i know... they are totaly useles they are so weak its useles to have them.maybe good on artys but no able to kill structuretacozmeister wrote: ↑Hinds and yaks work really balancedly in my mod and they both have infinite ammo.
Search found 13 matches
- Tue Jul 31, 2012 6:53 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 148708
- Mon Jul 30, 2012 2:57 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 148708
- New helicopter for the allies, most like a gunship. It would fire a machine gun and rocket pods at the same time, and not need to go rearm. Unfortunately, I can't make the MG unlimited and the rockets not, so it'd be unlimited or both limited xD === it must be limited.. if u let unlimited it will ...
- Sun Jul 29, 2012 3:27 pm
- Forum: Mapping and Modding
- Topic: [Mod] New Age
- Replies: 38
- Views: 27452
- Sun Jul 29, 2012 3:23 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 23115
- Sat Jul 28, 2012 6:45 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 23115
About soldiers i really dont have origin ideas... =make real tesla trooper model (dont mean failed parody shock trooper ) =grenade launcher soldier? =mortar soldier ? =heavy machineguner? =for sniper allready have models i think. btw: i think soviets too need they hero allieds has tanya so who for s...
- Sat Jul 28, 2012 3:41 pm
- Forum: Mapping and Modding
- Topic: [Map] May Day (2) Demake
- Replies: 8
- Views: 7466
- Sat Jul 28, 2012 3:36 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 23115
I'd be in favor of unique units (2 per country?) for RA. One infantry & one vehicle/aircraft/naval would be pretty cool. Although creating new infantry sprites from scratch would be a bit of a git to accomplish, given that they're about 500 frames. Conversions/lazy edits would probably be order of ...
- Sat Jul 28, 2012 2:07 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 23115
- Sat Jul 28, 2012 2:00 pm
- Forum: Mapping and Modding
- Topic: [Map] May Day (2) Demake
- Replies: 8
- Views: 7466
- Fri Jul 27, 2012 11:00 am
- Forum: Mapping and Modding
- Topic: Hotzone balanced
- Replies: 4
- Views: 3574
Hotzone balanced
i balanced this map coz it was no fair for top team... btw i add 1 player so its not allready 3v2 but 3v3 i hope nukem wont be angry on me i understand reason he wanted 2v3 map...but doesnt too much players like 3v2 xD maybe 3noobs vs 2 pros. I upgreaded little terain water hills and top team is now...
- Thu Jul 26, 2012 3:11 pm
- Forum: Mapping and Modding
- Topic: [Map-Mod] Advanced Conquest
- Replies: 7
- Views: 6715
- Thu Jul 26, 2012 2:45 pm
- Forum: Mapping and Modding
- Topic: Top 25 Active OpenRA Players [7/19/2012]
- Replies: 14
- Views: 11085
My lil list: SchutzStaffel Buddha Scott / Holloweye / Overkill Polish Army/CzArmy (= SoullesSCzArmy) Nukem_Bro Ed Hannu Tirili JosephVissarion ( and his soviet 2nd nick) JOo26 Thömu / sunny_s / Thomas (about same skill and they all do about the same) Clementine_Broom Donb Greez. :) Thank you kanar ...
- Thu Jul 26, 2012 2:40 pm
- Forum: Mapping and Modding
- Topic: Bombardment islands balanced
- Replies: 2
- Views: 2823
Bombardment islands balanced
I repaired this map coz was not balanced for right island,left has more ore mines than right so i add ore mines and put for everyone oil dericks,and on neutral small islands i add too 1 oil derick.This is my first topic and i hope i put good map for download xD do not flame please