Search found 4 matches

by MalkSticks
Wed Jun 29, 2011 4:41 pm
Forum: Mapping and Modding
Topic: Adding New Infantry Crashes The Game
Replies: 5
Views: 7181

Sequences define the mapping between animation names used in the code and the shp files. OpenRA expects that each sequence definition corresponds to a shp with the same name. There is one exception: you can specify an alternate shp after the animation name (e.g. muzzle: minigun) but this should not...
by MalkSticks
Wed Jun 29, 2011 8:32 am
Forum: Mapping and Modding
Topic: Adding New Infantry Crashes The Game
Replies: 5
Views: 7181

Ah, brilliant, didn't realize it was impossible to have two units use the same graphic.

I'll be sure to drop into the IRC next time something crops up, as well. Thanks.
by MalkSticks
Tue Jun 28, 2011 4:50 pm
Forum: Mapping and Modding
Topic: Adding New Infantry Crashes The Game
Replies: 5
Views: 7181

Adding New Infantry Crashes The Game

Following a few of the tutorials here, I was successfully able to implement another side into the game (as of now a differently-named clone of the Allies), which went mostly without a hitch. However, trying to add a new unit for this new size ("new" meaning a slightly modified unit from the other si...
by MalkSticks
Mon May 02, 2011 5:55 pm
Forum: General Discussion
Topic: Unable to Find Maps to Convert
Replies: 1
Views: 3669

Unable to Find Maps to Convert

I've been playing OpenRA with a group of friends quite often lately, but after quite a few matches it became apparent that there was a slight dearth of maps. Digging around, I came across the editor, and discovered it was able to import maps from the original Red Alert, which was great. Red Alert, w...