I just did an ore variation: switching the ore to the jewel ore with more. This gets the AIs doing better with Naval. I think it's just having their economy to take advantage of build.
https://resource.openra.net/maps/39880/
This seems to work better, but I kept the older one around because ...
Search found 2 matches
- Sun Dec 27, 2020 4:28 am
- Forum: Mapping and Modding
- Topic: How do I design a map better for AI's doing Naval battles?
- Replies: 4
- Views: 11813
- Fri Dec 18, 2020 12:05 am
- Forum: Mapping and Modding
- Topic: How do I design a map better for AI's doing Naval battles?
- Replies: 4
- Views: 11813
How do I design a map better for AI's doing Naval battles?
I made a map.
https://resource.openra.net/maps/39698
The spawn spots are a little cramped and not too much ore --- which plays how I like.
However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units ...
https://resource.openra.net/maps/39698
The spawn spots are a little cramped and not too much ore --- which plays how I like.
However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units ...