Search found 4 matches

by joey_jaz
Mon May 04, 2020 3:45 am
Forum: General Discussion
Topic: The "impossible" hard campaign map + secret alternative ending
Replies: 2
Views: 5962

Re: The "impossible" hard campaign map + secret alternative ending

Just out of curiosity, has anyone else solved this map? If yes, what was your approach?
by joey_jaz
Sat Apr 25, 2020 1:44 pm
Forum: Mapping and Modding
Topic: Are there anyone want to try this function?
Replies: 7
Views: 13128

Re: Are there anyone want to try this function?

dnqbob wrote: Fri Feb 21, 2020 11:43 am Preview here:
clear highlight box.gif
power number.gif

I made this function for modders but I don't know if it is a good point for mod.
https://github.com/OpenRA/OpenRA/pull/17477
This is awesome.
by joey_jaz
Sat Apr 25, 2020 1:39 pm
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 14206

Re: [FR] FRenzy's naval Rules

"ALL vehicles move on water at ~25% speed (T1 vehicles at ~50%)."
If Move > X
(Move -Y )*.5
Else
(Move)*.5
Suggestions. Some T1 arguably too fast. Needs more testing.
Allied artillery turnover too slow. Add fixed value for e.g. ranger, increase (or rather decrease less) turning of allied artillery ...
by joey_jaz
Sat Apr 18, 2020 3:40 am
Forum: General Discussion
Topic: The "impossible" hard campaign map + secret alternative ending
Replies: 2
Views: 5962

The "impossible" hard campaign map + secret alternative ending

YT

joey_ jaz aka. capNblud:
"What about hard difficulty?"

TaxOwlbear:
"The game gives you no means to destroy the Flame Towers at the beginning of the mission in hard difficulty. I asked the developers about that, and they advised to play on medium difficulty until that is fixed."

capNBlud aka ...