check materias new maps:
These have actually been really helpful to look over, thank you!
That sounds more like something else is broken than Map.RandomCell(). Are you sure that e.g. "neutral" is defined (neutral = Player.GetPlayer("Neutral") somewhere)?
That's something I noticed in Materia ...
Search found 7 matches
- Fri Apr 29, 2016 1:47 am
- Forum: Mapping and Modding
- Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
- Replies: 4
- Views: 7195
- Wed Apr 27, 2016 10:42 pm
- Forum: Mapping and Modding
- Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
- Replies: 4
- Views: 7195
Random Spawns For Weather, Day/Night, & Lua Script Troub
Trying to implement some simple weather scripts on a per map basis and/or for a global script if possible.
Started working on some new weather systems and I while I would love the ability to change World WeatherOverlayparticle traits mid-game, I'm more concerned with random spawning across the map ...
Started working on some new weather systems and I while I would love the ability to change World WeatherOverlayparticle traits mid-game, I'm more concerned with random spawning across the map ...
- Wed Apr 27, 2016 10:19 pm
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 7145
- Sun Apr 17, 2016 4:49 pm
- Forum: Mapping and Modding
- Topic: New website to share openra sprites
- Replies: 9
- Views: 11468
- Sun Apr 17, 2016 4:47 pm
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 7145
- Sun Apr 17, 2016 9:32 am
- Forum: Mapping and Modding
- Topic: Passable player built roads
- Replies: 5
- Views: 7145
Passable player built roads
My friend and I are trying to find a way to make a buildable road that units can actually pass over that can still take advantage of linebuild traits.
Our current hacky attempt was making the roads crushable and just spawning themselves back, which makes them technically indestructible unless you ...
Our current hacky attempt was making the roads crushable and just spawning themselves back, which makes them technically indestructible unless you ...
- Sun Jun 05, 2011 4:56 am
- Forum: General Discussion
- Topic: A couple of errors running OpenRA.Game
- Replies: 3
- Views: 6688
A couple of errors running OpenRA.Game
Myself and another friend had no problem running OpenRA on our Windows 7 computers, but two of our other friends are having a bit of a difficult time getting things to work. Neither can start up OpenRA.Game.exe and both are using Windows 7 64-bit as well. Thank you in advance for the time put into ...