problem, for example I want to use E as a hotkey for like select all. but it wont work if i am in the building menu, because E is also the hotkey for ore refinery.
I might soon be able to help out, teaching myself GIT right now (the basics, it's totally different to TFS / subversion). But under the ...
Search found 20 matches
- Mon Apr 14, 2014 8:21 pm
- Forum: General Discussion
- Topic: make building and unit hotkeys customizable
- Replies: 2
- Views: 3341
- Mon Apr 14, 2014 8:21 pm
- Forum: General Discussion
- Topic: patrol
- Replies: 1
- Views: 2606
patrol
Is there a patrol command ?
- Tue Apr 08, 2014 4:48 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Mon Apr 07, 2014 9:19 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
yeah but this is not a very realistic scenario... he wont attack you just with hinds more likely he will attack you with a mix of v2s, mammots, some rocket soldiers Which 'he' are you talking about now, Frost? It's still a legitimate strategy to send a bunch of Hinds in to scout or do a pre-main ...
- Mon Apr 07, 2014 9:10 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Mon Apr 07, 2014 8:54 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Mon Apr 07, 2014 8:52 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Mon Apr 07, 2014 2:03 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Sun Apr 06, 2014 9:10 pm
- Forum: General Discussion
- Topic: turn crates off by default
- Replies: 5
- Views: 5481
- Sun Apr 06, 2014 6:16 pm
- Forum: General Discussion
- Topic: turn crates off by default
- Replies: 5
- Views: 5481
turn crates off by default
last 1 vs 1 I insta won because I got an artillery like 30 seconds into the game... I think crates bring too much randomness to the game.
- Sun Apr 06, 2014 6:09 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 22460
- Sat Apr 05, 2014 11:44 pm
- Forum: General Discussion
- Topic: tactic: demolition truck vs. big army balls
- Replies: 16
- Views: 16551
- Sat Apr 05, 2014 11:29 pm
- Forum: General Discussion
- Topic: chrono tank
- Replies: 3
- Views: 4067
- Sat Apr 05, 2014 11:23 pm
- Forum: General Discussion
- Topic: tactic: demolition truck vs. big army balls
- Replies: 16
- Views: 16551
tactic: demolition truck vs. big army balls
one of these cost 2500.. and it seems like it explodes also when enemies kill it.
so it might be effective to move these into big groups of enemy vehicles / infanry.. ?
so it might be effective to move these into big groups of enemy vehicles / infanry.. ?
- Sat Apr 05, 2014 11:04 pm
- Forum: General Discussion
- Topic: chrono tank
- Replies: 3
- Views: 4067
chrono tank
right now this is almost useless, because it costs like 1,5 medium tanks... and the range is so small ... for example the range is to small to chron around some static defense.
so my suggestions, increase range like 4-5x it's current range to make this unit more useful
so my suggestions, increase range like 4-5x it's current range to make this unit more useful