Search found 651 matches
- Thu Oct 24, 2024 3:00 pm
- Forum: General Discussion
- Topic: how to upgrade lua version
- Replies: 1
- Views: 1929
Re: how to upgrade lua version
Hi, unfortunately you can't upgrade the Lua version that is used for map scripting.
- Wed Sep 18, 2024 12:20 pm
- Forum: Mapping and Modding
- Topic: Spanish????
- Replies: 1
- Views: 3132
Re: Spanish????
Sorry, it is currently not possible to change the language. This feature is still being worked on.
- Wed Sep 18, 2024 12:20 pm
- Forum: Mapping and Modding
- Topic: Black squares in terrain
- Replies: 1
- Views: 3234
Re: Black squares in terrain
Sorry, it is not possible to mix different grid sizes/tileset sizes within a single mod.
- Wed Sep 18, 2024 12:07 pm
- Forum: General Discussion
- Topic: Custom Maps Vanished?
- Replies: 1
- Views: 3166
Re: Custom Maps Vanished?
Vanished from where? There still seem to be a lot of maps on the resource site.
- Tue Jul 23, 2024 9:20 pm
- Forum: General Discussion
- Topic: How to create a mod on OpenRA?
- Replies: 1
- Views: 5390
Re: How to create a mod on OpenRA?
Hi. The best documentation we have at the moment is https://github.com/OpenRA/OpenRA/wiki/Modding-Guide, I don't think there is much more you can use currently.
- Tue Jul 23, 2024 9:19 pm
- Forum: Mapping and Modding
- Topic: Would love any feedback on these maps
- Replies: 1
- Views: 6011
Re: Would love any feedback on these maps
Hi, it might be a good idea to also ask on Discord, there most active players are also active.
- Tue Jul 23, 2024 9:18 pm
- Forum: Mapping and Modding
- Topic: All the music from RA in scores.mix
- Replies: 25
- Views: 78583
Re: All the music from RA in scores.mix
That sounds like you still need to unpack it, if there is a .tar extension, don't just remove it but try to extract the files from inside as well.
- Tue Jul 23, 2024 8:40 am
- Forum: General Discussion
- Topic: Mad Tanks in 2024?!
- Replies: 1
- Views: 5274
Re: Mad Tanks in 2024?!
Hi, you should still be able to build Mad Tanks as usual when playing as Soviet.
- Wed May 22, 2024 10:38 pm
- Forum: Mapping and Modding
- Topic: cant upload map in OpenRA Resource Center
- Replies: 5
- Views: 7981
Re: cant upload map in OpenRA Resource Center
Hi, sorry for the late response. I forwarded this to our resource center maintainer. Does this page also show up when you log in from an incognito window?
- Fri Apr 26, 2024 12:21 pm
- Forum: Mapping and Modding
- Topic: Map Resize Problems
- Replies: 3
- Views: 6998
Re: Map Resize Problems
Hi. But i still got a problem like the error code " Map format 12 is not supported ", or impossible to access the file in " DEV MODE " Can you make sure that you run the latest version of OpenRA? Map format 12 not being supported hints at an outdated version. Unfortunately we no longer support Windo...
- Wed Apr 10, 2024 10:35 pm
- Forum: Mapping and Modding
- Topic: I wish to create a custom or modded menu for maps! kinda like Melon's
- Replies: 5
- Views: 10965
Re: I wish to create a custom or modded menu for maps! kinda like Melon's
Hi. The lobby settings are exposed via their traits. You can search for "lobby" or "checkbox" on https://docs.openra.net/en/release/traits/ . See https://docs.openra.net/en/release/trai ... techeckbox for an example for a trait that can be added for custom behaviour.
- Mon Apr 01, 2024 7:45 pm
- Forum: Mapping and Modding
- Topic: Adding support for sprite formats
- Replies: 1
- Views: 8844
Re: Adding support for sprite formats
Hi. Try adding the D2k dll to the assemblies your mod uses:
Code: Select all
Assemblies:
^BinDir|OpenRA.Mods.Common.dll
^BinDir|OpenRA.Mods.Example.dll
^BinDir|OpenRA.Mods.D2k.dll
- Thu Mar 21, 2024 4:19 pm
- Forum: General Discussion
- Topic: Dune 2000 Missions in chronological order?
- Replies: 1
- Views: 5160
Re: Dune 2000 Missions in chronological order?
Hi. Unfortunately there is no such functionality.
- Thu Mar 21, 2024 4:18 pm
- Forum: Mapping and Modding
- Topic: map making
- Replies: 1
- Views: 7090
Re: map making
The problem is that the players are not tied to spawn points. Multi0 is the "first" player in the lobby, Multi1 the second etc. So when for example the first player in the lobby selects Spawn C, then Multi0 will spawn at C. If you assign the PowerPlant next to spawn A to Multi0 then the player spawn...
- Sun Mar 10, 2024 10:54 pm
- Forum: General Discussion
- Topic: Noob question: Is this supposed to happen?
- Replies: 2
- Views: 4512
Re: Noob question: Is this supposed to happen?
Are you playing on a map with a custom script? The default AI should not have carryall reinforcements, so what you describe sounds very strange.