The C&C missions and most of the RA missions in the current release are not Lua-powered. They rely on hardcoded scripts within the game itself. They have since been ported to Lua, and you'll notice this when we release the upcoming playtest.
RA's allies-01-classic and allies-02-classic are Lua ...
Search found 3 matches
- Thu Apr 03, 2014 2:35 pm
- Forum: Mapping and Modding
- Topic: My own missions / Basics of LUA scripting
- Replies: 6
- Views: 6983
- Thu Mar 27, 2014 1:10 pm
- Forum: Mapping and Modding
- Topic: My own missions / Basics of LUA scripting
- Replies: 6
- Views: 6983
- Wed Mar 26, 2014 9:14 am
- Forum: Mapping and Modding
- Topic: My own missions / Basics of LUA scripting
- Replies: 6
- Views: 6983
My own missions / Basics of LUA scripting
Hi guys,
as you can see I'm new here. First of all sorry for bad english maybe...
Iam learning the map.yaml Syntax and LUA to create my own camapaign of your brilliant remake of C&C Tiberian Dawn. I often read your explanations on your GitHub Website but its not up to date so Iam confused because I ...
as you can see I'm new here. First of all sorry for bad english maybe...
Iam learning the map.yaml Syntax and LUA to create my own camapaign of your brilliant remake of C&C Tiberian Dawn. I often read your explanations on your GitHub Website but its not up to date so Iam confused because I ...