Search found 3 matches
- Mon Jun 18, 2012 5:22 pm
- Forum: Mapping and Modding
- Topic: Faction-specific Starting Units
- Replies: 8
- Views: 9142
No, the game crashes seemingly because it is running normal map startup on the shellmap. I don't know if it's not honoring the shellmap's -SpawnMPUnits or if having multiple SpawnMPUnits blocks in system.yaml defeats the shellmap's own script. Either way the crash stopped occuring after I deleted ...
- Sun Jun 17, 2012 9:52 pm
- Forum: Mapping and Modding
- Topic: Faction-specific Starting Units
- Replies: 8
- Views: 9142
- Sun Jun 17, 2012 3:19 am
- Forum: Mapping and Modding
- Topic: Faction-specific Starting Units
- Replies: 8
- Views: 9142
Faction-specific Starting Units
I'm attempting to make a mod with faction-specific starting units but can't seem to figure out how. I know the code supports it as I've read through SpawnMP units, and I'm pretty sure it's something simple in system.yaml, but as of yet I haven't been able to figure it out. If anyone knows how to ...