Search found 16 matches

by LeonardMT
Wed Nov 23, 2022 7:20 am
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 134

Re: What to use for scripting?

Ah thank you I misunderstood what Map.ActorsInBox did it returns actors and doesn't act like a trigger, so I should use Trigger.OnEnteredFootprint. You saved me a lot of time!
by LeonardMT
Wed Nov 23, 2022 7:15 am
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 171

Re: to change the PICTURE of unit or building

Oops I double checked my code and saw that it was slightly wrong here's the corrected code: harvester2: idle: DATA.R8 Start: 1699 Facings: -32 harvest: DATA.R8 Start: 3884 Length: 6 Facings: -8 Tick: 80 ZOffset: 1 BlendMode: Multiply dock: DATA.R8 Start: 3623 Length: 10 dock-loop: DATA.R8 Start: 363...
by LeonardMT
Tue Nov 22, 2022 12:07 am
Forum: Mapping and Modding
Topic: What to use for scripting?
Replies: 4
Views: 134

What to use for scripting?

I want to have a square bounty arround an oil field and I want it to play a play a one time PlaySpeechNotification when a unit enters. What to use? Map.ActorsInBox or Trigger.OnEnteredFootprint? Both seem like they can work just fine.
by LeonardMT
Mon Nov 21, 2022 11:57 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 171

Re: to change the PICTURE of unit or building

Okay here's how I do it. First take out the RenderSprites trait we will use sequences.yaml. I recommend that you format your map the way most people do it rather then have your rules in map.yaml because it's extremely easy to mess up the indentation. So, at the bottom of your map.yaml add this: Rule...
by LeonardMT
Mon Nov 21, 2022 8:47 am
Forum: General Discussion
Topic: C&C missing missions?
Replies: 7
Views: 410

Re: C&C missing missions?

poenn wrote:
Wed Nov 09, 2022 9:03 pm
OK, thanks a lot for your help! I understand now that they have to be reverse engineered which takes a lot of time.
Not reverse engineered, just rewritten from scratch. (- the map, that can be imported)
by LeonardMT
Mon Mar 21, 2022 12:04 am
Forum: Mapping and Modding
Topic: Can't get tertiary armaments to work.
Replies: 2
Views: 952

Re: Can't get tertiary armaments to work.

Thank you!
by LeonardMT
Wed Mar 16, 2022 7:33 am
Forum: Mapping and Modding
Topic: Can't get tertiary armaments to work.
Replies: 2
Views: 952

Can't get tertiary armaments to work.

Hind code: HIND: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~dome, ~techlevel.medium Description: Heavy Attack Helicopter Gunship armed\nwith dual chainguns and Air-t...
by LeonardMT
Fri Mar 11, 2022 7:05 am
Forum: General Discussion
Topic: Replace name faction "Russia" with another variant
Replies: 25
Views: 6582

Re: Replace name faction "Russia" with another variant

You're getting closer but I didn't mean it on that extreme of a scale. I was mostly meaning stuff like shelling water infrastructure and leveling cities; you know what NATO loves doing.

If anyone else is curious about total war: https://en.wikipedia.org/wiki/Total_war
by LeonardMT
Sat Mar 05, 2022 11:31 pm
Forum: Mapping and Modding
Topic: OpenRA rejected an audio file from remaster.
Replies: 0
Views: 958

OpenRA rejected an audio file from remaster.

Called the file remix to make it easier for testing.

Code:

Code: Select all

remix: remix
	Hidden: false
	Extension: wav
Music file
https://drive.google.com/drive/folders/ ... sp=sharing
by LeonardMT
Sat Mar 05, 2022 10:27 pm
Forum: General Discussion
Topic: Replace name faction "Russia" with another variant
Replies: 25
Views: 6582

Re: Replace name faction "Russia" with another variant

"We should remove the RSFSR from a faction list from an obscure game to own the evil Russians" A. This will do nothing. B. Why didn't you want to remove the UkrSSR when Ukraine was slaughtering Russians in the Donbass? C. If you ask me this is not a war yet because so far we haven't seen total war f...
by LeonardMT
Wed Feb 16, 2022 10:43 am
Forum: Mapping and Modding
Topic: Just a quick question: is it possible to force openra to load incompatible maps?
Replies: 1
Views: 966

Just a quick question: is it possible to force openra to load incompatible maps?

It would be nice for updating maps as the crash log is very helpful.
by LeonardMT
Sun Sep 19, 2021 12:17 am
Forum: General Discussion
Topic: Johnnyboy is a bully
Replies: 8
Views: 4155

Re: Johnnyboy is a bully

Ronald wrote:
Fri Sep 17, 2021 1:29 pm
This implementation should clean up the community rapidly and permanently
Johnnyboy has been temp banning bad actors from his games all the time and if you ask me his efforts has cleaned up the community by quite a bit, OP is probably some loser that misbehaved and is now playing the victim.
by LeonardMT
Sun Aug 15, 2021 7:43 pm
Forum: Mapping and Modding
Topic: Need help with creating a mobile AA gun unit
Replies: 2
Views: 1746

Need help with creating a mobile AA gun unit

Here's the code: MAGUN: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 210 Prerequisites: dome, ~techlevel.medium BuildDurationModifier: 50 Description: Deploys into an AA gun. Valued: Cost: 1350 Tooltip: Name: Mobile AA Gun Selectable: Dec...
by LeonardMT
Sat Aug 07, 2021 6:43 am
Forum: General Discussion
Topic: Johnnyboy is a bully
Replies: 8
Views: 4155

Re: Johnnyboy is a bully

@abcdefg30
This guy is mostly likely lying I played Commander.Σ/Commander.B a lot and he never was racist or sexist he was always polite and respectful.