Search found 1057 matches

by Matt
Tue Feb 02, 2021 8:27 am
Forum: Mapping and Modding
Topic: Turkish language support
Replies: 1
Views: 160

Re: Turkish language support

I made an attempt to support translations in general at https://github.com/OpenRA/OpenRA/pull/18965
by Matt
Tue Feb 02, 2021 8:23 am
Forum: General Discussion
Topic: YouTube
Replies: 2
Views: 210

Re: YouTube

Ah, thanks, I must have pasted the

Code: Select all

&
symbol as well which invalidated the ID.
by Matt
Tue Feb 02, 2021 8:21 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 13
Views: 5438

Re: OpenHV

AI is quite brutal to newbies


First custom map tested with a bot battle:
by Matt
Mon Feb 01, 2021 10:08 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 13
Views: 5438

Re: OpenHV

https://github.com/OpenHV/OpenHV/releases/tag/20210130 features the new Dropship unit as a counter part to the transport helicopter https://media.discordapp.net/attachments/663031683313827851/799680378943963176/unknown.png?width=765&height=596 and there are now servers so you can play without port f...
by Matt
Sat Jan 23, 2021 9:04 pm
Forum: General Discussion
Topic: YouTube
Replies: 2
Views: 210

YouTube

Might be nice to have support for a

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[youtube][/youtube]
tag.
by Matt
Sat Jan 23, 2021 8:59 pm
Forum: Mapping and Modding
Topic: zombie maps?
Replies: 2
Views: 627

Re: zombie maps?

by Matt
Sat Jan 23, 2021 8:57 pm
Forum: General Discussion
Topic: Hi There
Replies: 1
Views: 222

Re: Hi There

Welcome, the new https://launchpad.net/~xtradeb/+archive/ubuntu/play package may be interesting for you.
by Matt
Sun Jan 10, 2021 9:19 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 13
Views: 5438

Re: OpenHV

OpenHV has many tiny visual details

Image

Latest release https://github.com/OpenHV/OpenHV/releases/tag/20210109 improves balancing and the AI bots.

Image
by Matt
Sat Jan 02, 2021 8:14 pm
Forum: Mapping and Modding
Topic: Just for eye pleasing
Replies: 9
Views: 1264

Re: Just for eye pleasing

Looks like an AI upscale.
by Matt
Sat Jan 02, 2021 8:13 pm
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 597

Re: Function from Lua: os.date()

Those functions have to be added there https://github.com/OpenRA/OpenRA/blob/8 ... ua#L51-L72 they are currently not whitelisted, but they do sound safe.
by Matt
Sat Jan 02, 2021 8:09 pm
Forum: General Discussion
Topic: Adaptive Elo rating without centralized server
Replies: 1
Views: 326

Re: Adaptive Elo rating without centralized server

Something in that vain was done with http://oraladder.net/ see http://blog.pkh.me/p/28-building-a-comp ... penra.html for a making of. It uses TrueSkill which unlike Elo supports games with more than 2 players.
by Matt
Mon Nov 16, 2020 8:55 pm
Forum: Mapping and Modding
Topic: OpenSA - a recreation of Swarm Assault game
Replies: 1
Views: 500

Re: OpenSA - a recreation of Swarm Assault game

Glad to have been a part of that release.
by Matt
Fri Nov 13, 2020 9:26 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 13
Views: 5438

Re: OpenHV

There is now a https://www.moddb.com/mods/openhv page and a new release https://github.com/OpenHV/OpenHV/releases/tag/20201106 that adds some more polishing.
by Matt
Sat Sep 26, 2020 4:24 pm
Forum: Mapping and Modding
Topic: Which parts can/should a SDK mod affect?
Replies: 2
Views: 587

Re: Which parts can/should a SDK mod affect?

I only edited the map editor logic out of necessity, because the resource placement and saving to map works differently for OpenHV and I have a custom new map dialog which doesn't show tilesets but rather background tiles as there is only one combined tileset. Those are definitely not prime examples...
by Matt
Sat Sep 26, 2020 10:56 am
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 8
Views: 1082

Re: Translation support currently disabled...please activate it

That YouTube video shows someone using German .mix files which are binary compatible, but it doesn't translate anything. The tooltips are still in English.