Search found 1039 matches

by Matt
Sat Sep 19, 2020 2:18 pm
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 616

Re: Suggestion : Developer Funding for OPENRA TBS Engine

We used https://www.bountysource.com/teams/openra/issues?tracker_ids=36085 in the past to manage bug bounties, but it didn't work out. People put few dollars on hard or unsolvable problems which only caused frustration on both sides. The concept needs proper project management and does not really wo...
by Matt
Sat Sep 19, 2020 2:11 pm
Forum: Mapping and Modding
Topic: OPENRA - Learning Mini-Yaml questions
Replies: 10
Views: 357

Re: OPENRA - Learning Mini-Yaml questions

https://github.com/jimmiebergmann/mini-yaml has nothing to do with OpenRA. YAML actually forbids tabs nowadays. MiniYAML is something very OpenRA specific. It also has very few to do with object-oriented programming. It is more something like .ini, .xml, .json or .toml which stores data. However, it...
by Matt
Sun Sep 06, 2020 1:56 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 6
Views: 3741

Re: OpenHV

The game saw its first release on https://openhv.itch.io/openhv with support for https://itch.io/app and automatic updates and via https://github.com/OpenHV/OpenHV/releases with regular installers https://img.itch.zone/aW1nLzQxOTAxMDMucG5n/original/gtYy3b.png It got 4 maps by now. Still pretty low. ...
by Matt
Wed Aug 19, 2020 4:43 pm
Forum: General Discussion
Topic: (Naval) AI - Pathfinding question
Replies: 7
Views: 476

Re: (Naval) AI - Pathfinding question

It is hard to tell without watching the replay. Not a mapper problem. The behavior is definitely a bug, but not a simple one to fix. My idea is that those sub-marines are multiple squads. The first 2 are blocking the exit. If squad 3 tries to escape it is stuck. They might not have a target. Sub-mar...
by Matt
Wed Aug 19, 2020 4:33 pm
Forum: General Discussion
Topic: [Solved] - Github / OpenRA / Traits page not displaying
Replies: 3
Views: 209

Re: Github / OpenRA / Traits page not displaying

See https://docs.openra.net/en/latest/release/traits/ The reason is that the page got too large and it causes a timeout.
by Matt
Wed Aug 19, 2020 4:32 pm
Forum: General Discussion
Topic: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?
Replies: 12
Views: 653

Re: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?

See https://docs.openra.net/en/latest/playtest/traits/#basebuilderbotmodule and the following. Those traits are enabled with the bot type as condition. The result is the current "modular bot" architecture. You can replace any of the modules in mod code which makes it kinda flexible. The architecture...
by Matt
Mon Aug 10, 2020 4:07 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 6
Views: 3741

Re: OpenHV

We are now in a somewhat playable state:

Image
by Matt
Fri Jul 31, 2020 5:53 pm
Forum: Mapping and Modding
Topic: OpenDC (OpenRA Dark Colony)
Replies: 4
Views: 507

Re: OpenRA Dark Colony

Those sprite are surprisingly high res for a game of that age.
by Matt
Thu Jul 16, 2020 10:35 am
Forum: General Discussion
Topic: OpenRa lying about missions being easy!
Replies: 5
Views: 561

Re: OpenRa lying about missions being easy!

Can you upload the lua.log of the crashed missions? See https://github.com/OpenRA/OpenRA/wiki/F ... st-crashed
by Matt
Sun May 31, 2020 8:23 pm
Forum: General Discussion
Topic: How is the smooth zooming done?
Replies: 3
Views: 815

Re: How is the smooth zooming done?

It is stepless.
by Matt
Sat May 09, 2020 7:49 pm
Forum: General Discussion
Topic: New mod on Moddb!
Replies: 2
Views: 829

Re: New mod on Moddb!

by Matt
Sun May 03, 2020 6:02 pm
Forum: Mapping and Modding
Topic: Move() and ScriptedMove() function. Difference?
Replies: 3
Views: 1920

Re: Move() and ScriptedMove() function. Difference?

Besides lane bias it also ignores nearby units. I remember it being used for the Tiberian Dawn gun boat in the past, which should always go in a straight line. It is used to unload transport nowadays.
by Matt
Tue Apr 21, 2020 2:52 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 13
Views: 2956

Re: OpenRA - A deep dive into its source-code

https://code.visualstudio.com/ is also a nice lightweight and Open Source way to explore the source code. https://code.visualstudio.com/docs/languages/csharp has a tutorial on how to get it going.