Thanks for the help! I got the map working.
I can't believe I missed the duplicate weapon entries: I suppose that's what I get for not paying attention, heh.
Now I just have to check the logs on why the game crashes when I click on any of the production tabs (except for the building and infantry ...
Search found 5 matches
- Mon Jul 27, 2015 9:37 pm
- Forum: Mapping and Modding
- Topic: Map Yaml Help
- Replies: 6
- Views: 7252
- Mon Jul 27, 2015 7:43 pm
- Forum: Mapping and Modding
- Topic: Map Yaml Help
- Replies: 6
- Views: 7252
- Wed Jul 22, 2015 1:01 am
- Forum: Mapping and Modding
- Topic: Map Yaml Help
- Replies: 6
- Views: 7252
- Tue Jul 21, 2015 10:34 pm
- Forum: Mapping and Modding
- Topic: Map Yaml Help
- Replies: 6
- Views: 7252
Map Yaml Help
So, I'm just starting to get into modding OpenRA, and my first project is a small mod-map based on God's Great Divide.
The goal is to test the concepts (air-to-air combat, new country-specific units/abilities), but when I try to play the map, all I get is a "this map is not compatible with this ...
The goal is to test the concepts (air-to-air combat, new country-specific units/abilities), but when I try to play the map, all I get is a "this map is not compatible with this ...
- Fri Jan 02, 2015 4:03 pm
- Forum: Mapping and Modding
- Topic: OpenRA C&C3 Mod
- Replies: 1
- Views: 4181
OpenRA C&C3 Mod
I'm planning a C&C3 Kane's Wrath (modified, of course) mod for OpenRA.
The current plan is to extract the models and their textures from the C&C3/KW game files, import and pose them in 3DSMax, and then render them as sprite frames/for .SHPs.
The only kink in my plan ie the units' animations: is ...
The current plan is to extract the models and their textures from the C&C3/KW game files, import and pose them in 3DSMax, and then render them as sprite frames/for .SHPs.
The only kink in my plan ie the units' animations: is ...