I'm assuming people realise you need the same version of the game to play with each other online, if you don't that's quite a large oversight in development?
This is also the modding section of the forum, if modding the game is an exploit why have a modding section or make the game modable at all ...
Search found 84 matches
- Wed Aug 03, 2011 11:52 pm
- Forum: Mapping and Modding
- Topic: Tutorial: Removing the Fog of War effect
- Replies: 8
- Views: 11985
- Sat Jul 30, 2011 12:38 am
- Forum: Mapping and Modding
- Topic: Tutorial: Removing the Fog of War effect
- Replies: 8
- Views: 11985
- Sun Jul 17, 2011 10:55 pm
- Forum: General Discussion
- Topic: Spread the word!
- Replies: 2
- Views: 5070
Already done: http://www.facebook.com/pages/OpenRA/119884388067787
- Tue Jul 05, 2011 2:52 am
- Forum: General Discussion
- Topic: OpenRA not running on my WIn7 x64 system.
- Replies: 2
- Views: 5290
- Sat Jun 25, 2011 2:18 pm
- Forum: General Discussion
- Topic: Installing on Ubuntu 10.04LTS
- Replies: 8
- Views: 11131
The .openra folder in your home directory will be hidden in Nautilus (the file browser) by default because of the '.' prefix (rather than a file attribute for hidden items, *nix uses the '.' at the start of a filename to indicate a hidden file or folder). Try pressing Ctrl+H and you should be able ...
- Mon Jun 13, 2011 3:50 am
- Forum: General Discussion
- Topic: complie error .
- Replies: 5
- Views: 7056
- Mon Jun 13, 2011 2:51 am
- Forum: General Discussion
- Topic: complie error .
- Replies: 5
- Views: 7056
- Sun Jun 12, 2011 11:04 pm
- Forum: General Discussion
- Topic: OpenRA has stopped working
- Replies: 1
- Views: 5569
As you might be able to tell from the error message, you graphics card/GPU is not able to run OpenRA. I know the original game ran on hardware more basic than a crappy current day cellphone but OpenRA requires modern hardware to do things like support resolutions an orders of magnitude bigger than ...
- Sun Jun 12, 2011 12:40 am
- Forum: General Discussion
- Topic: A couple of errors running OpenRA.Game
- Replies: 3
- Views: 6688
The first error is a common one for unsupported Intel GPUs, try installing the Nvidia CG toolkit (needs registration) and passing "Game.Renderer=Cg" to the game as a command line option.
The second one is a bug in a third party library, I don't know why exactly it's happening but it may be trying ...
The second one is a bug in a third party library, I don't know why exactly it's happening but it may be trying ...
- Sun Jun 12, 2011 12:15 am
- Forum: General Discussion
- Topic: Any chance of OpenRA coming to Android?
- Replies: 7
- Views: 14952
- Sun Jun 12, 2011 12:10 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 69816
- Sun Jun 12, 2011 12:07 am
- Forum: General Discussion
- Topic: incompatible with 3.03E mix files?
- Replies: 1
- Views: 4170
- Sun Jun 12, 2011 12:05 am
- Forum: General Discussion
- Topic: OpenRa does not work on Xp service pack3 laptop
- Replies: 3
- Views: 6684
- Sun Jun 12, 2011 12:04 am
- Forum: General Discussion
- Topic: complie problem
- Replies: 3
- Views: 5923
- Sun Jun 12, 2011 12:02 am
- Forum: General Discussion
- Topic: NET FRAMEWORK?
- Replies: 1
- Views: 4187