Heyho,
Thanks a Lot!
How do i download from github, though?
Search found 156 matches
- Thu Jan 22, 2015 6:22 pm
- Forum: Mapping and Modding
- Topic: Worm Manager
- Replies: 7
- Views: 6722
- Wed Jan 21, 2015 8:11 pm
- Forum: Mapping and Modding
- Topic: Worm Manager
- Replies: 7
- Views: 6722
- Tue Jan 20, 2015 5:52 pm
- Forum: Mapping and Modding
- Topic: Worm Manager
- Replies: 7
- Views: 6722
- Tue Jan 20, 2015 8:54 am
- Forum: Mapping and Modding
- Topic: Worm Manager
- Replies: 7
- Views: 6722
Worm Manager
Heyho,
i'd like to know what traits one could add/change regarding the Worm Manager.
Also is it possibl e to add it to cnc or ra?
I'd like to make visceroids spawn occasionaly on tiberium fields and civilians around the whole map.
Thanks in advance for any help!
i'd like to know what traits one could add/change regarding the Worm Manager.
Also is it possibl e to add it to cnc or ra?
I'd like to make visceroids spawn occasionaly on tiberium fields and civilians around the whole map.
Thanks in advance for any help!
- Mon Apr 14, 2014 6:15 pm
- Forum: Mapping and Modding
- Topic: Mission: Killtank
- Replies: 10
- Views: 7578
- Wed Mar 19, 2014 4:32 pm
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10337
- Tue Feb 18, 2014 6:53 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
- Mon Feb 10, 2014 5:33 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
- Fri Feb 07, 2014 12:50 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
- Mon Jan 13, 2014 2:35 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
- Sat Jan 11, 2014 6:02 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
Heyho, i'd gladly like to join your new project then. Still depends on some other things. If i get the starboundproject to run for itself i can get out of it and start something new here. I think others may want to join, too since you really got your act together. (I hope this means what it think it...
- Thu Jan 09, 2014 10:53 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
Heyho, two things. First: HollowEye? I forgot to get the script and stuff out of your map and trying on my own just crashs it. Could you look into it? Would be very nice! Second: I made an own new map. Not as special as Hagakure but it think Santa Fe (Valentine) should be nice and also could work as...
- Thu Jan 09, 2014 4:23 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
Example from TS-Branch MechRailgun: ROF: 60 Range: 8c0 Burst: 2 BurstDelay: 10 Charges: yes Report: RAILUSE5.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 2 Warhead: Spread: 42 InfDeath: 5 Damage: 200 Btw: Have you thought of using voxels for every vehicle? Since there are a thousend voxe...
- Wed Jan 08, 2014 10:18 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075
- Sun Jan 05, 2014 6:38 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194075