Search found 833 matches
- Sat Apr 10, 2021 5:05 pm
- Forum: General Discussion
- Topic: remastered assets for RA?
- Replies: 2
- Views: 131
Re: remastered assets for RA?
This is an absolutely huge task, requiring many changes to core parts of OpenRA. Current plans are to release the first public alpha preview for Tiberian Dawn a bit later this year, but it will take much longer before complete support is integrated into the main release. It is not currently possible...
- Thu Apr 01, 2021 8:05 pm
- Forum: General Discussion
- Topic: Resolution change killed the game
- Replies: 2
- Views: 198
Re: Resolution change killed the game
Open a finder window then select the menu option Go -> Go To Folder... (or use the hotkey Cmd + Shift + G).
Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.
Delete the file settings.yaml and try starting one of the games.
Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.
Delete the file settings.yaml and try starting one of the games.
- Tue Mar 30, 2021 8:14 am
- Forum: General Discussion
- Topic: Tutorial - How to Stop Animation On Lobby
- Replies: 1
- Views: 87
Re: Tutorial - How to Stop Animation On Lobby
The latest release has a "Pause Menu Background" option in the display settings. It is no longer necessary to manually edit maps.
- Tue Mar 23, 2021 6:36 pm
- Forum: General Discussion
- Topic: New update sucks
- Replies: 2
- Views: 381
Re: New update sucks
Try going into the display settings and changing "OpenGL Profile" from "Automatic" to "Modern".
- Tue Mar 23, 2021 2:47 am
- Forum: General Discussion
- Topic: Mappool in new Version
- Replies: 3
- Views: 180
Re: Mappool in new Version
#18617 contains the discussion (which references back to this forum thread ) for this change. Sorry that this has impacted you - it is hard to predict everybody's usecases and interests, although as far as i'm aware all the feedback we recieved during the playtests was positive. Downloading maps fr...
- Sun Mar 21, 2021 9:08 pm
- Forum: Mapping and Modding
- Topic: Old maps not working with new version of OpenRA
- Replies: 2
- Views: 180
Re: Old maps not working with new version of OpenRA
Maps that use custom rules must be updated. If these are your maps on the Resource Center you will find an "Update" button in the sidebar on the right. Click this, and then read the log file to see if there are any additional changes you must make.
- Thu Mar 11, 2021 7:53 pm
- Forum: General Discussion
- Topic: transport destored by telsa coils!
- Replies: 7
- Views: 564
Re: transport destored by telsa coils!
The replay shows that you first put the base into low power, which triggers the script to send in Volkov, but then restore their power by destroying the telsa coil. The southern tesla coil then indeed does destroy the transport without failing any objectives. So this does appear to be a scripting bu...
- Wed Feb 24, 2021 9:51 am
- Forum: Mapping and Modding
- Topic: general questions on where to start
- Replies: 2
- Views: 260
- Mon Feb 22, 2021 6:42 pm
- Forum: General Discussion
- Topic: How to build mac app bundle for Tiberian Sun?
- Replies: 2
- Views: 267
Re: How to build mac app bundle for Tiberian Sun?
The Tiberian Sun mod isn't ready for public release, so is not yet implemented into the packaging scripts that build installers and bundles.
- Fri Feb 19, 2021 5:26 pm
- Forum: General Discussion
- Topic: Nasty scaling issue in 4k monitor
- Replies: 2
- Views: 546
Re: Nasty scaling issue in 4k monitor
OpenRA does use the native resolution of your monitor, but note that the window size option in the settings menu may not work the way you are thinking. The width and height are in scaled coordinates, so that e.g. a 1920x1080 sized window will have the same size on a 1080p or 4k monitor, but with eve...
- Fri Feb 19, 2021 10:56 am
- Forum: General Discussion
- Topic: No sound in RA
- Replies: 3
- Views: 280
Re: No sound in RA
Does sound work on the playtest version? Check in the audio settings that you don't haven't accidentally muted it.
- Mon Feb 08, 2021 6:48 pm
- Forum: General Discussion
- Topic: Bob's BAN LIST
- Replies: 28
- Views: 1645
Re: Bob's BAN LIST
The playtest releases should have significant performance improvements compared to the old release-20200503, but it has always been very difficult to get team players to test these builds so we don't have much data on how big the improvement will be for your games.
- Fri Feb 05, 2021 10:32 pm
- Forum: General Discussion
- Topic: Dune 2000 - crash when trying to view mission briefing
- Replies: 3
- Views: 331
Re: Dune 2000 - crash when trying to view mission briefing
That bug is specific to the playtest, and doesn't happen on release-20200503. Your issue happens when the 0-byte placeholder files (which aren't real videos) are manually copied from the gruntmods install. I believe that there is a separate file somewhere on the GruntMods website that has the real F...
- Thu Feb 04, 2021 11:00 pm
- Forum: General Discussion
- Topic: Dune 2000 - crash when trying to view mission briefing
- Replies: 3
- Views: 331
Re: Dune 2000 - crash when trying to view mission briefing
Does this happen for all missions, or only some?
Did you manually copy the vqa files from a gruntsmods install, or were these copied using the automatic installer?
Did you manually copy the vqa files from a gruntsmods install, or were these copied using the automatic installer?
- Sun Jan 31, 2021 5:46 pm
- Forum: General Discussion
- Topic: AI bots too hard
- Replies: 5
- Views: 1443
Re: AI bots too hard
https://www.openra.net/news/playtest-20210131/ is now available with the Handicap option.