Search found 22 matches
- Fri Apr 11, 2014 8:09 pm
- Forum: Mapping and Modding
- Topic: Naval Units in TD?
- Replies: 3
- Views: 4759
- Sat Apr 05, 2014 7:16 pm
- Forum: General Discussion
- Topic: Escorting units?
- Replies: 6
- Views: 6581
- Fri Apr 04, 2014 11:40 pm
- Forum: General Discussion
- Topic: Improvement suggestions
- Replies: 6
- Views: 6250
- Fri Apr 04, 2014 11:09 pm
- Forum: General Discussion
- Topic: Escorting units?
- Replies: 6
- Views: 6581
Looks like it's listed here:
http://www.allgame.com/game.php?id=5396&tab=controls
http://www.allgame.com/game.php?id=5396&tab=controls
- Fri Apr 04, 2014 11:07 pm
- Forum: General Discussion
- Topic: Escorting units?
- Replies: 6
- Views: 6581
- Fri Apr 04, 2014 10:40 pm
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25424
After playing for two months, I have to say I think the sides are balanced pretty damn well. The MRLS thing was just a quick first impression. I usually take those out now with hit and run attacks with aircraft.
One thing that drives me nuts though is that fog of war doesn't clear around the unit ...
One thing that drives me nuts though is that fog of war doesn't clear around the unit ...
- Fri Apr 04, 2014 9:40 pm
- Forum: General Discussion
- Topic: Escorting units?
- Replies: 6
- Views: 6581
Escorting units?
I seem to recall (in the original TD and RA) being able to hold down both ctrl+alt to allow one unit to escort another. Is that possible in OpenRA? If so, how?
Thanks!
Thanks!
- Thu Mar 27, 2014 6:44 am
- Forum: Mapping and Modding
- Topic: Naval Units in TD?
- Replies: 3
- Views: 4759
Naval Units in TD?
Are there any mods that add naval units to TD? GDI would get those gunboats, and both sides would get transports certainly, but we would probably have to invent a unit for NOD. Maybe missile subs?
- Wed Mar 26, 2014 9:59 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 71836
- Tue Feb 04, 2014 8:28 pm
- Forum: Mapping and Modding
- Topic: Rules.ini?
- Replies: 2
- Views: 5146
Rules.ini?
I have googled a bit, but have only found:
https://github.com/OpenRA/OpenRA/wiki/C&C-RULES.INI
I note that it says "If placed in game directory, it will not override built in values."
I am assuming therefore that there is no rules.ini support? If not, I am considering adding a bounty for this ...
https://github.com/OpenRA/OpenRA/wiki/C&C-RULES.INI
I note that it says "If placed in game directory, it will not override built in values."
I am assuming therefore that there is no rules.ini support? If not, I am considering adding a bounty for this ...
- Tue Feb 04, 2014 8:25 pm
- Forum: Mapping and Modding
- Topic: Jungle/Caribbean Tileset (work thread)
- Replies: 40
- Views: 91356
- Tue Feb 04, 2014 8:38 am
- Forum: General Discussion
- Topic: CnC Tiberian Dawn Strategy/Balance discussion thread
- Replies: 17
- Views: 25424
I think perhaps the MRLS is a bit too powerful. Usually I'll have a bunch of units near my base that get hit with a barrage of rockets, but the location of the attacking MRLS doesn't get revealed. I'm uncertain if this is by design, but I seem to recall in either the original C&C or RA that if a ...
- Tue Feb 04, 2014 7:53 am
- Forum: General Discussion
- Topic: Difficulty
- Replies: 13
- Views: 13738
Difficulty
You're probably going to laugh....but is anyone else getting their ass kicked by the AI? I'm playing C&C, both as GDI and NOD. It's awesome having an AI that is tough, but even on easy I'm losing most of the time. :lol:
Not looking for hints or anything, but wondering if I'm just a terrible player.
Not looking for hints or anything, but wondering if I'm just a terrible player.
- Sun Apr 07, 2013 6:58 pm
- Forum: General Discussion
- Topic: Map edges
- Replies: 1
- Views: 2926
Map edges
I noticed that you can scroll halfway off the edge of a map. Is this intentional behavior, or something that will be fixed in the future? FWIW, I would prefer the latter.
Cheers to the devs for all their hard work!
Cheers to the devs for all their hard work!
- Mon Jul 16, 2012 8:22 pm
- Forum: General Discussion
- Topic: Game is slow...C# runtime issues?
- Replies: 26
- Views: 33080