Search found 833 matches

by Sleipnir
Sat Apr 10, 2021 5:05 pm
Forum: General Discussion
Topic: remastered assets for RA?
Replies: 2
Views: 131

Re: remastered assets for RA?

This is an absolutely huge task, requiring many changes to core parts of OpenRA. Current plans are to release the first public alpha preview for Tiberian Dawn a bit later this year, but it will take much longer before complete support is integrated into the main release. It is not currently possible...
by Sleipnir
Thu Apr 01, 2021 8:05 pm
Forum: General Discussion
Topic: Resolution change killed the game
Replies: 2
Views: 198

Re: Resolution change killed the game

Open a finder window then select the menu option Go -> Go To Folder... (or use the hotkey Cmd + Shift + G).

Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.

Delete the file settings.yaml and try starting one of the games.
by Sleipnir
Tue Mar 30, 2021 8:14 am
Forum: General Discussion
Topic: Tutorial - How to Stop Animation On Lobby
Replies: 1
Views: 87

Re: Tutorial - How to Stop Animation On Lobby

The latest release has a "Pause Menu Background" option in the display settings. It is no longer necessary to manually edit maps.
by Sleipnir
Tue Mar 23, 2021 6:36 pm
Forum: General Discussion
Topic: New update sucks
Replies: 2
Views: 381

Re: New update sucks

Try going into the display settings and changing "OpenGL Profile" from "Automatic" to "Modern".
by Sleipnir
Tue Mar 23, 2021 2:47 am
Forum: General Discussion
Topic: Mappool in new Version
Replies: 3
Views: 180

Re: Mappool in new Version

#18617 contains the discussion (which references back to this forum thread ) for this change. Sorry that this has impacted you - it is hard to predict everybody's usecases and interests, although as far as i'm aware all the feedback we recieved during the playtests was positive. Downloading maps fr...
by Sleipnir
Sun Mar 21, 2021 9:08 pm
Forum: Mapping and Modding
Topic: Old maps not working with new version of OpenRA
Replies: 2
Views: 180

Re: Old maps not working with new version of OpenRA

Maps that use custom rules must be updated. If these are your maps on the Resource Center you will find an "Update" button in the sidebar on the right. Click this, and then read the log file to see if there are any additional changes you must make.
by Sleipnir
Thu Mar 11, 2021 7:53 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 564

Re: transport destored by telsa coils!

The replay shows that you first put the base into low power, which triggers the script to send in Volkov, but then restore their power by destroying the telsa coil. The southern tesla coil then indeed does destroy the transport without failing any objectives. So this does appear to be a scripting bu...
by Sleipnir
Mon Feb 22, 2021 6:42 pm
Forum: General Discussion
Topic: How to build mac app bundle for Tiberian Sun?
Replies: 2
Views: 267

Re: How to build mac app bundle for Tiberian Sun?

The Tiberian Sun mod isn't ready for public release, so is not yet implemented into the packaging scripts that build installers and bundles.
by Sleipnir
Fri Feb 19, 2021 5:26 pm
Forum: General Discussion
Topic: Nasty scaling issue in 4k monitor
Replies: 2
Views: 546

Re: Nasty scaling issue in 4k monitor

OpenRA does use the native resolution of your monitor, but note that the window size option in the settings menu may not work the way you are thinking. The width and height are in scaled coordinates, so that e.g. a 1920x1080 sized window will have the same size on a 1080p or 4k monitor, but with eve...
by Sleipnir
Fri Feb 19, 2021 10:56 am
Forum: General Discussion
Topic: No sound in RA
Replies: 3
Views: 280

Re: No sound in RA

Does sound work on the playtest version? Check in the audio settings that you don't haven't accidentally muted it.
by Sleipnir
Mon Feb 08, 2021 6:48 pm
Forum: General Discussion
Topic: Bob's BAN LIST
Replies: 28
Views: 1645

Re: Bob's BAN LIST

The playtest releases should have significant performance improvements compared to the old release-20200503, but it has always been very difficult to get team players to test these builds so we don't have much data on how big the improvement will be for your games.
by Sleipnir
Fri Feb 05, 2021 10:32 pm
Forum: General Discussion
Topic: Dune 2000 - crash when trying to view mission briefing
Replies: 3
Views: 330

Re: Dune 2000 - crash when trying to view mission briefing

That bug is specific to the playtest, and doesn't happen on release-20200503. Your issue happens when the 0-byte placeholder files (which aren't real videos) are manually copied from the gruntmods install. I believe that there is a separate file somewhere on the GruntMods website that has the real F...
by Sleipnir
Thu Feb 04, 2021 11:00 pm
Forum: General Discussion
Topic: Dune 2000 - crash when trying to view mission briefing
Replies: 3
Views: 330

Re: Dune 2000 - crash when trying to view mission briefing

Does this happen for all missions, or only some?

Did you manually copy the vqa files from a gruntsmods install, or were these copied using the automatic installer?
by Sleipnir
Sun Jan 31, 2021 5:46 pm
Forum: General Discussion
Topic: AI bots too hard
Replies: 5
Views: 1443

Re: AI bots too hard

https://www.openra.net/news/playtest-20210131/ is now available with the Handicap option.