Search found 135 matches
- Thu May 15, 2025 3:57 pm
- Forum: Mapping and Modding
- Topic: How to differ Building from Vehicle? In general?
- Replies: 5
- Views: 10804
Re: How to differ Building from Vehicle? In general?
I am modding Dune 2000. Just for myself and just for fun. Rarely. From time to time. Actually I registered here in „OpenRA Resource Center“ (where users can share his maps)... but practically I nothing upload there. I have several interesting ideas, I suppose. But, as you say: this is a niche topic ...
- Fri May 02, 2025 2:29 pm
- Forum: Mapping and Modding
- Topic: how do i add breifing text to my custom misson and with no commond center
- Replies: 3
- Views: 4503
Re: how do i add breifing text to my custom misson and with no commond center
In the file:i want to add breifing text
rules.yaml
Something like this (in the yaml code):
Code: Select all
Briefing: Rescue Tanya.\n\nOnce disguised ...
You must write all briefing text in one line here.
- Fri May 02, 2025 2:20 pm
- Forum: Mapping and Modding
- Topic: how do i add breifing text to my custom misson and with no commond center
- Replies: 3
- Views: 4503
Re: how do i add breifing text to my custom misson and with no commond center
I asked nearly the same question, some time ago.and also adding color to the players
Here is an answer.
"Color in missions"
viewtopic.php?f=83&t=21741&p=314805
- Thu Apr 24, 2025 9:25 am
- Forum: Mapping and Modding
- Topic: Dune 2k map editor - painting sand vs my eyes
- Replies: 4
- Views: 8099
Re: Dune 2k map editor - painting sand vs my eyes
Hm... I tried to convert mission with ice on the map, i. e. "Bloxice" tileset.
Unfortunately it choose wrong tileset.
It is interesting to read explaining from developers.
Unfortunately it choose wrong tileset.
Code: Select all
./OpenRA-Dune-2000-x86_64.AppImage --utility --import-d2k-map A4v1.map BLOXICE
- Wed Apr 23, 2025 4:07 pm
- Forum: Mapping and Modding
- Topic: Dune 2k map editor - painting sand vs my eyes
- Replies: 4
- Views: 8099
Re: Dune 2k map editor - painting sand vs my eyes
If there is no one better than me here, in the topic, still (since yesterday)... I mean the developers of OpenRa and so on... Then I'll have to do it, a humble user. (oh, with my pooor English, with vocabulary... a dictionary, I mean) . The dune2k editor had a nice automated border editing feature t...
- Sun Apr 06, 2025 2:12 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
Good manual for modding. For OpenRa.
Lua:
https://docs.openra.net/en/release/lua/
Yaml:
https://docs.openra.net/en/release/traits/
Lua:
https://docs.openra.net/en/release/lua/
Yaml:
https://docs.openra.net/en/release/traits/
- Sat Apr 05, 2025 6:02 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
Code: Select all
Besides I have understood how your code works but creating a lua file and the other files (such as seen in your map) is beyond my capabilities.
Tick function, etc.
https://github.com/cookgreen/Yuris-Reve ... g-Tutorial
- Sat Apr 05, 2025 5:52 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
If it's still interesting, I made new map. Player is Harkonnen. In Lua. Sorry, topicstarter Carnildohtar , — it's much shorter and easier for me, than in Yaml. :-) https://resource.openra.net/maps/63203/ ------------------------------------------------------------------------------------------------...
- Fri Apr 04, 2025 1:10 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
i thank Adrian for the help and invaluable insight You're welcome. Modding is a kind of game also, for me. An entertaiment, when I have free time. i have managed to make the sietch work like the atreides palace, with the correct sprite, and for all three houses. It would be interesting for me to se...
- Thu Apr 03, 2025 10:43 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
As for the owner (set to Atreides) does that mean that if i play with an Atreides opponent the spawned fremen belongs to him, and are no more enemy to all? In this case — yes. I made (quickly) most simple variant. Maybe I will think later about separate faction for Fremen. ----- The fremen appear e...
- Thu Apr 03, 2025 7:47 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
As a solution option. Just simplified general idea. You can create Fremen with command Create . (!) Without any resources! So for player side it is too imbalanced. ------------------------------------- You can write in lua file something like this. In Tick function. -- my creation of the fremen if D...
- Thu Apr 03, 2025 5:57 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
Assigning them to a player I think would be too unbalancing and breaking off the lore flavour. I think so too. That's why I asked that question. It would be great to have them belong to a neutral and hostile to all faction Now I understand your aim. I'll think and answer later. About palace . Maybe...
- Thu Apr 03, 2025 2:09 pm
- Forum: Mapping and Modding
- Topic: d2k sietch on custom map
- Replies: 16
- Views: 12913
Re: d2k sietch on custom map
Actually, it can be done in a completely different way.(...) to make the otherwise useless sietch spawn fremen who will attack random player (player or AI).
Do you interested just to find error with Palace only?
---
UPD. Are Fremen must belong to player or to enemy?
- Sun Mar 16, 2025 9:09 pm
- Forum: Mapping and Modding
- Topic: Utility --remap
- Replies: 6
- Views: 13981
Re: Utility --remap
Actually this command ("remap") is mysterious for me.
It does not work in any variants.
So I am curious already.
That's why it is interesting just to see ANY really working example.
Just write: “It works at my computer”

It does not work in any variants.
So I am curious already.

That's why it is interesting just to see ANY really working example.
Just write: “It works at my computer”

- Fri Mar 07, 2025 5:51 pm
- Forum: General Discussion
- Topic: Red Alert. Ants. Something against them.
- Replies: 0
- Views: 9088
Red Alert. Ants. Something against them.
What can I use against ants in RA?
I mean absolutely everything, that I can find in "Map Editor".
It looks like "Tesla coil" works good enough.
I mean absolutely everything, that I can find in "Map Editor".
It looks like "Tesla coil" works good enough.