Search found 4 matches
- Thu Jun 12, 2014 4:42 pm
- Forum: Mapping and Modding
- Topic: KeyNotFoundException when creating new airstrike power
- Replies: 2
- Views: 3825
This works the same as one actor inheriting another, but the engine doesn't create an actor/unit for any definition starting with ^. Ah, okay. Thanks. The dot syntax is just for readability. Yeah, that is what I had initially assumed, but then I kept getting the KeyNotFoundException error until I h...
- Tue Jun 10, 2014 5:42 pm
- Forum: Mapping and Modding
- Topic: KeyNotFoundException when creating new airstrike power
- Replies: 2
- Views: 3825
KeyNotFoundException when creating new airstrike power
I'm trying to recreate the spy-plane dropping a parabomb nuke from one of the red alert aftermath missions. So I copied and mutilated the airstrike power, U2 plane and mininuke weapon. But I keep getting a KeyNotFoundException whenever I try and use the airstrike. Exception and code information can ...
- Mon Nov 26, 2012 7:53 am
- Forum: Mapping and Modding
- Topic: Red Alert 2 Yuri's Revenge
- Replies: 4
- Views: 5798
- Fri Nov 23, 2012 10:15 am
- Forum: Mapping and Modding
- Topic: Red Alert 2 Yuri's Revenge
- Replies: 4
- Views: 5798
Apologies for semi-necroing. Also, "Hello, everyone!" :P Other than Red Alert 2's engine allowing different "levels" of height in terrain, what part of Red Alert 2 (including Yuri's Revenge) could not be modded? :? I.e. Is there some OpenRA engine limitation that would prevent making a RA2+YR mod fo...