Search found 7 matches
- Mon Oct 15, 2012 7:59 pm
- Forum: General Discussion
- Topic: Red Alert and voxels info request
- Replies: 2
- Views: 3770
- Mon Oct 15, 2012 7:09 pm
- Forum: General Discussion
- Topic: Red Alert and voxels info request
- Replies: 2
- Views: 3770
Red Alert and voxels info request
Hi,
I have always wondered how voxels are used in Red Alert. I figured, OpenRA does it the same way, hence why I am asking here. My options are: voxels output is prerendered and stored in RAM, or a voxelrenderer is calculating them on the fly. If it is option number 2, how is this possible without ...
I have always wondered how voxels are used in Red Alert. I figured, OpenRA does it the same way, hence why I am asking here. My options are: voxels output is prerendered and stored in RAM, or a voxelrenderer is calculating them on the fly. If it is option number 2, how is this possible without ...
- Sat Sep 17, 2011 2:46 pm
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 6526
- Thu Sep 15, 2011 1:24 pm
- Forum: General Discussion
- Topic: OpenRA MMO
- Replies: 2
- Views: 4476
- Wed Sep 14, 2011 3:46 pm
- Forum: General Discussion
- Topic: OpenRA MMO
- Replies: 2
- Views: 4476
OpenRA MMO
Hi guys (and girls, are you there?),
I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though.
Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...
I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though.
Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...
- Wed Sep 14, 2011 10:49 am
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 6526
- Tue Sep 13, 2011 11:49 pm
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 6526
Idea for multiplayer
Hi guys (and girls, are you there?),
I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though.
Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...
I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though.
Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...