In what way are the matches going to be arranged?
What if only strong players from team 1 and new players from team 2 will play often? This would result in many points for team 1 although team 2 might have the same strength. Let's hope it will be well balanced!
I am looking forward to a new ...
Search found 41 matches
- Mon Feb 17, 2014 6:19 pm
- Forum: Competitions and Events
- Topic: Big Team Tournament Registration
- Replies: 67
- Views: 86984
- Fri Oct 04, 2013 9:01 am
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 39746
- Sat Jul 06, 2013 2:42 am
- Forum: General Discussion
- Topic: Fort LoneStar HighScore Table
- Replies: 13
- Views: 14256
Ripley, Fahrradkette, Clemb, Tirili
Mission accomplished (wave 10+)
Replay: (Version playtest-20130629)
http://content.open-ra.org/index.php?p= ... lays&id=80

Mission accomplished (wave 10+)
Replay: (Version playtest-20130629)
http://content.open-ra.org/index.php?p= ... lays&id=80

- Fri Jul 05, 2013 11:59 pm
- Forum: General Discussion
- Topic: Fort LoneStar HighScore Table
- Replies: 13
- Views: 14256
- Fri May 17, 2013 6:57 pm
- Forum: Mapping and Modding
- Topic: Hotkey-Layout
- Replies: 28
- Views: 31705
- Thu May 09, 2013 3:03 pm
- Forum: General Discussion
- Topic: Cell-occupation-system against Basewalking
- Replies: 14
- Views: 15744
- Thu May 09, 2013 1:35 pm
- Forum: General Discussion
- Topic: Cell-occupation-system against Basewalking
- Replies: 14
- Views: 15744
Cell-occupation-system against Basewalking
Hi
Since I am tired of people basewalking into my base I am lobbying for basewalk invalidation.
Here's my Idea:
What I think is the core of the sickness of basewalking is that people can attack using defense buildings
like turrets, tesla coils or pillboxes etc.. This is totally in the contrary to ...
Since I am tired of people basewalking into my base I am lobbying for basewalk invalidation.
Here's my Idea:
What I think is the core of the sickness of basewalking is that people can attack using defense buildings
like turrets, tesla coils or pillboxes etc.. This is totally in the contrary to ...
- Sun Mar 24, 2013 7:04 pm
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 28159
- Fri Mar 22, 2013 12:06 am
- Forum: General Discussion
- Topic: Fixing Allied AA Weaknesses
- Replies: 22
- Views: 28159
- Tue Mar 19, 2013 5:42 pm
- Forum: General Discussion
- Topic: AJAX Serverbrowser
- Replies: 4
- Views: 7137
- Wed Mar 13, 2013 10:18 pm
- Forum: General Discussion
- Topic: Need some server help on OpenRA
- Replies: 4
- Views: 7148
- Wed Oct 31, 2012 7:05 pm
- Forum: Mapping and Modding
- Topic: Hotkey-Layout
- Replies: 28
- Views: 31705
- Wed Oct 31, 2012 5:58 pm
- Forum: General Discussion
- Topic: Open RA noob having trouble setting up a multiplayer game
- Replies: 9
- Views: 15411
- Mon Oct 29, 2012 11:25 pm
- Forum: General Discussion
- Topic: Trouble installing open RA
- Replies: 9
- Views: 11067
- Mon Oct 29, 2012 11:20 pm
- Forum: General Discussion
- Topic: Open RA noob having trouble setting up a multiplayer game
- Replies: 9
- Views: 15411