Search found 7 matches

by freadyfish
Sat Jul 26, 2025 1:30 am
Forum: Mapping and Modding
Topic: WW3MOD - RA total conversion for realism
Replies: 8
Views: 29421

Re: WW3MOD - RA total conversion for realism

Thanks pouloupoupy! I've played a lot of battlefield, 4 and 1 mainly, and a ticket system is a great idea, it should work well I think. I'm also away currently, until 1 august, but let's do some planning after that! Even with limited modding experience I'm sure we can find things to do. AI tools are...
by freadyfish
Sat Jun 14, 2025 9:26 am
Forum: Mapping and Modding
Topic: WW3MOD - RA total conversion for realism
Replies: 8
Views: 29421

Re: WW3MOD - RA total conversion for realism

The mobile sensor vehicle has been repurposed as a counter battery radar / acoustic sensor. It will reveal the position of enemy artillery and rocket artillery when they're firing. The idea is that over reliance on artillery can be mitigated by this ability. I had it working but I've noticed it's cu...
by freadyfish
Fri May 30, 2025 3:34 am
Forum: Mapping and Modding
Topic: WW3MOD - RA total conversion for realism
Replies: 8
Views: 29421

Re: WW3MOD - RA total conversion for realism

Sorry I haven't been keeping track of the forum lately and I've missed your answers. I'm glad to see some interest! So I've kept working on it but the speed of my development is not great lately, so even with just a few things left I can't give any release date predictions. I'm always recruiting if ...
by freadyfish
Fri Jan 26, 2024 8:05 pm
Forum: Mapping and Modding
Topic: WW3MOD - RA total conversion for realism
Replies: 8
Views: 29421

WW3MOD - RA total conversion for realism

Okay, so I've been working on a complete re-write of Red Alert including engine. It totally works now, but it isn't "done". I only have so much time and I am writing this post to see if someone with a similar vision want to help out. The vision: Added realism and more dynamic gameplay while keeping ...
by freadyfish
Fri Jan 26, 2024 5:29 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 8
Views: 20474

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

Total hearsay but If I remember correctly I heard someone say that it's very hard to fix this since it just isn't built with the intention of scaling well. I haven't tried personally but navigating that code I have had the feeling that there is room for significant improvement somewhere, optimist as...
by freadyfish
Fri Jan 26, 2024 5:07 pm
Forum: Mapping and Modding
Topic: How to resolve "This map is not compatible with this version of OpenRA"?
Replies: 3
Views: 13118

Re: How to resolve "This map is not compatible with this version of OpenRA"?

Nice, but what was in the rules? Maybe they can be fixed instead so they can work as intended
by freadyfish
Fri Jan 19, 2024 8:02 pm
Forum: Mapping and Modding
Topic: Combining actors and tiles from TS with RA
Replies: 0
Views: 22233

Combining actors and tiles from TS with RA

I'm trying to add units from TS to my RA mod. So far only trying civilian structures but they don't show up in the editor. TS uses a different mode, Isometric, and I guess it might have something to do with that but I have more homework to do. In the meantime if anyone knows if this is already done ...