Search found 7 matches

by Minesae
Fri Apr 29, 2016 1:47 am
Forum: Mapping and Modding
Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
Replies: 4
Views: 6582

check materias new maps: These have actually been really helpful to look over, thank you! That sounds more like something else is broken than Map.RandomCell(). Are you sure that e.g. "neutral" is defined (neutral = Player.GetPlayer("Neutral") somewhere)? That's something I noticed in Materia's scri...
by Minesae
Wed Apr 27, 2016 10:42 pm
Forum: Mapping and Modding
Topic: Random Spawns For Weather, Day/Night, & Lua Script Troub
Replies: 4
Views: 6582

Random Spawns For Weather, Day/Night, & Lua Script Troub

Trying to implement some simple weather scripts on a per map basis and/or for a global script if possible. Started working on some new weather systems and I while I would love the ability to change World WeatherOverlayparticle traits mid-game, I'm more concerned with random spawning across the map. ...
by Minesae
Wed Apr 27, 2016 10:19 pm
Forum: Mapping and Modding
Topic: Passable player built roads
Replies: 5
Views: 6472

Ended up going with the Dune Concrete solution after all, it works best for what I needed, it's just missing the line build feature that I wanted. However building tile by tile does allow for more varied and organized looking road types to be laid out. The pavement gives speed buffs and is laid down...
by Minesae
Sun Apr 17, 2016 4:49 pm
Forum: Mapping and Modding
Topic: New website to share openra sprites
Replies: 9
Views: 9959

Glad to see something like this back up and running again.
by Minesae
Sun Apr 17, 2016 4:47 pm
Forum: Mapping and Modding
Topic: Passable player built roads
Replies: 5
Views: 6472

we've actually already got the d2k dll implemented, only thing I'm not sure about with the concrete method is still retaining the ability to sell the roads like you would a normal wall and if linebuild would work with that method either. Using underscores for the footprint doesn't work when you have...
by Minesae
Sun Apr 17, 2016 9:32 am
Forum: Mapping and Modding
Topic: Passable player built roads
Replies: 5
Views: 6472

Passable player built roads

My friend and I are trying to find a way to make a buildable road that units can actually pass over that can still take advantage of linebuild traits. Our current hacky attempt was making the roads crushable and just spawning themselves back, which makes them technically indestructible unless you se...
by Minesae
Sun Jun 05, 2011 4:56 am
Forum: General Discussion
Topic: A couple of errors running OpenRA.Game
Replies: 3
Views: 5991

A couple of errors running OpenRA.Game

Myself and another friend had no problem running OpenRA on our Windows 7 computers, but two of our other friends are having a bit of a difficult time getting things to work. Neither can start up OpenRA.Game.exe and both are using Windows 7 64-bit as well. Thank you in advance for the time put into t...