Search found 651 matches

by abcdefg30
Thu Oct 24, 2024 3:00 pm
Forum: General Discussion
Topic: how to upgrade lua version
Replies: 1
Views: 1929

Re: how to upgrade lua version

Hi, unfortunately you can't upgrade the Lua version that is used for map scripting.
by abcdefg30
Wed Sep 18, 2024 12:20 pm
Forum: Mapping and Modding
Topic: Spanish????
Replies: 1
Views: 3132

Re: Spanish????

Sorry, it is currently not possible to change the language. This feature is still being worked on.
by abcdefg30
Wed Sep 18, 2024 12:20 pm
Forum: Mapping and Modding
Topic: Black squares in terrain
Replies: 1
Views: 3234

Re: Black squares in terrain

Sorry, it is not possible to mix different grid sizes/tileset sizes within a single mod.
by abcdefg30
Wed Sep 18, 2024 12:07 pm
Forum: General Discussion
Topic: Custom Maps Vanished?
Replies: 1
Views: 3166

Re: Custom Maps Vanished?

Vanished from where? There still seem to be a lot of maps on the resource site.
by abcdefg30
Tue Jul 23, 2024 9:20 pm
Forum: General Discussion
Topic: How to create a mod on OpenRA?
Replies: 1
Views: 5390

Re: How to create a mod on OpenRA?

Hi. The best documentation we have at the moment is https://github.com/OpenRA/OpenRA/wiki/Modding-Guide, I don't think there is much more you can use currently.
by abcdefg30
Tue Jul 23, 2024 9:19 pm
Forum: Mapping and Modding
Topic: Would love any feedback on these maps
Replies: 1
Views: 6011

Re: Would love any feedback on these maps

Hi, it might be a good idea to also ask on Discord, there most active players are also active.
by abcdefg30
Tue Jul 23, 2024 9:18 pm
Forum: Mapping and Modding
Topic: All the music from RA in scores.mix
Replies: 25
Views: 78583

Re: All the music from RA in scores.mix

deathfry wrote:
Tue Jul 02, 2024 7:10 pm
I unpacked you music.mix.tar into c:\Users\user\AppData\Roaming\OpenRA\Content\ra\v2\. removed the tar extension (do I have to?) and no music is seen.
That sounds like you still need to unpack it, if there is a .tar extension, don't just remove it but try to extract the files from inside as well.
by abcdefg30
Tue Jul 23, 2024 8:40 am
Forum: General Discussion
Topic: Mad Tanks in 2024?!
Replies: 1
Views: 5274

Re: Mad Tanks in 2024?!

Hi, you should still be able to build Mad Tanks as usual when playing as Soviet.
by abcdefg30
Wed May 22, 2024 10:38 pm
Forum: Mapping and Modding
Topic: cant upload map in OpenRA Resource Center
Replies: 5
Views: 7981

Re: cant upload map in OpenRA Resource Center

Hi, sorry for the late response. I forwarded this to our resource center maintainer. Does this page also show up when you log in from an incognito window?
by abcdefg30
Fri Apr 26, 2024 12:21 pm
Forum: Mapping and Modding
Topic: Map Resize Problems
Replies: 3
Views: 6998

Re: Map Resize Problems

Hi. But i still got a problem like the error code " Map format 12 is not supported ", or impossible to access the file in " DEV MODE " Can you make sure that you run the latest version of OpenRA? Map format 12 not being supported hints at an outdated version. Unfortunately we no longer support Windo...
by abcdefg30
Wed Apr 10, 2024 10:35 pm
Forum: Mapping and Modding
Topic: I wish to create a custom or modded menu for maps! kinda like Melon's
Replies: 5
Views: 10965

Re: I wish to create a custom or modded menu for maps! kinda like Melon's

Hi. The lobby settings are exposed via their traits. You can search for "lobby" or "checkbox" on https://docs.openra.net/en/release/traits/ . See https://docs.openra.net/en/release/trai ... techeckbox for an example for a trait that can be added for custom behaviour.
by abcdefg30
Mon Apr 01, 2024 7:45 pm
Forum: Mapping and Modding
Topic: Adding support for sprite formats
Replies: 1
Views: 8844

Re: Adding support for sprite formats

Hi. Try adding the D2k dll to the assemblies your mod uses:

Code: Select all

Assemblies:
	^BinDir|OpenRA.Mods.Common.dll
	^BinDir|OpenRA.Mods.Example.dll
	^BinDir|OpenRA.Mods.D2k.dll
by abcdefg30
Thu Mar 21, 2024 4:19 pm
Forum: General Discussion
Topic: Dune 2000 Missions in chronological order?
Replies: 1
Views: 5160

Re: Dune 2000 Missions in chronological order?

Hi. Unfortunately there is no such functionality.
by abcdefg30
Thu Mar 21, 2024 4:18 pm
Forum: Mapping and Modding
Topic: map making
Replies: 1
Views: 7090

Re: map making

The problem is that the players are not tied to spawn points. Multi0 is the "first" player in the lobby, Multi1 the second etc. So when for example the first player in the lobby selects Spawn C, then Multi0 will spawn at C. If you assign the PowerPlant next to spawn A to Multi0 then the player spawn...
by abcdefg30
Sun Mar 10, 2024 10:54 pm
Forum: General Discussion
Topic: Noob question: Is this supposed to happen?
Replies: 2
Views: 4512

Re: Noob question: Is this supposed to happen?

Are you playing on a map with a custom script? The default AI should not have carryall reinforcements, so what you describe sounds very strange.