Search found 10 matches
- Tue May 22, 2012 9:14 pm
- Forum: General Discussion
- Topic: Game art in PNG format
- Replies: 3
- Views: 5110
- Mon May 21, 2012 6:38 pm
- Forum: General Discussion
- Topic: Game art in PNG format
- Replies: 3
- Views: 5110
Game art in PNG format
Hello,
Currently OpenRA uses art assets in the .shp format, for obvious reason to use original Red Alert and C&C sprites. I'm wondering though, how realistic would it be to support an image format unrestrained by licences, copyright etc. the immediate choice being PNG. OpenRA could then be used as ...
Currently OpenRA uses art assets in the .shp format, for obvious reason to use original Red Alert and C&C sprites. I'm wondering though, how realistic would it be to support an image format unrestrained by licences, copyright etc. the immediate choice being PNG. OpenRA could then be used as ...
- Thu Feb 16, 2012 4:11 pm
- Forum: General Discussion
- Topic: Game grinds to a halt
- Replies: 11
- Views: 13396
- Thu Mar 31, 2011 12:34 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 99275
- Sat Feb 12, 2011 8:52 pm
- Forum: General Discussion
- Topic: cannot start the game :-(
- Replies: 6
- Views: 11964
The report says it cannot find the freetpye6.dll Here's a guide what to do http://www.articlesbase.com/software-ar ... 00321.html
- Mon Jan 10, 2011 11:54 am
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 99275
- Tue Dec 21, 2010 2:16 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 99275
Hello, here are my proposals:
*Show radius of all defensive structures when you are about to place a new defensive structure. This way you get a good overview of base defense coverage and can make a better decision where to build defenses. Perhaps limit this per building type. So when building AA ...
*Show radius of all defensive structures when you are about to place a new defensive structure. This way you get a good overview of base defense coverage and can make a better decision where to build defenses. Perhaps limit this per building type. So when building AA ...
- Mon Nov 29, 2010 12:16 pm
- Forum: General Discussion
- Topic: Some questions about the license and legal issues
- Replies: 4
- Views: 9514
If you're serious about your game, you should avoid using their art assets (especially if you plan to sell your game). OpenRA is different in this. First, the project is not commercial, so the creators aren't earning money based on somebody else's work. Also, the project offers the engine while the ...
- Fri Nov 26, 2010 11:06 am
- Forum: General Discussion
- Topic: Problem starting OpenRA (Solved)
- Replies: 3
- Views: 7067
- Thu Nov 25, 2010 9:04 pm
- Forum: General Discussion
- Topic: Problem starting OpenRA (Solved)
- Replies: 3
- Views: 7067
Problem starting OpenRA (Solved)
Hello,
First of all kudos to your effort, it's really cool to see this engine being recreated in open source, especially seeing all the small gui and functionality improvements that make a lot of difference. However I'm having some trouble starting the game, well it doesn't start at all and this ...
First of all kudos to your effort, it's really cool to see this engine being recreated in open source, especially seeing all the small gui and functionality improvements that make a lot of difference. However I'm having some trouble starting the game, well it doesn't start at all and this ...