Search found 4 matches
- Wed Jul 20, 2022 5:27 pm
- Forum: Mapping and Modding
- Topic: GrantConditionOnPrerequisite -- boolean OR
- Replies: 2
- Views: 7062
Re: GrantConditionOnPrerequisite -- boolean OR
Thanks, that worked.
- Sun Jul 17, 2022 2:27 pm
- Forum: Mapping and Modding
- Topic: GrantConditionOnPrerequisite -- boolean OR
- Replies: 2
- Views: 7062
GrantConditionOnPrerequisite -- boolean OR
Hi,
I have defined an instance of HOSP , as follows:
HOSP.test:
Inherits: HOSP
RenderSprites:
Image: HOSP
Tooltip:
Name: test
How would I go about modifying ^Infantry , in order to apply "Condition: hospital" from ownership of either "hosp" or "hosp.test"?
For instance, appending the ...
I have defined an instance of HOSP , as follows:
HOSP.test:
Inherits: HOSP
RenderSprites:
Image: HOSP
Tooltip:
Name: test
How would I go about modifying ^Infantry , in order to apply "Condition: hospital" from ownership of either "hosp" or "hosp.test"?
For instance, appending the ...
- Fri Mar 13, 2020 8:11 am
- Forum: General Discussion
- Topic: Release 20200202 "Render Test" builds
- Replies: 13
- Views: 70459
Re: Release 20200202 "Render Test" builds
Any chance of Pixel Aspect Ratio correction being implemented? E.g. Most sprites for Tiberian Dawn and Red Alert were rendered for output at 320x200, with an intended 5:6 PAR (as opposed to 1:1), for viewing on a 4:3 CRT.
- Sun Nov 17, 2013 12:05 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 39699
Expanding upon the build radius idea, why not trial a build penalty to slow down base walking? When placing a structure outside a build radius, a translucent "ghost" structure, only visible to allies, appears with a construction countdown overlaid with perhaps 25-50% of the initial build time. Once ...