Search found 441 matches

by abcdefg30
Wed Mar 03, 2021 10:47 am
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 1
Views: 43

Re: transport destored by telsa coils!

Did you destroy any tesla coils with the missile subs? (They might even target those automatically.) When too many tesla coils are destroyed the enemy has power again and the other teslas power up.
by abcdefg30
Mon Feb 22, 2021 8:19 am
Forum: General Discussion
Topic: Problem map upload
Replies: 3
Views: 102

Re: Problem map upload

For the latest release the maps are stored in the following directories:
- Windows: %AppData%\OpenRA\maps\
- macOS: /Users/<username>/Library/Application Support/OpenRA/maps/
- GNU/Linux: ~/.config/openra/maps/

I hope that helps you find your maps.
by abcdefg30
Fri Feb 19, 2021 12:57 pm
Forum: General Discussion
Topic: Nasty scaling issue in 4k monitor
Replies: 2
Views: 155

Re: Nasty scaling issue in 4k monitor

Our "settings.yaml" configuration file is in the "OpenRA" folder in AppData ("%APPDATA%\OpenRA\"). I'd just try deleting the file and then the game will start up with the default configuration.
by abcdefg30
Mon Feb 08, 2021 6:51 pm
Forum: General Discussion
Topic: parallel unit production in red alert
Replies: 4
Views: 251

Re: parallel unit production in red alert

Sadly I don't know of any mods which do that with vanilla RA rules. However, on Discord I was pointed towards https://resource.openra.net/maps/34993 which is a custom map that enables this ingame. (Although without the UI changes, so it's not completely as in TD since you have to select the exact bu...
by abcdefg30
Mon Feb 08, 2021 9:22 am
Forum: General Discussion
Topic: parallel unit production in red alert
Replies: 4
Views: 251

Re: parallel unit production in red alert

It is possible, but you would have to create your own mod. (It is not doable in maps with custom rules since it requires UI changes.)
by abcdefg30
Fri Jan 22, 2021 12:29 pm
Forum: General Discussion
Topic: Player statistic
Replies: 2
Views: 190

Re: Player statistic

There is the community-maintained http://oraladder.net/ .
by abcdefg30
Tue Jan 05, 2021 10:40 pm
Forum: General Discussion
Topic: Dune 2000 Music/Videos
Replies: 5
Views: 1108

Re: Dune 2000 Music/Videos

https://gist.github.com/abcdefg30/a4fe1 ... ae2ce45bc0 has an overview of the file structure.
by abcdefg30
Thu Dec 31, 2020 2:10 pm
Forum: General Discussion
Topic: Best resource for install troubleshooting?
Replies: 4
Views: 291

Re: Best resource for install troubleshooting?

The problem seems to be that your architecture is i386, a 32bit architecture, while OpenRA requires 64bit. The only thing you could try is compiling the source code yourself, but it is not guaranteed the GPU isn't going to cause problems.
by abcdefg30
Thu Dec 31, 2020 12:10 am
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 335

Re: "Cannot build here". Distance from base.

Happy new year. :)
by abcdefg30
Wed Dec 30, 2020 4:40 pm
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 335

Re: "Cannot build here". Distance from base.

It requires to be 3 cells adjacent to another building afaik.
by abcdefg30
Tue Dec 29, 2020 5:33 pm
Forum: Mapping and Modding
Topic: crashing issue
Replies: 1
Views: 196

Re: crashing issue

The range is not hexadecimal, but in cells. 1c0 is exactly one cell, while 1c512 is one and a half. So the value before "c" is the amount of full cells, and the value after the "c" is the distance inside a cell (range [0;1023]).
by abcdefg30
Thu Dec 03, 2020 5:26 pm
Forum: General Discussion
Topic: Missions missing
Replies: 1
Views: 378

Re: Missions missing

Yes, sadly you are likely looking at several months (probably more than a year) until we have all missions. :(
by abcdefg30
Wed Dec 02, 2020 7:46 pm
Forum: General Discussion
Topic: Replay occasionnally paused
Replies: 2
Views: 348

Re: Replay occasionnally paused

The replay also records pauses taken ingame, so it will appear paused for the duration you had the game paused while recording (but the replay still continues). I'd just try going through the pause using max speed.
by abcdefg30
Tue Nov 24, 2020 9:02 am
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 597

Re: Function from Lua: os.date()

I don't think the 'table' function is blocked by our sandbox, so I'd just try if that works in OpenRA. Otherwise you'll need to iterate over the table contents in a for loop and concat "manually".
by abcdefg30
Mon Nov 23, 2020 2:11 pm
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 597

Re: Function from Lua: os.date()

Most os functions are blocked by the sandbox, so it looks like this is sadly not usable.