Disclaimer: I just stumbled over one of my all time favourite games and decided to make a shameless adversisement for it. Even if most of you wont play it, it is for sure worth looking at the gameplay elements of this mod. Sometimes it is good to have an eye on other projects.
For me, one of the ...
Search found 87 matches
- Sun Nov 24, 2013 3:59 am
- Forum: General Discussion
- Topic: Cold War Crisis
- Replies: 0
- Views: 7273
- Tue Oct 15, 2013 1:53 pm
- Forum: Competitions and Events
- Topic: OpenRA 2v2 and 1v1 League
- Replies: 4
- Views: 7223
- Tue Oct 15, 2013 1:46 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 41521
- Sat Oct 12, 2013 8:41 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 41521
- Thu Oct 03, 2013 11:05 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 41521
[OpenRA] Limit base-walking by reducing freedom of building
Right now, many games in OpenRA suffer from the fact that excessive base walking is used to overpower a player. I propose to implement an option, switched on by default, that limits the building behaviour of the player to the one currently observed in OpenCnC - possibly even with a smaller build ...
- Fri Sep 27, 2013 8:34 am
- Forum: Mapping and Modding
- Topic: Jungle/Caribbean Tileset (work thread)
- Replies: 40
- Views: 92531
- Wed Aug 21, 2013 3:54 pm
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 10084
- Fri Jul 26, 2013 12:21 pm
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 10084
Try to use https://github.com/Holloweye/OpenRA-Content-Website/wiki/Map-API and upload the standard maps distributed by OpenRA there, too.
Upload the standard maps? Hmm. That is quite a lot of stuff to upload - especially if it has to be by web formular, and might make a chronologic mess with the ...
Upload the standard maps? Hmm. That is quite a lot of stuff to upload - especially if it has to be by web formular, and might make a chronologic mess with the ...
- Thu Jul 25, 2013 12:10 pm
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 10084
- Thu Jul 11, 2013 8:01 pm
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 10084
- Wed Jul 03, 2013 5:01 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 44946
Just wondering, Have you thought about using a Voxel Editor tool instead of a Normal 3D Modling tool? for the genoration of the sprites, might return a more 'Proper' looking image than a 3D model
No, I have not thought about it. I did not even know that they existed - although it is quite obvious ...
No, I have not thought about it. I did not even know that they existed - although it is quite obvious ...
- Tue Jul 02, 2013 8:34 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 44946
- Mon Jul 01, 2013 3:23 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 91965
- Mon Jul 01, 2013 11:15 am
- Forum: General Discussion
- Topic: Fort LoneStar HighScore Table
- Replies: 13
- Views: 14827
- Sun Jun 30, 2013 10:01 pm
- Forum: Mapping and Modding
- Topic: MicroGraphics
- Replies: 46
- Views: 82180