I got this
OpenRA.Lint(1,1): Error: Failed with exception: System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/ihptru/www/resource/openraData/data/maps/756/Map_47.oramap/mod.yaml".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access ...
Search found 54 matches
- Tue Apr 29, 2014 7:55 pm
- Forum: General Discussion
- Topic: Old maps, are they recoverable?
- Replies: 7
- Views: 9444
- Tue Apr 29, 2014 5:33 pm
- Forum: General Discussion
- Topic: Old maps, are they recoverable?
- Replies: 7
- Views: 9444
That map has no sand dunes (which the original does) which means its the one I Re-mastered and never put the sand dunes in it >_<
EDIT:
Proof
http://www.sleipnirstuff.com/forum/view ... 306#283306
EDIT2:
I tried upgrading manually, but it keeps crashing
EDIT:
Proof
http://www.sleipnirstuff.com/forum/view ... 306#283306
EDIT2:
I tried upgrading manually, but it keeps crashing
- Tue Apr 29, 2014 10:55 am
- Forum: General Discussion
- Topic: Old maps, are they recoverable?
- Replies: 7
- Views: 9444
Old maps, are they recoverable?
I've recently got back onto the forums and wanted to update some of my old replica maps but i can't seem to access them, keeps coming up with "Unhandled Exception"
It also states that:-
Map format 5 is not supported, but can be upgraded.
See the end of this message for details on invoking
just ...
It also states that:-
Map format 5 is not supported, but can be upgraded.
See the end of this message for details on invoking
just ...
- Sat Apr 13, 2013 2:58 am
- Forum: Mapping and Modding
- Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
- Replies: 11
- Views: 16921
- Wed Sep 26, 2012 6:39 am
- Forum: Mapping and Modding
- Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
- Replies: 11
- Views: 16921
So, who do i Put the Maps Auther under?Cmd. Matt wrote: In fact Westwood was only the publisher. It was developed by Intelligent Games http://dune2k.com/Duniverse/Games/Dune2000 I think this stated is wrong in Wikipedia, but I don't really have an official source to cite.
@Chrisf: Thanks
- Wed Sep 26, 2012 6:38 am
- Forum: Mapping and Modding
- Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
- Replies: 19
- Views: 20682
Had to make some AI Adjustments in the Coding
It was, easy, Normal & Hard, but cause of Zhokuv and Rommel added, and Normal Removed, i had to put and change all four AI to accept what they are ment to be doing, thats why it would crash, cause if you set it to Rommel, there was no Refinery so the AI ...
It was, easy, Normal & Hard, but cause of Zhokuv and Rommel added, and Normal Removed, i had to put and change all four AI to accept what they are ment to be doing, thats why it would crash, cause if you set it to Rommel, there was no Refinery so the AI ...
- Mon Sep 24, 2012 11:39 pm
- Forum: Mapping and Modding
- Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
- Replies: 19
- Views: 20682
- Mon Sep 24, 2012 11:00 pm
- Forum: Mapping and Modding
- Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
- Replies: 11
- Views: 16921
- Mon Sep 24, 2012 10:57 pm
- Forum: Mapping and Modding
- Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
- Replies: 19
- Views: 20682
i get that sometimes when installing mods or something, usually i delete OpenRA in "My Documets" Usually clears that up, as for the maps, i some how forgot Coding again, so i will need to look at each AI and learn what the new AI are called (Silly me, they would be the same in the game menu) and try ...
- Mon Sep 24, 2012 5:07 pm
- Forum: Mapping and Modding
- Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
- Replies: 19
- Views: 20682
- Sun Sep 23, 2012 9:00 pm
- Forum: Mapping and Modding
- Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
- Replies: 11
- Views: 16921
[MAP] [D2K] [MAP PACK WIP] Replica Builds
Hello Again, and Here today Am starting on More Westwood Replicas Instead of the RA and C&C Mods, Its time to Focus on D2K Replicas, and to announce the Launch, here is my first map...
Please note, there will be Bugs and Problems, Please Comment on what map/problem and i will be able to fix it
On ...
Please note, there will be Bugs and Problems, Please Comment on what map/problem and i will be able to fix it
On ...
- Sat Sep 08, 2012 4:51 am
- Forum: General Discussion
- Topic: C&C 1 Bugs
- Replies: 2
- Views: 4022
C&C 1 Bugs
Is C&C 1 Still being worked on? cause it only has Easy AI still :/
Anyway, i found some bugs
When playing as GDI, and you capture a Nod Building, you get the sound "GDI Building Captured", i could of swarn i just captured a Nod Building, not GDI?
When Unpacking an MCV, its Defence and Building ...
Anyway, i found some bugs
When playing as GDI, and you capture a Nod Building, you get the sound "GDI Building Captured", i could of swarn i just captured a Nod Building, not GDI?
When Unpacking an MCV, its Defence and Building ...
- Thu Sep 06, 2012 2:28 am
- Forum: Mapping and Modding
- Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
- Replies: 19
- Views: 20682
- Wed Sep 05, 2012 9:03 pm
- Forum: General Discussion
- Topic: OpenD2K
- Replies: 3
- Views: 5713
OpenD2K
at the moment, i am impressed to see Dune2000 becoming part part of OpenRA.
I have also noticed alot of place holders in there!
Redalert "anti-air" sound
The Starport being the C&C's Nods Airstrip
So, i hope to see this OpenD2K becomes what it was, before it gets changed to something else ...
I have also noticed alot of place holders in there!
Redalert "anti-air" sound
The Starport being the C&C's Nods Airstrip
So, i hope to see this OpenD2K becomes what it was, before it gets changed to something else ...
- Sun Apr 15, 2012 7:50 pm
- Forum: Mapping and Modding
- Topic: [MAP] [CNC] [Mission] Desert Revenge - V1.1
- Replies: 2
- Views: 4104