Search found 671 matches
- Tue Apr 07, 2026 6:55 am
- Forum: General Discussion
- Topic: Is it possible for the same player to control two different teams?
- Replies: 1
- Views: 2058
Re: Is it possible for the same player to control two different teams?
Hi, you can start OpenRA two times and host a server on the local LAN with one client and join it with the second client. (Works better if you go to the settings and change from Fullscreen to Windowed.)
- Sun Feb 08, 2026 9:48 am
- Forum: General Discussion
- Topic: Authentication KEY
- Replies: 3
- Views: 27095
Re: Authentication KEY
The clip board is where you paste from, so right click and "paste" or pressing ctrl+v will paste your auth key.
- Sat Dec 27, 2025 11:59 pm
- Forum: Mapping and Modding
- Topic: Cannot get AutoTargetPriority to work.
- Replies: 1
- Views: 29730
Re: Cannot get AutoTargetPriority to work.
Hi. The AutoTarget trait does not have a "Priority" field. You have to use AutoTargetPriority instead. I suggest looking at the defaults.yaml on how for example "^AutoTargetGround" implements priorities.
- Sat Dec 27, 2025 10:10 pm
- Forum: General Discussion
- Topic: Account help please!
- Replies: 2
- Views: 39128
Re: Account help please!
Hi, sorry for the late response. Changed your name 
- Thu Oct 16, 2025 10:45 pm
- Forum: Mapping and Modding
- Topic: [ra] I want to design a weapon
- Replies: 1
- Views: 39722
Re: [ra] I want to design a weapon
Sadly that is not possible without custom code (i.e. not possible in vanilla RA/a map).
- Tue Sep 16, 2025 1:26 pm
- Forum: General Discussion
- Topic: ISISbot
- Replies: 2
- Views: 15564
Re: ISISbot
Hi, sadly there's not so much we can do from here - the forums account has already been deleted, and there is work in progress to implement a ban list for public servers. Servers which do not require a forum account can not really be protected unfortunately. 
- Tue Sep 16, 2025 1:24 pm
- Forum: General Discussion
- Topic: SUGGESTIONS
- Replies: 3
- Views: 20455
Re: SUGGESTIONS
Imho most of these are sadly not really feasible. Showing the ping ingame would be - and there has been some discussion around it, mostly because ping does not necessarily correlate with bad performance (you can have a very good ping but a slow PC, and then you'll still slow the game). There is an ...
- Tue Sep 16, 2025 1:22 pm
- Forum: Mapping and Modding
- Topic: Quality of Life Suggestions for Skirmish Setup
- Replies: 1
- Views: 41213
Re: Quality of Life Suggestions for Skirmish Setup
Hi, saving/loading lobby presets was discussed some time ago already, but unfortunately it is unlikely to be implemented.
- Tue Sep 16, 2025 1:19 pm
- Forum: Mapping and Modding
- Topic: Enable AI for player
- Replies: 1
- Views: 49532
Re: Enable AI for player
Hi, unfortunately the engine does not support this.
- Sat Jun 14, 2025 6:12 pm
- Forum: Mapping and Modding
- Topic: FransBots 20260122!
- Replies: 37
- Views: 153262
Re: FransBots 20250308!
I understand it might be some fibbling with files as you cannot play online while have the bots installed.
How to add these bots to a specific map?
Sorry for the late response. You can add them to a map by unzipping the .oramap, adding "Rules: rules.yaml" to your map.yaml file, then creating ...
- Sat Apr 26, 2025 4:45 pm
- Forum: Mapping and Modding
- Topic: FransBots 20260122!
- Replies: 37
- Views: 153262
Re: FransBots 20250308!
Nice to see you are still updating these 
- Mon Feb 17, 2025 9:46 pm
- Forum: General Discussion
- Topic: How do I get the music
- Replies: 3
- Views: 12054
Re: How do I get the music
Hi. You have to get the original CDs/ISOs and mount them, see https://github.com/OpenRA/OpenRA/wiki/Game-Content
- Mon Feb 17, 2025 9:36 am
- Forum: Mapping and Modding
- Topic: DisplayMessage(). Font style and size.
- Replies: 1
- Views: 32224
Re: DisplayMessage(). Font style and size.
I hope the developers don't mind that I study the source code of the game? in cs-files?
Is it normally to discuss source code here? May I?
No it's not a problem at all, the project is Open Source after all. :D
You can add fonts by adding them to the "Fonts:" section in "mod.yaml". Dune 2000 ...
- Mon Feb 10, 2025 11:26 pm
- Forum: Mapping and Modding
- Topic: How do i spawn a sprite in a location?
- Replies: 1
- Views: 29337
Re: How do i spawn a sprite in a location?
You can't directly spawn a sprite, but have to create an actor. My suggestion is to copy an existing actor like the mine and add the new artwork for your new actor. You can try following https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
- Mon Feb 10, 2025 11:24 pm
- Forum: General Discussion
- Topic: Game cannot be advertised online
- Replies: 6
- Views: 25264
Re: Game cannot be advertised online
If it says the port is not available from the internet then there is still some configuration problem. Could it be the firewall on your computer? You might also need to check if your ISP allows this.