Search found 524 matches
- Mon May 09, 2022 12:52 pm
- Forum: Mapping and Modding
- Topic: Naughty ore trucks in Lua
- Replies: 4
- Views: 239
Re: Naughty ore trucks in Lua
COMB: Inherits: HARV Tooltip: Name: Combine RenderSprites: Image: HARV -Harvester: would remove the Harvester trait. In general putting a "-" before any inherited trait removes it. Edit: Thinking about it, removing the Harvester trait requires removing some more traits as well. It might be easier f...
- Fri May 06, 2022 6:45 pm
- Forum: Mapping and Modding
- Topic: Naughty ore trucks in Lua
- Replies: 4
- Views: 239
Re: Naughty ore trucks in Lua
That sounds really weird. Is the map uploaded somewhere? As easy workaround I'd suggest defining a custom unit that looks like a harvester but doesn't have the "Harvester" trait (i.e. make a unit that inherits "harv", remove that trait from it and add "RenderSprites" with "Image: harv" to it).
- Wed Apr 27, 2022 9:23 pm
- Forum: General Discussion
- Topic: OpenRA - Tiberian Sun
- Replies: 1
- Views: 486
Re: OpenRA - Tiberian Sun
Hi. TS is being worked on for a long time now, yes, but it won't be due soon. A rough estimate of progress can be seen at https://github.com/OpenRA/OpenRA/milestone/21 and https://github.com/OpenRA/OpenRA/milestone/30. As for mods, they should have their own installers. If they don't then they are l...
- Fri Apr 22, 2022 4:52 pm
- Forum: General Discussion
- Topic: OpenRA crashes during game
- Replies: 5
- Views: 437
Re: OpenRA crashes during game
The "AccessViolationException" suggests something outside of OpenRA is the underlying issue for the crash. It might be memory, but could also be caused by a bug in driver software (which might not have all the kinks ironed out for Windows 11 yet), so I'd try updating the graphics cards drivers etc. ...
- Thu Apr 21, 2022 8:14 am
- Forum: General Discussion
- Topic: Connection Failed Error during a game
- Replies: 3
- Views: 315
Re: Connection Failed Error during a game
Some of the EU official servers were down yesterday. You should be able to play on them as usual now.
- Thu Apr 14, 2022 5:59 pm
- Forum: General Discussion
- Topic: Issues with .NET framework and/or fatal errors upon launching
- Replies: 1
- Views: 244
Re: Issues with .NET framework and/or fatal errors upon launching
Sorry, since Windows 7 is no longer supported by Microsoft I fear there's not much we can do against .NET framework not running there. 
You could try upgrading to Windows 10 or using a Linux OS.

You could try upgrading to Windows 10 or using a Linux OS.
- Fri Apr 08, 2022 12:18 pm
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 578
Re: Lua win conditions
Sadly there's not really a way to get more information other than manually calling properties from https://docs.openra.net/en/latest/release/lua/#actor-properties-commands. Most useful are probably "Location", "Owner", "Type" and "Health". The "campaign" bot is just a dummy defined in "campaign-rule...
- Thu Apr 07, 2022 3:12 pm
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 578
Re: Lua win conditions
Hi, glad that it worked. As for 1) you can use Media.DisplayMessage(tostring(variable)) to print something to the game chat for debugging. If you want to print out a table you'll have to iterate over the contents though and print them individually. To answer 2), you can go to the player definitions ...
- Thu Apr 07, 2022 2:56 pm
- Forum: General Discussion
- Topic: An Inquiry on original games using the engine
- Replies: 4
- Views: 709
Re: An Inquiry on original games using the engine
It is possible to make completely distinct games from cnc/d2k/ra with OpenRA, see https://github.com/OpenHV/OpenHV/ for example. I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started on how to start with a standalone mod/game.
- Wed Apr 06, 2022 4:40 pm
- Forum: Mapping and Modding
- Topic: Lua win conditions
- Replies: 6
- Views: 578
Re: Lua win conditions
Try using Tick = function() if DateTime.GameTime > DateTime.Seconds(1) and soviets.HasNoRequiredUnits() then player.MarkCompletedObjective(destroyBaseObjective) end end which will make the game only check for required units after one second into the match, at which point the reinforcements will have...
- Tue Mar 29, 2022 7:30 pm
- Forum: General Discussion
- Topic: Manual install
- Replies: 2
- Views: 460
Re: Manual install
See https://github.com/OpenRA/ra2/wiki#inst ... t-manually for where to put the mix files for RA2.
- Mon Mar 21, 2022 10:46 am
- Forum: Mapping and Modding
- Topic: Custom campaign maps fail to load. [Solved]
- Replies: 3
- Views: 368
Re: Custom campaign maps fail to load.
The player configuration doesn't contain any information about how to spawn the players. Allies01 defines rules overrides which contain
from the shared "campaign-rules.yaml" file. You'll have to use this as well if you don't have any spawns.
Code: Select all
World:
-SpawnStartingUnits:
-MapStartingLocations:
- Sun Mar 20, 2022 3:15 pm
- Forum: General Discussion
- Topic: How did you succeed at making this small game use 100% cpu and cook my high end laptop?
- Replies: 6
- Views: 1136
Re: How did you succeed at making this small game use 100% cpu and cook my high end laptop?
You can look through the code yourself at https://github.com/OpenRA/OpenRA/.
- Sun Mar 13, 2022 10:19 am
- Forum: Mapping and Modding
- Topic: Convert Dune2000 .map to .oramap possible?
- Replies: 4
- Views: 1383
Re: Convert Dune2000 .map to .oramap possible?
The crash suggests the map has actors which define an owner (house) that does not exist.
- Fri Mar 11, 2022 4:18 pm
- Forum: General Discussion
- Topic: Any list of officially supported install media?
- Replies: 12
- Views: 1215
Re: Any list of officially supported install media?
That would be good.Unfortunately I don't see it being solved anytime soon without anyone in the dev team having the problem themselves (or some way to simulate it).