Search found 7 matches
- Mon Oct 15, 2012 7:59 pm
- Forum: General Discussion
- Topic: Red Alert and voxels info request
- Replies: 2
- Views: 3334
- Mon Oct 15, 2012 7:09 pm
- Forum: General Discussion
- Topic: Red Alert and voxels info request
- Replies: 2
- Views: 3334
Red Alert and voxels info request
Hi, I have always wondered how voxels are used in Red Alert. I figured, OpenRA does it the same way, hence why I am asking here. My options are: voxels output is prerendered and stored in RAM, or a voxelrenderer is calculating them on the fly. If it is option number 2, how is this possible without s...
- Sat Sep 17, 2011 2:46 pm
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 5829
- Thu Sep 15, 2011 1:24 pm
- Forum: General Discussion
- Topic: OpenRA MMO
- Replies: 2
- Views: 4074
Thanks, that's handy to know. So a procedurally terrain would be a good possibilty then. What do you think about the networking structure? Would a setup like this be feasable in practice? I'm not very familiar with the current network structure and gamenetworks in general, but would see my calculati...
- Wed Sep 14, 2011 3:46 pm
- Forum: General Discussion
- Topic: OpenRA MMO
- Replies: 2
- Views: 4074
OpenRA MMO
Hi guys (and girls, are you there?), I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though. Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...
- Wed Sep 14, 2011 10:49 am
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 5829
I've put some more thought into this and theoretically this could work. Only problem would be the massive serveruse, as with any MMO. However one could run, say 50 players on a 100 mbit line. Having a steady fps of 20. 32 bit for id of unit -> max 65536 players and each player 65536 units 11 bit for...
- Tue Sep 13, 2011 11:49 pm
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 5829
Idea for multiplayer
Hi guys (and girls, are you there?), I love this project and the professionality of it! I think it's a shame that it's not very popular, but however very well received though. Anyway, I was brainstorming a little about the multiplayer aspect and was thinking how it's handled right now. I figure the ...