Search found 145 matches

by Adrian
Mon Jun 15, 2026 9:17 pm
Forum: Mapping and Modding
Topic: MoRA - Modding openRA - Base tutorial set
Replies: 2
Views: 229

Re: MoRA - Modding openRA - Base tutorial set

It looks interesting!
For example, about new units.
I never understood about palettes and so on. I mean, I don't understand enough.

Not bad to read it in text (not only video).
by Adrian
Sat Jun 13, 2026 11:46 pm
Forum: Mapping and Modding
Topic: Minimal working example of AI for Dune2000 ?
Replies: 3
Views: 10885

Re: Minimal working example of AI for Dune2000 ?

Thank you very much for the big answer!
by Adrian
Thu Jun 11, 2026 12:52 pm
Forum: Mapping and Modding
Topic: Minimal working example of AI for Dune2000 ?
Replies: 3
Views: 10885

Re: Minimal working example of AI for Dune2000 ?

Just up.
With little hope of an answer :-)
by Adrian
Thu Jun 11, 2026 12:44 pm
Forum: Mapping and Modding
Topic: I am modding the Map Editor
Replies: 8
Views: 320

Re: I am modding the Map Editor

Wow! Cool!
by Adrian
Fri Jun 05, 2026 11:54 am
Forum: Mapping and Modding
Topic: I am modding the Map Editor
Replies: 8
Views: 320

Re: I am modding the Map Editor

SHOCKWAVEapp wrote: Mon Jun 01, 2026 7:22 pm I am modifying the map creator / editor for OpenRA.
Does it work with Dune2000?
Or only RA?
by Adrian
Fri Jun 05, 2026 11:53 am
Forum: Mapping and Modding
Topic: I am modding the Map Editor
Replies: 8
Views: 320

Re: I am modding the Map Editor

About picture.

In this case, I suppose, it needs edit the end of your URL.

For example:
https://pbs.twimg.com/media/HJ7a9NPW4AAURbO?format=jpg&name=900x900

Replace
HJ7a9NPW4AAURbO?format=jpg&name=900x900
HJ7a9NPW4AAURbO.jpg

And use tag img .

https://pbs.twimg.com/media/HJ7a9NPW4AAURbO.jpg
by Adrian
Wed May 27, 2026 11:14 am
Forum: Mapping and Modding
Topic: Minimal working example of AI for Dune2000 ?
Replies: 3
Views: 10885

Minimal working example of AI for Dune2000 ?

I remember about Dune2000 by OpenRa. I have just recall, I mean. I recently remembered.

And now I'm trying to make a mission. From a map from original Dune.
I can convert the map. With utility.

But I have no expirience about creation of AI files, bots etc.
Is there any documentation? Or working ...
by Adrian
Fri May 15, 2026 1:35 pm
Forum: Mapping and Modding
Topic: Dune2k Aircraft Modding
Replies: 1
Views: 39937

Re: Dune2k Aircraft Modding

Interesting idea!

Maybe I will remember Dune2000 and will make something similar too. With Ornithopther.
by Adrian
Wed Apr 01, 2026 1:18 am
Forum: General Discussion
Topic: How did you find OpenRA?
Replies: 6
Views: 17644

Re: How did you find OpenRA?

How did you find OpenRA?
I suppose, I read about it in forum of Dune2000 (forum.dune2k.com)
circa 2015.

Dune2000 by OpenRA was not quite good in 2015.
Later, near 2020, I was looking for something under Linux. And OpenRa became much better.
by Adrian
Tue Nov 18, 2025 2:55 pm
Forum: Mapping and Modding
Topic: Dune 2000
Replies: 4
Views: 44660

Re: Dune 2000


However, performance can degrade once the size gets extreme, and it's often better to keep maps on the tighter side for gameplay anyway.


I am agree. Too big map can decrease playability.

This is rather boring — to wait while your units move across a huge map.
Especially if you have big ...
by Adrian
Thu May 15, 2025 4:57 pm
Forum: Mapping and Modding
Topic: How to differ Building from Vehicle? In general?
Replies: 4
Views: 67278

Re: How to differ Building from Vehicle? In general?

I am modding Dune 2000. Just for myself and just for fun. Rarely. From time to time.

Actually I registered here in „OpenRA Resource Center“ (where users can share his maps)... but practically I nothing upload there.

I have several interesting ideas, I suppose. But, as you say:
this is a niche ...
by Adrian
Fri May 02, 2025 3:29 pm
Forum: Mapping and Modding
Topic: how do i add breifing text to my custom misson and with no commond center
Replies: 2
Views: 52804

Re: how do i add breifing text to my custom misson and with no commond center

i want to add breifing text
In the file:
rules.yaml

Something like this (in the yaml code):

Code: Select all

Briefing: Rescue Tanya.\n\nOnce disguised ...
where \n is sign for new line.

You must write all briefing text in one line here.
by Adrian
Fri May 02, 2025 3:20 pm
Forum: Mapping and Modding
Topic: how do i add breifing text to my custom misson and with no commond center
Replies: 2
Views: 52804

Re: how do i add breifing text to my custom misson and with no commond center

and also adding color to the players
I asked nearly the same question, some time ago.
Here is an answer.

"Color in missions"
viewtopic.php?f=83&t=21741&p=314805
by Adrian
Thu Apr 24, 2025 10:25 am
Forum: Mapping and Modding
Topic: Dune 2k map editor - painting sand vs my eyes
Replies: 4
Views: 58780

Re: Dune 2k map editor - painting sand vs my eyes

Hm... I tried to convert mission with ice on the map, i. e. "Bloxice" tileset.
Unfortunately it choose wrong tileset.

Code: Select all

./OpenRA-Dune-2000-x86_64.AppImage --utility --import-d2k-map A4v1.map BLOXICE
It is interesting to read explaining from developers.
by Adrian
Wed Apr 23, 2025 5:07 pm
Forum: Mapping and Modding
Topic: Dune 2k map editor - painting sand vs my eyes
Replies: 4
Views: 58780

Re: Dune 2k map editor - painting sand vs my eyes

If there is no one better than me here, in the topic, still (since yesterday)... I mean the developers of OpenRa and so on...
Then I'll have to do it, a humble user. (oh, with my pooor English, with vocabulary... a dictionary, I mean)
.
The dune2k editor had a nice automated border editing feature ...