Search found 10 matches

by Lamoot
Tue May 22, 2012 9:14 pm
Forum: General Discussion
Topic: Game art in PNG format
Replies: 3
Views: 1871

Ah, you mean in a way .gif can have multiple frames in a single file? From the technical point of view, PNG could then be used as a sprite sheet. Of course, then there's the "detail" of implementing this different way to handle sprites.
by Lamoot
Mon May 21, 2012 6:38 pm
Forum: General Discussion
Topic: Game art in PNG format
Replies: 3
Views: 1871

Game art in PNG format

Hello, Currently OpenRA uses art assets in the .shp format, for obvious reason to use original Red Alert and C&C sprites. I'm wondering though, how realistic would it be to support an image format unrestrained by licences, copyright etc. the immediate choice being PNG. OpenRA could then be used as a...
by Lamoot
Thu Feb 16, 2012 4:11 pm
Forum: General Discussion
Topic: Game grinds to a halt
Replies: 11
Views: 4280

Not just in theory ;) I get the same problem, the game starts lagging after a few minutes. It works fine without bots though.
by Lamoot
Thu Mar 31, 2011 12:34 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 34736

Thank you developers for implementing mouse-over health preview and defensive buildings radius preview. It's a really nice usability touch. However one thing I noticed with defensive building radius is that the yellow colour used to show the radius doesn't show well on snow terrain. It's not impossi...
by Lamoot
Sat Feb 12, 2011 8:52 pm
Forum: General Discussion
Topic: cannot start the game :-(
Replies: 6
Views: 5903

The report says it cannot find the freetpye6.dll Here's a guide what to do http://www.articlesbase.com/software-ar ... 00321.html
by Lamoot
Mon Jan 10, 2011 11:54 am
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 34736

Here's another proposal: In RA2, you had the option to switch between tabs using keyboard shortcuts. Q was for buildings W was for defence buildings E was for infantry R was for tanks / ships / aircraft On their own, these shortcuts don't add much value and usefulness to the UI. However, the nice pa...
by Lamoot
Tue Dec 21, 2010 2:16 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 34736

Hello, here are my proposals: *Show radius of all defensive structures when you are about to place a new defensive structure. This way you get a good overview of base defense coverage and can make a better decision where to build defenses. Perhaps limit this per building type. So when building AA gu...
by Lamoot
Mon Nov 29, 2010 12:16 pm
Forum: General Discussion
Topic: Some questions about the license and legal issues
Replies: 4
Views: 2829

If you're serious about your game, you should avoid using their art assets (especially if you plan to sell your game). OpenRA is different in this. First, the project is not commercial, so the creators aren't earning money based on somebody else's work. Also, the project offers the engine while the ...
by Lamoot
Fri Nov 26, 2010 11:06 am
Forum: General Discussion
Topic: Problem starting OpenRA (Solved)
Replies: 3
Views: 3563

ddd, I expected the installer itself will do all this so I didn't really dig deeper. If this is all already mentioned in the install guide, my bad.

beedee, thanks for the help, now the game starts. Enough talk, let's test :)
by Lamoot
Thu Nov 25, 2010 9:04 pm
Forum: General Discussion
Topic: Problem starting OpenRA (Solved)
Replies: 3
Views: 3563

Problem starting OpenRA (Solved)

Hello, First of all kudos to your effort, it's really cool to see this engine being recreated in open source, especially seeing all the small gui and functionality improvements that make a lot of difference. However I'm having some trouble starting the game, well it doesn't start at all and this is ...