Search found 1030 matches

by Matt
Sun May 31, 2020 8:23 pm
Forum: General Discussion
Topic: How is the smooth zooming done?
Replies: 3
Views: 652

Re: How is the smooth zooming done?

It is stepless.
by Matt
Sat May 09, 2020 7:49 pm
Forum: General Discussion
Topic: New mod on Moddb!
Replies: 2
Views: 719

Re: New mod on Moddb!

by Matt
Sun May 03, 2020 6:02 pm
Forum: Mapping and Modding
Topic: Move() and ScriptedMove() function. Difference?
Replies: 3
Views: 1728

Re: Move() and ScriptedMove() function. Difference?

Besides lane bias it also ignores nearby units. I remember it being used for the Tiberian Dawn gun boat in the past, which should always go in a straight line. It is used to unload transport nowadays.
by Matt
Tue Apr 21, 2020 2:52 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 8
Views: 2379

Re: OpenRA - A deep dive into its source-code

https://code.visualstudio.com/ is also a nice lightweight and Open Source way to explore the source code. https://code.visualstudio.com/docs/languages/csharp has a tutorial on how to get it going.
by Matt
Tue Apr 21, 2020 2:41 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 3
Views: 3281

Re: OpenHV

Yes, Rusted Warfare uses the same terrain tiles. They should mention somewhere that it's from Daniel Cook. The main goal is to have a game with Open Source assets both sound and graphics. It should also not be a bland CnC clone, but distinguish itself. Some bigger features inspired by the unreleased...
by Matt
Tue Apr 21, 2020 2:32 pm
Forum: General Discussion
Topic: Tiberian Sun Progression...
Replies: 4
Views: 1859

Re: Tiberian Sun Progression...

There has also been some work on gameplay features like https://github.com/OpenRA/OpenRA/pull/17876 which adds Drop Pod reinforcements.
by Matt
Tue Apr 21, 2020 2:30 pm
Forum: General Discussion
Topic: Some modest wishes/requests about Dune 2000.
Replies: 7
Views: 1190

Re: Some modest wishes/requests about Dune 2000.

If you can't read the text then go to your Windows settings and change the "zoom" or DPI. It will scale all windows including OpenRA if you use the latest playtest.
by Matt
Tue Apr 21, 2020 2:24 pm
Forum: General Discussion
Topic: Advice on multiplayer over the internet?
Replies: 2
Views: 864

Re: Advice on multiplayer over the internet?

If you run into trouble be sure to check like https://github.com/OpenRA/OpenRA/wiki/F ... nline-game it should be otherwise pretty straight forward.
by Matt
Sat Feb 15, 2020 9:03 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 3
Views: 3281

OpenHV

I started a new mod project OpenHV . It is a sci-fi themed RTS using most of its artwork from the unreleased Hard Vacuum game. The assets fall under the liberal Creative Commons Attribution license. Sounds are .wav and sprites are loaded from .png files so it uses open standards where possible, whic...
by Matt
Wed Feb 05, 2020 8:17 pm
Forum: Mapping and Modding
Topic: map to png
Replies: 4
Views: 1181

Re: map to png

There is a ticket about this at https://github.com/OpenRA/OpenRA/issues/2762
by Matt
Fri Jan 10, 2020 7:34 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 31
Views: 10877

Re: Mod: C&C: Combined Arms

That looks sick!
by Matt
Fri Jan 03, 2020 7:13 pm
Forum: Mapping and Modding
Topic: SHARING FREE ICT / DEVELOPER RESOURCES
Replies: 3
Views: 651

Re: SHARING FREE ICT / DEVELOPER RESOURCES

You should look for C# though not C/C++...

Nowadays I would recommend https://www.edx.org/ for everyone how has no knowledge of programming and wants to change OpenRA.
by Matt
Wed Dec 25, 2019 5:30 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 2209

Re: How do add custom traits?

Das Element "Traits\XXX.cs" wurde im Parameter "Sources" mehrmals angegeben. Doppelte Elemente werden vom Parameter "Sources" nicht unterstützt." That indicates that you duplicated a file. You can't overwrite it with new code. You have to rename it like https://github.com/AttacqueSuperior/Engine/tr...