Hey N/A, nice write-up, really liked you talking about mapmaking.
Sometimes the colors make it a bit difficult to read, same with the centred text, but the content is very nice.
Search found 208 matches
- Wed Nov 21, 2018 7:54 am
- Forum: General Discussion
- Topic: THE CHRONO MAGAZINE ISSUE 2 THE OPTIMISED EXPERIENCE By N/a
- Replies: 6
- Views: 14989
- Thu Dec 14, 2017 11:48 am
- Forum: General Discussion
- Topic: Why so few players on TD & especially D2k??
- Replies: 16
- Views: 20828
I also think this pre game lobbying is a big problem for the TD community, I have seen a couple of times when new players join our lobby and stay for a few minutes and then they leave because nothing happened. It will prevent the community to grow.
It doesn't help either when you don't have much ...
- Mon Jul 31, 2017 11:52 am
- Forum: Competitions and Events
- Topic: RAGL Season 3 - Discussion, Feedback, Development
- Replies: 62
- Views: 112628
- Tue Jul 25, 2017 12:00 pm
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 240502
Correct me if I'm wrong, but AFAIK units would not attack base structures automatically in the vanilla RA, only base defences and units. Therefor this feature has nothing to do with base-pushing, if it changes the base-pushing meta this is coincidental. In any case, I haven't tried the change but I ...
- Mon Jul 03, 2017 9:55 am
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
- Replies: 75
- Views: 139595
Real nice matches, I've seen some of the Orb vs. Juicebox matchups, good stuff. Hopefully I'll get my pc running again this week, so I'll be able to get some practice in before next RAGL season.
So, what's up with the spot for RAGL, does it go to the highest placed non Masters player? I'd love to ...
So, what's up with the spot for RAGL, does it go to the highest placed non Masters player? I'd love to ...
- Thu Jun 22, 2017 11:42 am
- Forum: General Discussion
- Topic: Questions & Answers (for Newbies and non-Newbies)
- Replies: 44
- Views: 56684
- Wed May 10, 2017 2:58 pm
- Forum: General Discussion
- Topic: Why do units automatically shoot at an enemy oil derrick?
- Replies: 20
- Views: 46969
- Tue May 02, 2017 8:54 am
- Forum: General Discussion
- Topic: Graphic Errors
- Replies: 3
- Views: 6894
- Fri Apr 28, 2017 9:11 am
- Forum: General Discussion
- Topic: Shellmap performance-problems @ RedAlert ?
- Replies: 9
- Views: 17046
- Mon Apr 24, 2017 3:54 pm
- Forum: General Discussion
- Topic: Lua AI candidate
- Replies: 7
- Views: 12159
This would be the best thing coming to OpenRA after sliced bread. With something like this we could hold an accessible A.I. scripting tourney, which would be all sorts of awesome.
In terms of features, it would be nice if the AI could be conditional in terms of enemy units, and "cheat": e.g. if the ...
In terms of features, it would be nice if the AI could be conditional in terms of enemy units, and "cheat": e.g. if the ...
- Wed Apr 19, 2017 1:56 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 224239
- Thu Apr 13, 2017 7:37 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 318482
- Fri Apr 07, 2017 1:48 pm
- Forum: General Discussion
- Topic: Aircraft in Interior Maps
- Replies: 40
- Views: 69313
- Fri Apr 07, 2017 6:12 am
- Forum: General Discussion
- Topic: Master's player getting interviewed about faction balance
- Replies: 10
- Views: 16544
- Mon Apr 03, 2017 6:12 pm
- Forum: General Discussion
- Topic: Balancing Soviets
- Replies: 20
- Views: 37230