Search found 11 matches
- Sat Jun 13, 2026 9:06 am
- Forum: Mapping and Modding
- Topic: Minimal working example of AI for Dune2000 ?
- Replies: 3
- Views: 10824
Re: Minimal working example of AI for Dune2000 ?
It's not the same game technically, but the Red Alert or Command and Conquer missions should provide a fairly decent template for how AI is structured in this engine, for single-player missions. I'd recommend Allies 2 from RA to look at how the .lua looks and how the map.yaml looks, since it imports ...
- Sat Jun 13, 2026 9:04 am
- Forum: Mapping and Modding
- Topic: How to use Path Tiler in openra map editor?
- Replies: 3
- Views: 11318
Re: How to use Path Tiler in openra map editor?
I knew that, I was just explaining the behavior of an outdated build.
- Thu May 21, 2026 8:09 am
- Forum: General Discussion
- Topic: Devtest builds 2026
- Replies: 1
- Views: 73607
Re: Devtest builds 2026
Why is the jungle terrain missing from this playtest? I wanted to try to make a shellmap for Tiberian Dawn and thought it'd be the perfect terrain to encapsulate the updates with TD, but it's not in the map menu anymore.
- Wed May 20, 2026 9:48 pm
- Forum: Mapping and Modding
- Topic: How to use Path Tiler in openra map editor?
- Replies: 3
- Views: 11318
Re: How to use Path Tiler in openra map editor?
Are you absolutely sure that you booted up 20260222 and not a different version? 20260222 is working on my end, but my previous version(20241228) does exactly what you're describing.
- Sat May 16, 2026 10:18 pm
- Forum: Mapping and Modding
- Topic: [RA] How to recreate the helicarrier logic?
- Replies: 0
- Views: 20831
[RA] How to recreate the helicarrier logic?
I want to recreate the helicopter transportation logic of the helicarrier. I also would like to make it a mobile rearming pad, though this is a lesser concern all things considered.
I tried to do both by overriding the helicopter's RearmActors and added a clone of the landing transport with Types ...
I tried to do both by overriding the helicopter's RearmActors and added a clone of the landing transport with Types ...
- Wed Mar 23, 2022 4:22 pm
- Forum: Mapping and Modding
- Topic: Color palette?
- Replies: 2
- Views: 9511
Color palette?
Yeah, it's me again. This time, it's something even more ridiculous. I can't find the color palette of any of the CnC games, which has made trying to map new campaign faction colors a pain, because I don't know what is what. Where could I find the color palette? (And WHY do I need the color palette ...
- Wed Mar 23, 2022 4:15 pm
- Forum: Mapping and Modding
- Topic: Is there a way to modify traits with Lua? [Impossible]
- Replies: 3
- Views: 9784
Re: Is there a way to modify traits with Lua?
Is this really the only way? Oh well... I guess I could do that.
- Mon Mar 21, 2022 11:30 pm
- Forum: Mapping and Modding
- Topic: Is there a way to modify traits with Lua? [Impossible]
- Replies: 3
- Views: 9784
Is there a way to modify traits with Lua? [Impossible]
I couldn't find a way in the documentation , but there ARE 107 mentions of "trait" in the document alone so maybe I just missed it.
Basically, I'd like to prevent the construction of grenadiers and rocket infantry until later, and the player isn't allowed to construct a base, so they can't unlock it ...
Basically, I'd like to prevent the construction of grenadiers and rocket infantry until later, and the player isn't allowed to construct a base, so they can't unlock it ...
- Mon Mar 21, 2022 4:46 pm
- Forum: Mapping and Modding
- Topic: Custom campaign maps fail to load. [Solved]
- Replies: 3
- Views: 7190
Re: Custom campaign maps fail to load.
Yeah, that does it. Last time I tried making a custom campaign map, that wasn't a thing I had to do, so that got me really confused. Thanks man.
- Sun Mar 20, 2022 11:56 pm
- Forum: Mapping and Modding
- Topic: Custom campaign maps fail to load. [Solved]
- Replies: 3
- Views: 7190
Re: Custom campaign maps fail to load.
Oh, found the utility tool. Now I'm just confused. Also, I accidentally left England in because I had copied the player configuration from Allies-01. My other map I've been working on doesn't have that problem.
It's complaining about having 0 spawn points. What the in the world?
C:\Program Files ...
It's complaining about having 0 spawn points. What the in the world?
C:\Program Files ...
- Sun Mar 20, 2022 11:29 pm
- Forum: Mapping and Modding
- Topic: Custom campaign maps fail to load. [Solved]
- Replies: 3
- Views: 7190
Custom campaign maps fail to load. [Solved]
Hi all! for some reason, the attached map refuses to load. It plagues any new campaign map I attempt to create. Here's the exception log.
OpenRA engine version release-20210321
Red Alert mod version release-20210321
Date: 2022-03-20 21:00:52Z
Operating System: Windows (Microsoft Windows NT 6.2.9200 ...
OpenRA engine version release-20210321
Red Alert mod version release-20210321
Date: 2022-03-20 21:00:52Z
Operating System: Windows (Microsoft Windows NT 6.2.9200 ...