Search found 7 matches
- Fri Apr 29, 2016 1:47 am
- Forum: Mapping and Modding
- Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
- Replies: 4
- Views: 6582
check materias new maps: These have actually been really helpful to look over, thank you! That sounds more like something else is broken than Map.RandomCell(). Are you sure that e.g. "neutral" is defined (neutral = Player.GetPlayer("Neutral") somewhere)? That's something I noticed in Materia's scri...
- Wed Apr 27, 2016 10:42 pm
- Forum: Mapping and Modding
- Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
- Replies: 4
- Views: 6582
Random Spawns For Weather, Day/Night, & Lua Script Troub
Trying to implement some simple weather scripts on a per map basis and/or for a global script if possible. Started working on some new weather systems and I while I would love the ability to change World WeatherOverlayparticle traits mid-game, I'm more concerned with random spawning across the map. ...
- Wed Apr 27, 2016 10:19 pm
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 6472
Ended up going with the Dune Concrete solution after all, it works best for what I needed, it's just missing the line build feature that I wanted. However building tile by tile does allow for more varied and organized looking road types to be laid out. The pavement gives speed buffs and is laid down...
- Sun Apr 17, 2016 4:49 pm
- Forum: Mapping and Modding
- Topic: New website to share openra sprites
- Replies: 9
- Views: 9959
- Sun Apr 17, 2016 4:47 pm
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 6472
we've actually already got the d2k dll implemented, only thing I'm not sure about with the concrete method is still retaining the ability to sell the roads like you would a normal wall and if linebuild would work with that method either. Using underscores for the footprint doesn't work when you have...
- Sun Apr 17, 2016 9:32 am
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 6472
Passable player built roads
My friend and I are trying to find a way to make a buildable road that units can actually pass over that can still take advantage of linebuild traits. Our current hacky attempt was making the roads crushable and just spawning themselves back, which makes them technically indestructible unless you se...
- Sun Jun 05, 2011 4:56 am
- Forum: General Discussion
- Topic: A couple of errors running OpenRA.Game
- Replies: 3
- Views: 5991
A couple of errors running OpenRA.Game
Myself and another friend had no problem running OpenRA on our Windows 7 computers, but two of our other friends are having a bit of a difficult time getting things to work. Neither can start up OpenRA.Game.exe and both are using Windows 7 64-bit as well. Thank you in advance for the time put into t...