Search found 839 matches

by Sleipnir
Mon Jun 21, 2021 9:41 am
Forum: General Discussion
Topic: Virustotal: 4 virus found in last windows installer, even Malwarebytes...
Replies: 8
Views: 911

Re: Virustotal: 4 virus found in last windows installer, even Malwarebytes...

The four scanners that report detections are "Bkav Pro", "Jiangmin", "Webroot", and "Malwarebytes". I have never heard of the first three, and all the results I see when searching these names in Google are forum/reddit/etc posts complaining about false positives and asking how to fix them (and usual...
by Sleipnir
Tue Jun 08, 2021 12:31 pm
Forum: Mapping and Modding
Topic: Can't use actor.create to make biolab
Replies: 2
Views: 320

Re: Can't use actor.create to make biolab

It looks like you have a stray space in the string "bio ". Try giving it "bio" instead.
by Sleipnir
Wed May 26, 2021 9:35 am
Forum: General Discussion
Topic: How to configure more than one player in Skirmish mode
Replies: 3
Views: 453

Re: How to configure more than one player in Skirmish mode

You can add more bots to a skirmish game by clicking the dropdown that says "Open" below your and the first bot's rows in the player table.

You might need to change to a map that has more than two spawn points if the extra rows aren't visible.
by Sleipnir
Tue May 25, 2021 5:08 pm
Forum: General Discussion
Topic: How to install music from Dune 2000
Replies: 2
Views: 556

Re: How to install music from Dune 2000

There is a bug in the current release where it thinks you don't have all the music even when you do. This will be fixed in the next release.

If the music player is showing tracks then there is nothing more that you need to do.
by Sleipnir
Fri May 14, 2021 9:01 pm
Forum: Mapping and Modding
Topic: Transform building into building
Replies: 1
Views: 287

Re: Transform building into building

The Transforms trait only supports Vehicle <-> Structure. If your two buildings have the same footprint/shape on the ground then you may be able to use https://docs.openra.net/en/latest/relea ... onondeploy to change the properties without having to change the actor type.
by Sleipnir
Wed May 05, 2021 6:39 pm
Forum: General Discussion
Topic: Advertising spam in lobbies
Replies: 3
Views: 727

Re: Advertising spam in lobbies

Indeed, this is a known problem that has started in the last few days. There are some ideas on how to address this, but it is likely to be a while before server hosts are able to roll out any direct fixes. In the meantime, choosing to play on servers that require registered forum accounts should kee...
by Sleipnir
Sat Apr 10, 2021 5:05 pm
Forum: General Discussion
Topic: remastered assets for RA?
Replies: 2
Views: 761

Re: remastered assets for RA?

This is an absolutely huge task, requiring many changes to core parts of OpenRA. Current plans are to release the first public alpha preview for Tiberian Dawn a bit later this year, but it will take much longer before complete support is integrated into the main release. It is not currently possible...
by Sleipnir
Thu Apr 01, 2021 8:05 pm
Forum: General Discussion
Topic: Resolution change killed the game
Replies: 2
Views: 686

Re: Resolution change killed the game

Open a finder window then select the menu option Go -> Go To Folder... (or use the hotkey Cmd + Shift + G).

Enter "~/Library/Application Support/OpenRA/" (without the quotes) into the text field and press Go.

Delete the file settings.yaml and try starting one of the games.
by Sleipnir
Tue Mar 30, 2021 8:14 am
Forum: General Discussion
Topic: Tutorial - How to Stop Animation On Lobby
Replies: 1
Views: 440

Re: Tutorial - How to Stop Animation On Lobby

The latest release has a "Pause Menu Background" option in the display settings. It is no longer necessary to manually edit maps.
by Sleipnir
Tue Mar 23, 2021 6:36 pm
Forum: General Discussion
Topic: New update sucks
Replies: 3
Views: 918

Re: New update sucks

Try going into the display settings and changing "OpenGL Profile" from "Automatic" to "Modern".
by Sleipnir
Tue Mar 23, 2021 2:47 am
Forum: General Discussion
Topic: Mappool in new Version
Replies: 3
Views: 541

Re: Mappool in new Version

#18617 contains the discussion (which references back to this forum thread ) for this change. Sorry that this has impacted you - it is hard to predict everybody's usecases and interests, although as far as i'm aware all the feedback we recieved during the playtests was positive. Downloading maps fr...
by Sleipnir
Sun Mar 21, 2021 9:08 pm
Forum: Mapping and Modding
Topic: Old maps not working with new version of OpenRA
Replies: 2
Views: 466

Re: Old maps not working with new version of OpenRA

Maps that use custom rules must be updated. If these are your maps on the Resource Center you will find an "Update" button in the sidebar on the right. Click this, and then read the log file to see if there are any additional changes you must make.
by Sleipnir
Thu Mar 11, 2021 7:53 pm
Forum: General Discussion
Topic: transport destored by telsa coils!
Replies: 7
Views: 1052

Re: transport destored by telsa coils!

The replay shows that you first put the base into low power, which triggers the script to send in Volkov, but then restore their power by destroying the telsa coil. The southern tesla coil then indeed does destroy the transport without failing any objectives. So this does appear to be a scripting bu...
by Sleipnir
Mon Feb 22, 2021 6:42 pm
Forum: General Discussion
Topic: How to build mac app bundle for Tiberian Sun?
Replies: 1
Views: 516

Re: How to build mac app bundle for Tiberian Sun?

The Tiberian Sun mod isn't ready for public release, so is not yet implemented into the packaging scripts that build installers and bundles.