Search found 31 matches
- Sat Jun 09, 2012 5:13 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 34984
- Fri Jun 08, 2012 7:11 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 34984
Re: Challenge accepted!
I created an AI with optimized build order that currently beats all available bots. Put this into your mods/ra/rules/system.yaml:
HackyAI@OptiAI:
Name:Optimized AI
BuildingFractions:
...
v2rl: 30%
SquadSize: 10
It builds less refinerys (it seems to stop at 5 in the end game, but builds the ...
HackyAI@OptiAI:
Name:Optimized AI
BuildingFractions:
...
v2rl: 30%
SquadSize: 10
It builds less refinerys (it seems to stop at 5 in the end game, but builds the ...
- Sun May 27, 2012 6:07 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 80585
For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you!
But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event ...
But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event ...
- Sun May 27, 2012 4:40 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 80585
- Sun May 27, 2012 3:44 am
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 95528
- Thu May 17, 2012 8:26 am
- Forum: General Discussion
- Topic: Strategery of the New Pillbox
- Replies: 14
- Views: 14523
- Thu May 17, 2012 8:21 am
- Forum: General Discussion
- Topic: New to RA - impressed!
- Replies: 3
- Views: 5884
- Mon May 14, 2012 11:12 pm
- Forum: General Discussion
- Topic: My "Intro To Computer Programming" Term Project
- Replies: 4
- Views: 5529
- Fri May 11, 2012 7:37 am
- Forum: General Discussion
- Topic: Strategery of the New Pillbox
- Replies: 14
- Views: 14523
Strategery of the New Pillbox
For defending against tanks and considering bang for your buck, how do the following compare?
Turret and Pillbox with rocket dude.
Turret and Pillbox with rocket dude.
- Thu May 10, 2012 8:46 am
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 259197
- Wed May 02, 2012 7:42 am
- Forum: General Discussion
- Topic: My "Intro To Computer Programming" Term Project
- Replies: 4
- Views: 5529
My "Intro To Computer Programming" Term Project
http://www.youtube.com/watch?v=yWPz796ZEL0
(I'll be talking and explaining during the video, & the music wont be there.)
And I'll be showing the code for that, and "Make AI attack behavior more varied". ( https://github.com/OpenRA/OpenRA/pull/2059 )
Who said video games can't be education?
Just ...
(I'll be talking and explaining during the video, & the music wont be there.)
And I'll be showing the code for that, and "Make AI attack behavior more varied". ( https://github.com/OpenRA/OpenRA/pull/2059 )
Who said video games can't be education?
Just ...
- Wed May 02, 2012 1:16 am
- Forum: General Discussion
- Topic: Help with music and getting started with OpenRA
- Replies: 4
- Views: 7283
The existing (but not entirely complete) wiki: https://github.com/OpenRA/OpenRA/wiki
- Tue May 01, 2012 10:23 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 10990
- Tue May 01, 2012 9:55 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 10990
- Tue May 01, 2012 9:00 pm
- Forum: Mapping and Modding
- Topic: AI battles 010512
- Replies: 9
- Views: 10990