Search found 33 matches

by Angusm3
Sun Aug 30, 2015 6:12 am
Forum: Mapping and Modding
Topic: Installed Mods FATAL ERROR
Replies: 2
Views: 2099

usually modders should include a version number on their mod, which will tell you which version of OpenRA that it's been built for. OpenRA has gone through lots of changes that modders have to make alterations for every time there is a new version to keep up, so using the wrong version might be the ...
by Angusm3
Sat Aug 29, 2015 10:14 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

Right, here's the thing, I got put onto graveyard shift a bit over 13 months ago, I tried to continue working on this, because I thought it would be temporary. It was not temporary, and my mental capacity for working on something like this rapidly deteriorated, I am clearly not as strong as some of ...
by Angusm3
Sat Jan 03, 2015 4:17 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

0.31 was messed up quite badly for nod and the forgotten, I got a new update out and deleted the old download link, but not before a few people downloaded it, please check for 0.31b at the top of this thread. I also must note that the mod won't be at full functionality again until 0.32 because I am ...
by Angusm3
Thu Dec 18, 2014 9:51 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

Mod is updated for release 20141029
by Angusm3
Sat May 10, 2014 6:45 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

I have finally managed to get the mod fixed for 20140405
http://www.mediafire.com/download/y9xk9 ... _0.29b.zip

with great thanks to pchote and ihptru, you can also find this on the top of this thread underneath the 1223 version
by Angusm3
Sat May 10, 2014 3:41 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

posting in the hopes pchote will see this, the attempted upgrade to the 2014 version is in here: http://www.mediafire.com/download/5u0xf ... ersion.zip
by Angusm3
Mon Apr 28, 2014 11:01 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

I've not been working on the mod much lately due to the fact that I'm working quite a bit of overtime at my job, in a couple of months though, we're moving to a new shift system so I'll have a lot more time on my hands, and I'll be able to update TFC to the new release that I've been waiting for. Fo...
by Angusm3
Fri Apr 11, 2014 11:17 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

Cmd. Matt wrote: You have been reviewed at https://www.youtube.com/watch?v=kL-6LwDHmmw in German =)
I wish I knew what he was saying, it sounds like he has some very good balance issues to express.
by Angusm3
Fri Apr 11, 2014 2:52 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

Phrohdoh wrote: I'm glad to see this is still being worked on. Good job so far!
this mod will never die! This weekend I'm focusing all my effort on porting it to the new update since it contains most of the things that were keeping me from patching anyway.
by Angusm3
Sat Mar 29, 2014 10:21 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

This mod rules!! I love the new faction and the changes to GDI and NOD. I think the balance is pretty good overall. Big thanks to everyone working on this! I did notice a few things that aren't on the Google Doc buglist: * Tesla Coils will sometimes not fire unless a target is manually specified. *...
by Angusm3
Thu Mar 13, 2014 10:16 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 26543

are you able to post the modified section of yaml from your rules and sequences vehicles.yaml files? Also a copy of the SHP that you are trying to add? The fact that it crashes when you try to look at it narrows it down, probably to the icon SHP though.
by Angusm3
Fri Feb 21, 2014 8:42 pm
Forum: Mapping and Modding
Topic: Angusm3's Guide to modifying Command and Conquer
Replies: 0
Views: 1413

Angusm3's Guide to modifying Command and Conquer

Question 1: What can I do with modding? You can make the game into anything you can imagine. From simply making minigunners do 5 million damage, to creating an entire new faction, the only limit is (not your imagination) your coding and scripting skills, which I hope to provide you with an ample sup...
by Angusm3
Tue Jan 28, 2014 9:11 am
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

0.28 is up as of now, and I just uploaded some screenshots of all the units, you can take a look here:

http://imgur.com/a/13NC9
by Angusm3
Fri Jan 24, 2014 7:50 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 106989

you can get it to loop by pointing to a function() that points back to it after it finishes like this: Patrol1 = function() [tab]Actor.AttackMove( PatrolT1, Patrol1WB.Location ) [tab]Patrol2() end Patrol2 = function() [tab]Actor.AttackMove( PatrolT1, Patrol1WA.Loc...
by Angusm3
Wed Jan 15, 2014 6:16 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 29364

Forgot to mention when I uploaded 0.26 (because we keep the balance changes seperate in the document) Molotov Soldiers need a rate-of-fire nerf changed from 50 to 100 (half as fast) Molotov soldiers require a cost increase increased from 160 to 300 Molotov soldiers require small reduction to buildin...