Search found 126 matches

by tacozmeister
Thu Feb 21, 2013 7:26 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Will do, as soon as someone does the updates to the mod that're needed (cough)Baron(cough) :P
by tacozmeister
Mon Jan 14, 2013 3:25 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Baron? Have you made progress?
by tacozmeister
Mon Dec 17, 2012 3:21 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

I haven't made any progress, I've just been waiting xD So feel free to modify and upload!
by tacozmeister
Wed Dec 05, 2012 9:29 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Oh! Take your time, I don't mean to intrude--We all have lives outside of this ;P we're not robots. And it's not like anyone but me really uses this mod a lot xD So it's okay, you're not disappointing anyone!
by tacozmeister
Wed Dec 05, 2012 9:20 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Right, so, finals are coming up and I have tons of things to do for that, so I can't really work much on it. But I'll upload what I have. There's no desert stuff because I feel really douchey petitioning the creator of everything I base off of for a change that really only assists me. It would be wo...
by tacozmeister
Wed Nov 28, 2012 8:35 pm
Forum: Mapping and Modding
Topic: Why has nobody done this yet? Combine all factions...
Replies: 12
Views: 5934

Yeah, combining them wouldn't be hard, but really, you'd just have to relink a lot of units to two teams at once. Mammoth would be GDI and Soviet, medium tank would be GDI and allies, etc. Oh, and you'd have to convert a ton of Nod units from CnC-Style SHP files to RA-Style SHP files. Don't even THI...
by tacozmeister
Sun Nov 25, 2012 5:45 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Besides, obviously, adding terrain/desert.yaml and updating mod.yaml , is there anything else I need to modify to make this desert terrain work? Also, are there any maps that could go along with this already that aren't specifically tied to Dune 2k or CnC? I don't think that the maps directly from t...
by tacozmeister
Sun Nov 25, 2012 4:39 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

I love you. No homo. WOOOOOOOOOOOOOOO!!!! I'll take that, thank you very much =D Okay, back on track now. I'll release this as 2.0 beta or something to get people off my back about "IT DOESN'T WORK", and then we'll continue to update the African faction as needed (: I'm excited to be back on track n...
by tacozmeister
Thu Nov 22, 2012 10:10 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Yeah, I looked at the shadows thing under "system.yaml" and it only says that Alpha = 140, but no red, green, or blue is present, so I dunno where the problem with the green shadows could be. It's also displaying on my Kubuntu laptop as well as my desktop, so it's not just my desktop's graphics card...
by tacozmeister
Wed Nov 21, 2012 9:40 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Yeah.. I dunno what's up with the shadows. I also fixed most sound issues, I believe. But snipers can't garrison and some other minor things. It crashes when the demo truck detonates. Any help with fixing these problems would be greatly appreciated. My most recent kinda-working thing is posted here ...
by tacozmeister
Wed Nov 21, 2012 3:50 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Okay! Fixed that error by fixing some smaller differences in system.yaml I missed; however, now I'm getting errors about sounds and voices.. Really odd that it doesn't tell me exactly what file its got a problem with. Am I the only one? Anyways, it'll be a lot of debugging between here and 2.0 OH MY...
by tacozmeister
Wed Nov 21, 2012 12:31 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Seriously, I need a little help debugging this xD I have no idea why this would be happening.
by tacozmeister
Tue Nov 20, 2012 12:29 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Yeah, it uses kind of an old version for the game, sorry about that. To be fair, the newest version really doesn't offer much except snipers and boom boom trucks =P. And my progress to updating the mod has progressed! I got all of what I think should work done, however, it throws me a "System.IndexO...
by tacozmeister
Sat Nov 17, 2012 10:12 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Thought I'd post a little update here. Little progress has been made, I haven't had time recently, annnnnnnnnnnd my computer's essentially shot himself. xD If anyone would like to update this for me sooner than my version comes out, I'd greatly appreciate it!
by tacozmeister
Tue Oct 30, 2012 11:49 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 83443

Alright! I guess I'll be doing the updating. I'll start tomorrow night--kinda busy tonight, and Halloween is going to be quiet for me (foreveralone) so I'll just get some work done.

But yeah, outsourcing. .__. imagine if I paid Chinese to do this, how bad it'd be ;]