Search found 1018 matches

by Matt
Fri Jan 10, 2020 7:34 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 29
Views: 7657

Re: Mod: C&C: Combined Arms

That looks sick!
by Matt
Fri Jan 03, 2020 7:13 pm
Forum: Mapping and Modding
Topic: SHARING FREE ICT / DEVELOPER RESOURCES
Replies: 3
Views: 132

Re: SHARING FREE ICT / DEVELOPER RESOURCES

You should look for C# though not C/C++...

Nowadays I would recommend https://www.edx.org/ for everyone how has no knowledge of programming and wants to change OpenRA.
by Matt
Wed Dec 25, 2019 5:30 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 1504

Re: How do add custom traits?

Das Element "Traits\XXX.cs" wurde im Parameter "Sources" mehrmals angegeben. Doppelte Elemente werden vom Parameter "Sources" nicht unterstützt." That indicates that you duplicated a file. You can't overwrite it with new code. You have to rename it like https://github.com/AttacqueSuperior/Engine/tr...
by Matt
Fri Nov 29, 2019 6:19 pm
Forum: General Discussion
Topic: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?
Replies: 2
Views: 1524

Re: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?

Paul Chote is in the community council of the remasters so EA seems to be rather supportive of the OpenRA project. It is no problem to have a free and open source engine plus commercial assets. That's usually how these game engine recreations work. OpenRA is the only one I know of that makes it so c...
by Matt
Sat Oct 19, 2019 6:25 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 1789

Re: [Mod] OpenSC

This project DO NOT use any assets from original Starcraft (1998)
by Matt
Sun Sep 29, 2019 9:44 am
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 1119

Re: [Solved] - Ore and Gem value on a map

I made an unoptimized attempt to show the ore value per patch some time ago: https://github.com/OpenRA/OpenRA/pull/14055
by Matt
Sun Jul 14, 2019 12:15 am
Forum: Mapping and Modding
Topic: How to change the Loading Screen Symbols in CnC
Replies: 2
Views: 857

Re: How to change the Loading Screen Symbols in CnC

It is hardcoded at https://github.com/OpenRA/OpenRA/blob/b ... een.cs#L63 so you will need to change the code.
by Matt
Sat Jul 13, 2019 2:55 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 1311

Re: Back to the roots

You might want to try https://github.com/OpenRA/raclassic instead.
by Matt
Sat May 25, 2019 12:27 pm
Forum: General Discussion
Topic: Why not add ra2 game mod ?
Replies: 3
Views: 900

Re: Why not add ra2 game mod ?

It was rejected to include it with the engine in https://github.com/OpenRA/OpenRA/pull/9396
by Matt
Sat May 25, 2019 12:19 pm
Forum: General Discussion
Topic: Formation functionality
Replies: 6
Views: 1001

Re: Formation functionality

Speed grouping was rejected in https://github.com/OpenRA/OpenRA/pull/13885
by Matt
Fri Feb 22, 2019 3:57 pm
Forum: Mapping and Modding
Topic: Tiberian Sun Tunnels
Replies: 4
Views: 1138

Re: Tiberian Sun Tunnels

They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
by Matt
Sun Jan 06, 2019 12:27 pm
Forum: General Discussion
Topic: Save game in Singleplayer
Replies: 2
Views: 719

Re: Save game in Singleplayer

by Matt
Sat Jan 05, 2019 1:27 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 4214

Re: I consider to quit permanently

There is an --update-map command for the utility which should automate your modded maps migration to a later OpenRA version. https://github.com/OpenRA/OpenRAModSDK/ ... ne-version explains it, but only for mods. It works very similar on maps.