Search found 5 matches
- Wed Sep 21, 2011 3:17 pm
- Forum: General Discussion
- Topic: RA - build times w/additional buildings + run over infantry?
- Replies: 2
- Views: 3901
RA - build times w/additional buildings + run over infantry?
Hi all, I have had great fun playing openra so far and playing this awesome old game. But two questions 1) How come additional buildings do no speed up the build times of units? Was this not an original feature of Red Alert? If you have 5 barracks your infantry builds faster than if you have only 1?...
- Mon Sep 05, 2011 12:10 am
- Forum: General Discussion
- Topic: Game crashes immediately upon opening
- Replies: 7
- Views: 8988
- Fri Aug 19, 2011 12:16 am
- Forum: General Discussion
- Topic: Game crashes immediately upon opening
- Replies: 7
- Views: 8988
i had this problem on somecomputers that i installed this on. it worked fin with the latest stable release on most pcs but a couple crashed the second the game opened and anoethr one had real dodgy graphics glitches where the screen would flash white (i dont know if this is an openra thing cause it...
- Thu Aug 18, 2011 5:11 pm
- Forum: General Discussion
- Topic: Game crashes immediately upon opening
- Replies: 7
- Views: 8988
- Mon Aug 15, 2011 3:37 am
- Forum: General Discussion
- Topic: Game crashes immediately upon opening
- Replies: 7
- Views: 8988
Game crashes immediately upon opening
is this fixable? System.InvalidOperationException: GL Error: 1282 at OpenRA.Renderer.Glsl.GraphicsDevice.CheckGlError() at OpenRA.Renderer.Glsl.Shader..ctor(GraphicsDevice dev, String type) at OpenRA.Renderer.Glsl.GraphicsDevice.CreateShader(String name) at OpenRA.Graphics.Renderer..ctor() at OpenRA...