Search found 3 matches

by Omaxx
Thu Apr 03, 2014 2:35 pm
Forum: Mapping and Modding
Topic: My own missions / Basics of LUA scripting
Replies: 6
Views: 6410

The C&C missions and most of the RA missions in the current release are not Lua-powered. They rely on hardcoded scripts within the game itself. They have since been ported to Lua, and you'll notice this when we release the upcoming playtest. RA's allies-01-classic and allies-02-classic are Lua-powe...
by Omaxx
Thu Mar 27, 2014 1:10 pm
Forum: Mapping and Modding
Topic: My own missions / Basics of LUA scripting
Replies: 6
Views: 6410

Hi and thank you very much for your Reply! I mean that I often read and used Code from your examples but I didn't understand the following: Here on the Site it is said: "Lua script code is to be contained in one or more .lua files within the map archive, next to map.yaml and map.bin. All script file...
by Omaxx
Wed Mar 26, 2014 9:14 am
Forum: Mapping and Modding
Topic: My own missions / Basics of LUA scripting
Replies: 6
Views: 6410

My own missions / Basics of LUA scripting

Hi guys, as you can see I'm new here. First of all sorry for bad english maybe... Iam learning the map.yaml Syntax and LUA to create my own camapaign of your brilliant remake of C&C Tiberian Dawn. I often read your explanations on your GitHub Website but its not up to date so Iam confused because I ...