Search found 126 matches
- Thu Feb 21, 2013 7:26 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Mon Jan 14, 2013 3:25 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Mon Dec 17, 2012 3:21 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Wed Dec 05, 2012 9:29 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Wed Dec 05, 2012 9:20 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
Right, so, finals are coming up and I have tons of things to do for that, so I can't really work much on it.
But I'll upload what I have. There's no desert stuff because I feel really douchey petitioning the creator of everything I base off of for a change that really only assists me.
It would be ...
But I'll upload what I have. There's no desert stuff because I feel really douchey petitioning the creator of everything I base off of for a change that really only assists me.
It would be ...
- Wed Nov 28, 2012 8:35 pm
- Forum: Mapping and Modding
- Topic: Why has nobody done this yet? Combine all factions...
- Replies: 12
- Views: 15438
Yeah, combining them wouldn't be hard, but really, you'd just have to relink a lot of units to two teams at once. Mammoth would be GDI and Soviet, medium tank would be GDI and allies, etc.
Oh, and you'd have to convert a ton of Nod units from CnC-Style SHP files to RA-Style SHP files. Don't even ...
Oh, and you'd have to convert a ton of Nod units from CnC-Style SHP files to RA-Style SHP files. Don't even ...
- Sun Nov 25, 2012 5:45 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
Besides, obviously, adding terrain/desert.yaml and updating mod.yaml , is there anything else I need to modify to make this desert terrain work?
Also, are there any maps that could go along with this already that aren't specifically tied to Dune 2k or CnC? I don't think that the maps directly from ...
Also, are there any maps that could go along with this already that aren't specifically tied to Dune 2k or CnC? I don't think that the maps directly from ...
- Sun Nov 25, 2012 4:39 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Thu Nov 22, 2012 10:10 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
Yeah, I looked at the shadows thing under "system.yaml" and it only says that Alpha = 140, but no red, green, or blue is present, so I dunno where the problem with the green shadows could be. It's also displaying on my Kubuntu laptop as well as my desktop, so it's not just my desktop's graphics card ...
- Wed Nov 21, 2012 9:40 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Wed Nov 21, 2012 3:50 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
Okay! Fixed that error by fixing some smaller differences in system.yaml I missed; however, now I'm getting errors about sounds and voices.. Really odd that it doesn't tell me exactly what file its got a problem with. Am I the only one? Anyways, it'll be a lot of debugging between here and 2.0
OH ...
OH ...
- Wed Nov 21, 2012 12:31 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Tue Nov 20, 2012 12:29 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Sat Nov 17, 2012 10:12 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575
- Tue Oct 30, 2012 11:49 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 230575