I am getting an error after the map is successfully updated on the maps site Error: Undefined player palette reference `cloak` detected at `OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo` for `proc` Errors: 1 Any idea where I can start looking for the issue, the map had ERCC refs so may be rel...
Hi, I absolutely love the ultimate AI and gives me the challenge I need when playing skirmish against bots. How do I add this to my own maps (for personal use only)? I have tried extracting one of the ultimate maps and bundling the files with my own map and changing the files to suit, but I keep st...
With toxic enabled it's possible to win in impossible mode on all the Ultimate AI maps, it's actually easier when toxic is enabled as the player has more of a chance, without toxic it is much more difficult. The original and best suited map for the Ultimate AI is "Ultimate Castle AI 0.98" where you ...
from the section "OpenRA.Mods.Common.Warheads" does anyone know how I would implement one of these weapons such as "DestroyResourceWarhead" I can't find any reference on GitHub to a maps that uses any of these so would be helpful for any example. I know how to launch the regular atomic through an ac...
Thanks, I noticed for instance on Skirmish initially it loads as Normal but then if I click back and then click skirmish again the correct speed loads up
Is the default speed actually working in the lobby rules as every time I set it, it reverts to Normal, for example the following would revert to Normal in the lobby, unless I am missing something obvious
Is there a way I can request that Perquisite is added to the ClassicProductionQueue as it would be helpful incase I can't figure this out easily Yes, you could open a ticket at https://github.com/OpenRA/OpenRA/issues about making ClassicProductionQueue / ProductionQueue conditional. Great, thanks f...
'ProductionTimeMultiplier' can be switched on and off using prerequisites: https://docs.openra.net/en/latest/release/traits/#productiontimemultiplier Does that cover your usecase? Thanks for the reply, currently ClassicProductionQueue and BuildTimeSpeedReduction in 12 lines would reduce building ti...
Hi @abcdefg30 + all With a check box I want to modify the ClassicProductionQueue, however there isn't a 'requirescondition' option for this trait, any idea how I would go about this one --- Player: ClassicProductionQueue@Building: BuildTimeSpeedReduction: 100, 75, 50, 40, 30, 20, 15, 10 --- If I was...
Full screen isn't accounting for the camera notch and it pushing the screen down so a certain amount can't be seen at the bottom, so missing about 1cm off the bottom of the game, it does work on a second monitor but be better if they fix the notch issue in the next update. Full Screen (Legacy) works...