Search found 20 matches

by GeneralFrost
Mon Apr 14, 2014 8:21 pm
Forum: General Discussion
Topic: make building and unit hotkeys customizable
Replies: 2
Views: 2436

make building and unit hotkeys customizable

problem, for example I want to use E as a hotkey for like select all. but it wont work if i am in the building menu, because E is also the hotkey for ore refinery. I might soon be able to help out, teaching myself GIT right now (the basics, it's totally different to TFS / subversion). But under the ...
by GeneralFrost
Mon Apr 14, 2014 8:21 pm
Forum: General Discussion
Topic: patrol
Replies: 1
Views: 1952

patrol

Is there a patrol command ?
by GeneralFrost
Tue Apr 08, 2014 4:48 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

Well, I just watched almost all the casts on youtube, and I think I didn't find a single one where the longbow was used. (maybe a few, but it's a small %) That is a like a sample size of ~50-100, so it's statistically significant. If the longbow wasn't used in any of these matches, it's an indicatio...
by GeneralFrost
Mon Apr 07, 2014 9:19 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

yeah but this is not a very realistic scenario... he wont attack you just with hinds more likely he will attack you with a mix of v2s, mammots, some rocket soldiers Which 'he' are you talking about now, Frost? It's still a legitimate strategy to send a bunch of Hinds in to scout or do a pre-main fo...
by GeneralFrost
Mon Apr 07, 2014 9:10 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

I always thought it could be a cool upgrade if they had a lot faster of a firing rate, unload their entire payload in just a second or so and then "get the heck out of dodge". wasn't the Yak a lot more like that in original RA? My Memory is Fading, but i remember it firing a Long stream of machine ...
by GeneralFrost
Mon Apr 07, 2014 8:54 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

epicelite wrote: I always thought it could be a cool upgrade if they had a lot faster of a firing rate, unload their entire payload in just a second or so and then "get the heck out of dodge".
I think a little range increase + faster firing rate would do it. right now its just too weak for its price.
by GeneralFrost
Mon Apr 07, 2014 8:52 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

Here's a fun scenario though. Imagine you're playing as Allies, and your opponent is Soviet. You know there are helicopters incoming, so you decide to build anti air. Decision 1: Hey: I can get a whole group of Rocket units! That's good. Let's do that.. AAAaand the Hinds just shot down the entire g...
by GeneralFrost
Mon Apr 07, 2014 2:03 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

You have to consider, a unit not only has to be useful, it has to be cost-effective in order to be used by good players. If there is another unit that can achieve the same for a lower price, this unit will be used instead. For the price of one longbow, you can get almost 7 rocket-soldiers. And I thi...
by GeneralFrost
Sun Apr 06, 2014 9:10 pm
Forum: General Discussion
Topic: turn crates off by default
Replies: 5
Views: 3780

The problem is on the public servers, the hosts normally just use the default settings, so in most public games crates are ON. that's why I would prefer the default to be OFF.
by GeneralFrost
Sun Apr 06, 2014 6:16 pm
Forum: General Discussion
Topic: turn crates off by default
Replies: 5
Views: 3780

turn crates off by default

last 1 vs 1 I insta won because I got an artillery like 30 seconds into the game... I think crates bring too much randomness to the game.
by GeneralFrost
Sun Apr 06, 2014 6:09 pm
Forum: General Discussion
Topic: longbow
Replies: 24
Views: 13937

Longbow has an important distinction of being the only anti-air-capable air unit in the game. I'm pretty happy with the air balance as-is. yeah i forgot about that. watched one replay and one player had a few medium tanks + artillery, + a few longbows that killed all the air trying to kill the arti...
by GeneralFrost
Sat Apr 05, 2014 11:44 pm
Forum: General Discussion
Topic: tactic: demolition truck vs. big army balls
Replies: 16
Views: 11128

btw can you chrono them ? might be a very nice tactic for 2 vs. 2... chrono them into the enemy base.. could be insta GG if you chrono 4 of them into the base
by GeneralFrost
Sat Apr 05, 2014 11:29 pm
Forum: General Discussion
Topic: chrono tank
Replies: 3
Views: 2758

I think 12 is still way tooo low. what is the point of teleporting if you could just drive there in a few seconds anyway.

to have any use I think it would need to be at least 25 or something

or maybe make the cooldown way lower, like 5 seconds, so you can use them for kind of hit and run attacks.
by GeneralFrost
Sat Apr 05, 2014 11:23 pm
Forum: General Discussion
Topic: tactic: demolition truck vs. big army balls
Replies: 16
Views: 11128

tactic: demolition truck vs. big army balls

one of these cost 2500.. and it seems like it explodes also when enemies kill it.

so it might be effective to move these into big groups of enemy vehicles / infanry.. ?
by GeneralFrost
Sat Apr 05, 2014 11:04 pm
Forum: General Discussion
Topic: chrono tank
Replies: 3
Views: 2758

chrono tank

right now this is almost useless, because it costs like 1,5 medium tanks... and the range is so small ... for example the range is to small to chron around some static defense.

so my suggestions, increase range like 4-5x it's current range to make this unit more useful