Page 6 of 6

Posted: Tue May 26, 2015 1:13 am
by Prince Blueblood
Battle Realms has resource related handicap, but then, most player will only play against those who put themselves at no handicap (normal), and even experienced players against newbie will merely put the experienced guy at "minor disadvantage"

Yes, Major disadvantage has their use on bragging rights match (such as Dragon clan, major disadvantage, against two or three normal Wolf enemies), but almost nobody except complete newbie play with "Advantage", since it gives you not only more money, but faster peasant regeneration...

Posted: Tue May 26, 2015 5:17 am
by r34ch
newwe wrote: The best players generally make less static d then others, which to me means they definitely aren't 2x underpriced.
Good players don't build static defences because attack is the best form of defence.
Nuke + attack force > defences.

I agree with winftw, defences are too good at what they do for the price. If they were truly balanced, we would see more early and mid game tanks being built.

But we don't.

Posted: Tue May 26, 2015 12:33 pm
by Murto the Ray
r34ch wrote:
newwe wrote: The best players generally make less static d then others, which to me means they definitely aren't 2x underpriced.
Good players don't build static defences because attack is the best form of defence.
Nuke + attack force > defences.

I agree with winftw, defences are too good at what they do for the price. If they were truly balanced, we would see more early and mid game tanks being built.

But we don't.
Why not just make it so that all production is slowed down a certain fraction when defenses are being made?