Search found 661 matches

by abcdefg30
Sat Apr 26, 2025 4:45 pm
Forum: Mapping and Modding
Topic: FransBots 20250308!
Replies: 2
Views: 9184

Re: FransBots 20250308!

Nice to see you are still updating these :bana:
by abcdefg30
Mon Feb 17, 2025 9:46 pm
Forum: General Discussion
Topic: How do I get the music
Replies: 4
Views: 5969

Re: How do I get the music

Hi. You have to get the original CDs/ISOs and mount them, see https://github.com/OpenRA/OpenRA/wiki/Game-Content
by abcdefg30
Mon Feb 17, 2025 9:36 am
Forum: Mapping and Modding
Topic: DisplayMessage(). Font style and size.
Replies: 1
Views: 11847

Re: DisplayMessage(). Font style and size.

I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? No it's not a problem at all, the project is Open Source after all. :D You can add fonts by adding them to the "Fonts:" section in "mod.yaml". Dune 2000 has the...
by abcdefg30
Mon Feb 10, 2025 11:26 pm
Forum: Mapping and Modding
Topic: How do i spawn a sprite in a location?
Replies: 1
Views: 9923

Re: How do i spawn a sprite in a location?

You can't directly spawn a sprite, but have to create an actor. My suggestion is to copy an existing actor like the mine and add the new artwork for your new actor. You can try following https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
by abcdefg30
Mon Feb 10, 2025 11:24 pm
Forum: General Discussion
Topic: Game cannot be advertised online
Replies: 8
Views: 9977

Re: Game cannot be advertised online

If it says the port is not available from the internet then there is still some configuration problem. Could it be the firewall on your computer? You might also need to check if your ISP allows this.
by abcdefg30
Mon Feb 10, 2025 11:23 pm
Forum: General Discussion
Topic: Cannot Download - Error
Replies: 1
Views: 3443

Re: Cannot Download - Error

Hi, does the issue still persist? Retrying might also help, since it should try a different mirror.
by abcdefg30
Tue Dec 17, 2024 10:47 pm
Forum: General Discussion
Topic: Question - Folder Structure for Customized maps
Replies: 1
Views: 4933

Re: Question - Folder Structure for Customized maps

Hi, unfortunately subfolders in map directories are not officially supported, so I wouldn't be surprised if it does not work. See also https://github.com/OpenRA/OpenRA/issues/7861
by abcdefg30
Mon Dec 16, 2024 3:39 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 8
Views: 19668

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

Did you try the new playtest? I would not assume that it fixes it completely but has some slight improvements.
by abcdefg30
Tue Nov 19, 2024 6:07 pm
Forum: General Discussion
Topic: About new playtest
Replies: 3
Views: 6750

Re: About new playtest

The idea is to mark areas so that you can make symmetrical maps etc.
by abcdefg30
Mon Nov 11, 2024 9:27 am
Forum: Mapping and Modding
Topic: .NET 6 till 12 November 2024
Replies: 2
Views: 9257

Re: .NET 6 till 12 November 2024

Switching to .NET 8 is currently in progress: https://github.com/OpenRA/OpenRA/pull/21577
by abcdefg30
Thu Oct 24, 2024 3:00 pm
Forum: General Discussion
Topic: how to upgrade lua version
Replies: 1
Views: 5939

Re: how to upgrade lua version

Hi, unfortunately you can't upgrade the Lua version that is used for map scripting.
by abcdefg30
Wed Sep 18, 2024 12:20 pm
Forum: Mapping and Modding
Topic: Spanish????
Replies: 3
Views: 14723

Re: Spanish????

Sorry, it is currently not possible to change the language. This feature is still being worked on.
by abcdefg30
Wed Sep 18, 2024 12:20 pm
Forum: Mapping and Modding
Topic: Black squares in terrain
Replies: 1
Views: 11387

Re: Black squares in terrain

Sorry, it is not possible to mix different grid sizes/tileset sizes within a single mod.
by abcdefg30
Wed Sep 18, 2024 12:07 pm
Forum: General Discussion
Topic: Custom Maps Vanished?
Replies: 1
Views: 6856

Re: Custom Maps Vanished?

Vanished from where? There still seem to be a lot of maps on the resource site.
by abcdefg30
Tue Jul 23, 2024 9:20 pm
Forum: General Discussion
Topic: How to create a mod on OpenRA?
Replies: 1
Views: 8773

Re: How to create a mod on OpenRA?

Hi. The best documentation we have at the moment is https://github.com/OpenRA/OpenRA/wiki/Modding-Guide, I don't think there is much more you can use currently.