Search found 5 matches

by jp0094
Wed Sep 21, 2011 3:17 pm
Forum: General Discussion
Topic: RA - build times w/additional buildings + run over infantry?
Replies: 2
Views: 3901

RA - build times w/additional buildings + run over infantry?

Hi all, I have had great fun playing openra so far and playing this awesome old game. But two questions 1) How come additional buildings do no speed up the build times of units? Was this not an original feature of Red Alert? If you have 5 barracks your infantry builds faster than if you have only 1?...
by jp0094
Mon Sep 05, 2011 12:10 am
Forum: General Discussion
Topic: Game crashes immediately upon opening
Replies: 7
Views: 8988

got it to work with the cgrender command

e.g. "C:\Program Files\OpenRA\OpenRA.Game.exe" Graphics.Renderer=Cg"
by jp0094
Fri Aug 19, 2011 12:16 am
Forum: General Discussion
Topic: Game crashes immediately upon opening
Replies: 7
Views: 8988

i had this problem on somecomputers that i installed this on. it worked fin with the latest stable release on most pcs but a couple crashed the second the game opened and anoethr one had real dodgy graphics glitches where the screen would flash white (i dont know if this is an openra thing cause it...
by jp0094
Thu Aug 18, 2011 5:11 pm
Forum: General Discussion
Topic: Game crashes immediately upon opening
Replies: 7
Views: 8988

vid card works fine, it just doesnt seem to be supported by the game. Playing on a laptop with a relatively weak GPU, so maybe that is why
by jp0094
Mon Aug 15, 2011 3:37 am
Forum: General Discussion
Topic: Game crashes immediately upon opening
Replies: 7
Views: 8988

Game crashes immediately upon opening

is this fixable? System.InvalidOperationException: GL Error: 1282 at OpenRA.Renderer.Glsl.GraphicsDevice.CheckGlError() at OpenRA.Renderer.Glsl.Shader..ctor(GraphicsDevice dev, String type) at OpenRA.Renderer.Glsl.GraphicsDevice.CreateShader(String name) at OpenRA.Graphics.Renderer..ctor() at OpenRA...