Search found 453 matches

by abcdefg30
Thu Mar 25, 2021 9:29 am
Forum: Mapping and Modding
Topic: Tanya will not use c4 to blow up vehicles
Replies: 1
Views: 167

Re: Tanya will not use c4 to blow up vehicles

I don't think this is currently possible, unless you also remove C4 to blow up buildings from Volkov.
by abcdefg30
Sun Mar 14, 2021 11:45 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

Sketlux wrote:
Sun Mar 14, 2021 11:43 pm
Removed the bridge as you said and it works! Great! Many, many thanks! Saved my Sunday! :-)
You are welcome. :)

I opened https://github.com/OpenRA/OpenRA/issues/19248 so we keep track of this issue.
by abcdefg30
Sun Mar 14, 2021 10:02 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

I completely drew with empty tiles over the bridge at around (4, 68) and the map works now. No idea what exactly went wrong. You probably need to completely paint over that bridge and add it again.
by abcdefg30
Sun Mar 14, 2021 9:56 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

Apparently this runs into an endless loop because of the way bridges are set up.
by abcdefg30
Sun Mar 14, 2021 9:31 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

Hm, that looks like your map is defining an actor with a type that does not exist.
by abcdefg30
Thu Mar 11, 2021 10:40 pm
Forum: Mapping and Modding
Topic: Adding New Building or Unit in Red Alert
Replies: 3
Views: 212

Re: Adding New Building or Unit in Red Alert

You probably need to define

Code: Select all

RenderSprites:
	Image: agun
in the rules of your agun2. It is hard to tell without seeing the entire yaml though.
by abcdefg30
Thu Mar 11, 2021 1:51 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 564

Re: transport destored by telsa coils!

Can you share the replay?
by abcdefg30
Wed Mar 10, 2021 12:21 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 564

Re: transport destored by telsa coils!

Did any of the objectives fail? Maybe it unloaded and then got destroyed. Volkov is landing in the southern part of the island iirc.
by abcdefg30
Wed Mar 10, 2021 12:19 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

What is the exception message?
by abcdefg30
Sun Mar 07, 2021 11:37 pm
Forum: Mapping and Modding
Topic: Need help running a map I created with the editor
Replies: 9
Views: 457

Re: Need help running a map I created with the editor

If you look at the "Lint check status" in the resource center and click on "failed" you will see several error messages indicating that some actors have invalid owners. In general you can check debug.log if you can't start a map, or use the utility lint command to detect such errors. (See https://gi...
by abcdefg30
Sun Mar 07, 2021 11:35 pm
Forum: General Discussion
Topic: Hello, i'm e new gamer but i have a little problem to running game :/
Replies: 1
Views: 266

Re: Hello, i'm e new gamer but i have a little problem to running game :/

Sorry, it could very well be that your graphics card is too old. :(
The only thing you can try is setting

Code: Select all

Graphics: 
	GLProfile: Legacy
in your settings.yaml
(see https://github.com/OpenRA/OpenRA/wiki/Settings#location and https://github.com/OpenRA/OpenRA/wiki/S ... #glprofile )
by abcdefg30
Wed Mar 03, 2021 10:47 am
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 564

Re: transport destored by telsa coils!

Did you destroy any tesla coils with the missile subs? (They might even target those automatically.) When too many tesla coils are destroyed the enemy has power again and the other teslas power up.
by abcdefg30
Mon Feb 22, 2021 8:19 am
Forum: General Discussion
Topic: Problem map upload
Replies: 3
Views: 255

Re: Problem map upload

For the latest release the maps are stored in the following directories:
- Windows: %AppData%\OpenRA\maps\
- macOS: /Users/<username>/Library/Application Support/OpenRA/maps/
- GNU/Linux: ~/.config/openra/maps/

I hope that helps you find your maps.
by abcdefg30
Fri Feb 19, 2021 12:57 pm
Forum: General Discussion
Topic: Nasty scaling issue in 4k monitor
Replies: 2
Views: 545

Re: Nasty scaling issue in 4k monitor

Our "settings.yaml" configuration file is in the "OpenRA" folder in AppData ("%APPDATA%\OpenRA\"). I'd just try deleting the file and then the game will start up with the default configuration.