Search found 422 matches

by abcdefg30
Tue Sep 08, 2020 10:35 am
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 1019

Re: Updating RA Official Map Pool

Kotg is a remasters map as well in the ladder, so I'd keep Keep of the Grass 2 . I don't like A Path Beyond , but we should likely keep it for the same reason. Although not really competitive I like the visuals and variety (compared to the very similar competitive maps) on: Polar Disorder Siberian P...
by abcdefg30
Mon Aug 31, 2020 11:47 am
Forum: General Discussion
Topic: Extra content save location
Replies: 6
Views: 837

Re: Extra content save location

I'm afraid it's not that simple. The default install location is Program Files, which requires admin privileges to write to which in turn means we can't just write things there on the fly. That is afaik the main reason programs (and we) write to AppData instead.
by abcdefg30
Mon Aug 31, 2020 3:28 am
Forum: General Discussion
Topic: OpenRA release 20200503 Ra evacuation campaign.
Replies: 2
Views: 353

Re: OpenRA release 20200503 Ra evacuation campaign.

Hi, this crash will be fixed in the upcoming release. (See https://github.com/OpenRA/OpenRA/pull/18204 for details)
by abcdefg30
Thu Aug 27, 2020 10:28 am
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 618

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Ah well, I thought this was asking if *we* did document anything like that.
by abcdefg30
Thu Aug 27, 2020 9:16 am
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 618

Re: Suggestion : Developer Funding for OPENRA TBS Engine

@abcdefg30: Are these facts somewhere (legally) documented about: I don't think so. EDIT: See below. Does EA have IP rights on the engine you develop? Or only on the tiles/sounds? Can't the funding be for engine development only? Not to the engine. But we're still working on and distributing Red Al...
by abcdefg30
Thu Aug 27, 2020 8:53 am
Forum: Mapping and Modding
Topic: Tanks & artillery pursue enemy on defend mode
Replies: 1
Views: 102

Re: Tanks & artillery pursue enemy on defend mode

If this is about enemy controlled units, that is probably because AI controlled units use "Attack Anything" as default while player controlled units have "Defend" as default. To change that you'd have to change the rules of the units with

Code: Select all

	AutoTarget:
		InitialStanceAI: Defend
by abcdefg30
Tue Aug 25, 2020 9:24 pm
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 618

Re: Suggestion : Developer Funding for OPENRA TBS Engine

We do not take direct donations since EA still holds the IP rights. We have a Patreon page for our server infrastructure (which is not involved with any IP from EA): https://www.patreon.com/orahosting
(See also https://github.com/OpenRA/OpenRA/wiki/Donating )
by abcdefg30
Wed Aug 19, 2020 9:32 am
Forum: Mapping and Modding
Topic: OpenRA - Free Developer Resources from Internet
Replies: 2
Views: 237

Re: OpenRA - Free Developer Resources from Internet

That is because OpenRA's yaml is not "real" yaml but "miniyaml", the extension is a bit confusing. Using tabs is the correct way when dealing with OpenRA's "yaml" files.
by abcdefg30
Tue Aug 11, 2020 7:36 am
Forum: Mapping and Modding
Topic: Lua 5.1. Or more new version?
Replies: 3
Views: 240

Re: Lua 5.1. Or more new version?

There are ideas to move to another library (which e.g. would also help with savegames). We first need to sort some other internals out though (e.g. the move to .NET core 5.)
by abcdefg30
Tue Aug 11, 2020 7:34 am
Forum: General Discussion
Topic: AI explanation
Replies: 6
Views: 394

Re: AI explanation

The AIs do differ in a few places, mostly the amount of units they will send in one go (some also might build more air units, or tech faster), but they aren't really that different and it is a bit random how they behave. A rework of our AI code is planned/in the works, but constantly gets delayed du...
by abcdefg30
Fri Aug 07, 2020 10:54 am
Forum: Mapping and Modding
Topic: MapOptions. GameSpeed. In yaml file.
Replies: 6
Views: 349

Re: MapOptions. GameSpeed. In yaml file.

The MapOptions thing is definitely a bug, I filed a bug report: OpenRA/OpenRA#18497
by abcdefg30
Thu Aug 06, 2020 2:16 pm
Forum: Mapping and Modding
Topic: MapOptions. GameSpeed. In yaml file.
Replies: 6
Views: 349

Re: MapOptions. GameSpeed. In yaml file.

You wrote "GameSpeeds: slower" in your post once, should make sure it is just "GameSpeed: slower". I'd also add "GameSpeedDropdownLocked: true" which will lock the setting but show you if it worked at all, because sometimes non-locked map defaults are just overwritten by the game while changing the ...
by abcdefg30
Wed Aug 05, 2020 11:16 am
Forum: Mapping and Modding
Topic: Is it possible to make bigger text in Mission objectives?
Replies: 3
Views: 252

Re: Is it possible to make bigger text in Mission objectives?

Hi. You can change the "UI Scale" (if your hardware supports it) which will also make the text bigger. Go to "Settings > Display" and then use the dropdown (see the attached image).
by abcdefg30
Sat Aug 01, 2020 9:18 am
Forum: General Discussion
Topic: Game is crashing on start-up
Replies: 1
Views: 255

Re: Game is crashing on start-up

You can find older versions at https://github.com/OpenRA/OpenRA/releases

To find out what is wrong with the current install you would have to look at the error logs that are written.