
Search found 661 matches
- Sat Apr 26, 2025 4:45 pm
- Forum: Mapping and Modding
- Topic: FransBots 20250308!
- Replies: 2
- Views: 9184
Re: FransBots 20250308!
Nice to see you are still updating these 

- Mon Feb 17, 2025 9:46 pm
- Forum: General Discussion
- Topic: How do I get the music
- Replies: 4
- Views: 5969
Re: How do I get the music
Hi. You have to get the original CDs/ISOs and mount them, see https://github.com/OpenRA/OpenRA/wiki/Game-Content
- Mon Feb 17, 2025 9:36 am
- Forum: Mapping and Modding
- Topic: DisplayMessage(). Font style and size.
- Replies: 1
- Views: 11847
Re: DisplayMessage(). Font style and size.
I hope the developers don't mind that I study the source code of the game? in cs-files? Is it normally to discuss source code here? May I? No it's not a problem at all, the project is Open Source after all. :D You can add fonts by adding them to the "Fonts:" section in "mod.yaml". Dune 2000 has the...
- Mon Feb 10, 2025 11:26 pm
- Forum: Mapping and Modding
- Topic: How do i spawn a sprite in a location?
- Replies: 1
- Views: 9923
Re: How do i spawn a sprite in a location?
You can't directly spawn a sprite, but have to create an actor. My suggestion is to copy an existing actor like the mine and add the new artwork for your new actor. You can try following https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
- Mon Feb 10, 2025 11:24 pm
- Forum: General Discussion
- Topic: Game cannot be advertised online
- Replies: 8
- Views: 9977
Re: Game cannot be advertised online
If it says the port is not available from the internet then there is still some configuration problem. Could it be the firewall on your computer? You might also need to check if your ISP allows this.
- Mon Feb 10, 2025 11:23 pm
- Forum: General Discussion
- Topic: Cannot Download - Error
- Replies: 1
- Views: 3443
Re: Cannot Download - Error
Hi, does the issue still persist? Retrying might also help, since it should try a different mirror.
- Tue Dec 17, 2024 10:47 pm
- Forum: General Discussion
- Topic: Question - Folder Structure for Customized maps
- Replies: 1
- Views: 4933
Re: Question - Folder Structure for Customized maps
Hi, unfortunately subfolders in map directories are not officially supported, so I wouldn't be surprised if it does not work. See also https://github.com/OpenRA/OpenRA/issues/7861
- Mon Dec 16, 2024 3:39 pm
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 8
- Views: 19668
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Did you try the new playtest? I would not assume that it fixes it completely but has some slight improvements.
- Tue Nov 19, 2024 6:07 pm
- Forum: General Discussion
- Topic: About new playtest
- Replies: 3
- Views: 6750
Re: About new playtest
The idea is to mark areas so that you can make symmetrical maps etc.
- Mon Nov 11, 2024 9:27 am
- Forum: Mapping and Modding
- Topic: .NET 6 till 12 November 2024
- Replies: 2
- Views: 9257
Re: .NET 6 till 12 November 2024
Switching to .NET 8 is currently in progress: https://github.com/OpenRA/OpenRA/pull/21577
- Thu Oct 24, 2024 3:00 pm
- Forum: General Discussion
- Topic: how to upgrade lua version
- Replies: 1
- Views: 5939
Re: how to upgrade lua version
Hi, unfortunately you can't upgrade the Lua version that is used for map scripting.
- Wed Sep 18, 2024 12:20 pm
- Forum: Mapping and Modding
- Topic: Spanish????
- Replies: 3
- Views: 14723
Re: Spanish????
Sorry, it is currently not possible to change the language. This feature is still being worked on.
- Wed Sep 18, 2024 12:20 pm
- Forum: Mapping and Modding
- Topic: Black squares in terrain
- Replies: 1
- Views: 11387
Re: Black squares in terrain
Sorry, it is not possible to mix different grid sizes/tileset sizes within a single mod.
- Wed Sep 18, 2024 12:07 pm
- Forum: General Discussion
- Topic: Custom Maps Vanished?
- Replies: 1
- Views: 6856
Re: Custom Maps Vanished?
Vanished from where? There still seem to be a lot of maps on the resource site.
- Tue Jul 23, 2024 9:20 pm
- Forum: General Discussion
- Topic: How to create a mod on OpenRA?
- Replies: 1
- Views: 8773
Re: How to create a mod on OpenRA?
Hi. The best documentation we have at the moment is https://github.com/OpenRA/OpenRA/wiki/Modding-Guide, I don't think there is much more you can use currently.