Search found 36 matches
- Tue Mar 04, 2014 8:12 pm
- Forum: Mapping and Modding
- Topic: UAV
- Replies: 6
- Views: 40263
- Thu Feb 20, 2014 6:46 pm
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 264778
- Thu Feb 13, 2014 8:35 pm
- Forum: Mapping and Modding
- Topic: question about prerequisite and question about stolen tech
- Replies: 2
- Views: 3993
- Thu Feb 13, 2014 3:57 pm
- Forum: Mapping and Modding
- Topic: question about prerequisite and question about stolen tech
- Replies: 2
- Views: 3993
question about prerequisite and question about stolen tech
Hello there I have 2 modding questions for you
q1: is it possible to not have a unit show up in the players sidebar until the prerequisites are met?
answer: Yes, when you put "Hidden: true" without quotations under the buildable trait.
q2: is it possible to have a prerequisite be stolen tech ...
q1: is it possible to not have a unit show up in the players sidebar until the prerequisites are met?
answer: Yes, when you put "Hidden: true" without quotations under the buildable trait.
q2: is it possible to have a prerequisite be stolen tech ...
- Thu Feb 13, 2014 3:11 am
- Forum: Mapping and Modding
- Topic: Code Red: Assault(RA Total Conversion)
- Replies: 0
- Views: 6960
Code Red: Assault(RA Total Conversion)
Code Red: Assault
This is the official topic for my mod Code Red: Assault.
What is Code Red: Assault?
This mod is my re imagination of the RA mod in OpenRA. It has a strong emphasis on tactical play and special abilities.
Latest News
Just made a topic for the mod. More information and ...
This is the official topic for my mod Code Red: Assault.
What is Code Red: Assault?
This mod is my re imagination of the RA mod in OpenRA. It has a strong emphasis on tactical play and special abilities.
Latest News
Just made a topic for the mod. More information and ...
- Fri Dec 27, 2013 12:05 am
- Forum: Mapping and Modding
- Topic: getting an error for my mod. What did I do wrong?
- Replies: 3
- Views: 4888
- Thu Dec 26, 2013 2:27 am
- Forum: Mapping and Modding
- Topic: getting an error for my mod. What did I do wrong?
- Replies: 3
- Views: 4888
getting an error for my mod. What did I do wrong?
hey all I am getting this when I press create game in my mod
Code Red Mod at Version for r20131223
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 2.0.50727.5466
Exception of type `System.Reflection.TargetInvocationException`: Exception has been ...
Code Red Mod at Version for r20131223
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 2.0.50727.5466
Exception of type `System.Reflection.TargetInvocationException`: Exception has been ...
- Thu Dec 19, 2013 12:16 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 71852
- Wed Dec 18, 2013 11:05 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 71852
@salvakiya, that honestly should not be a problem, but it is something that was noted and they'll be releasing a new version later tonight. The problem is that the maps began to require specific mods, and I fixed that, but apparently not well enough. Unfortunately the only thing to do now is wait ...
- Wed Dec 18, 2013 10:01 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 71852
- Wed Dec 18, 2013 8:53 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 71852
- Wed Oct 16, 2013 5:20 pm
- Forum: Mapping and Modding
- Topic: Rearm at unit?
- Replies: 1
- Views: 3579
Rearm at unit?
I was trying to get a rocket infantry with limited ammo to rearm at a supply truck.. Is it possible to make something like this work? Maybe set it as a warhead of some kind like HEAL works.
let me know!
let me know!
- Mon Sep 23, 2013 1:37 am
- Forum: Mapping and Modding
- Topic: BaseProvider for RA?
- Replies: 1
- Views: 3575
- Mon Sep 16, 2013 6:27 pm
- Forum: Mapping and Modding
- Topic: BaseProvider for RA?
- Replies: 1
- Views: 3575
BaseProvider for RA?
How can i make ra use the same building restrictions as in CNC... I cant seem to find how to do it. I have added the following
BaseProvider:
Cooldown: 75
Range: 14
I added that to the fact... but I can still build beyond that... what else do i need to change?
BaseProvider:
Cooldown: 75
Range: 14
I added that to the fact... but I can still build beyond that... what else do i need to change?
- Fri Mar 08, 2013 6:22 am
- Forum: Mapping and Modding
- Topic: Editing the Chrome?
- Replies: 5
- Views: 6936