need help with creating a mobile AA gun unit
Replies: 2
Views: 278

Re: Need help with creating a mobile AA gun unit

If you want to use ClassicFacingBodyOrientation, you have to remove BodyOrientation (inherited from ^Defense) like the following: -BodyOrientation: ClassicFacingBodyOrientation: (See https://github.com/OpenRA/OpenRA/blob/f63e15f5de9610999a284d60082d202773e7f85d/mods/ra/rules/defaults.yaml#L634-L635 ...
by abcdefg30
Mon Aug 16, 2021 6:00 pm
Forum: Mapping and Modding
Topic: Nuke location in map
Replies: 2
Views: 260

Re: Nuke location in map

You have to use Lua on an actor that can fire nukes, see "ActivateNukePower" on https://docs.openra.net/en/latest/release/lua/
by abcdefg30
Fri Aug 06, 2021 9:49 pm
Forum: General Discussion
Topic: Johnnyboy is a bully
Replies: 8
Views: 1176

Re: Johnnyboy is a bully

Sadly it is infeasible to moderate the ingame chat. I'd try to stick to servers which only allow logged-in users and kick people who misbehave.
by abcdefg30
Sun Jun 27, 2021 9:08 pm
Forum: Mapping and Modding
Topic: Cannot add turret to cnc
Replies: 4
Views: 937

Re: Cannot add turret to cnc

Something seems to be wrong with your indentation if it complains about junk values. Did you use the correct amount of tabs? (Don't use spaces)
by abcdefg30
Wed Jun 23, 2021 7:00 pm
Forum: Mapping and Modding
Topic: Cannot add turret to cnc
Replies: 4
Views: 937

Re: Cannot add turret to cnc

What was the exception you got when you used "gunmake"? (I'd assume it was looking for "gunb.shp"?)
If you don't want to change the graphics I would delete the gunb sequences again and add the following to the gunb rules:

Code: Select all

RenderSprites:
	Image: GUN # if that doesn't work try lower case "gun"
by abcdefg30
Thu Jun 10, 2021 8:59 pm
Forum: Mapping and Modding
Topic: Create a one time airstrike?
Replies: 1
Views: 520

Re: Create a one time airstrike?

You can define "OneShot: true" on the AirstrikePower, then it will only be usable once. (See the parabomb crates in RA as an example: https://github.com/OpenRA/OpenRA/blob/f ... .yaml#L350 )