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Posted: Tue May 30, 2017 11:31 pm
by FRenzy
Sleipnir wrote: 50/50 Allies/Soviet, then distributed.
Ok, thanks for the info !

Posted: Thu Jun 08, 2017 10:32 pm
by FRenzy
Question : wasn't the A-move button working on chinooks, in order to make them stay in the air ? Otherwise, how to do it ? I tried force move, attack move, ... seems it doesn't work anymore

Posted: Fri Jun 09, 2017 3:35 am
by Blackened
A moving with chinooks was removed a few releases ago. The work around now is to A move with a group of units.

Posted: Fri Jun 09, 2017 4:44 pm
by FRenzy
Blackened wrote: A moving with chinooks was removed a few releases ago. The work around now is to A move with a group of units.
Ok thanks !

Posted: Mon Jun 12, 2017 9:13 pm
by FRenzy
Question : how are hijackers detected, when in stealth mode ?

It seems to me that infantry detects them. Is it only infantry ?

Posted: Tue Jun 13, 2017 12:32 am
by abcdefg30
Spy planes can also detect them (link). (And yeah, otherwise only infantry.)

Posted: Tue Jun 13, 2017 3:19 am
by anjew
abcdefg30 wrote: otherwise only infantry.)
This seems really unintuitive.
RA has such weird "stealth detection."

Infantry only detecting Hijackers but missing everything else.
Stealth being spotted on the very edge of infantry/spy view range.
Dogs that auto attack spies, yet defensive spies don't auto attack.
Allies is the only faction with good mobile stealth detection but it is also the faction with the stealth units meaning that Soviets need to rely on buildings and dogs.

I feel it needs to be reworked a bit

Posted: Tue Jun 13, 2017 5:02 pm
by FRenzy
I agree that this is confusing, and I got caught off guard several times, not knowing that infantry did detect hijackers.

Furthermore, it makes them even more difficult to use, as they're already quite buggy.

And hijackers get detected anyway when they start moving !

Posted: Sat Jun 17, 2017 2:57 pm
by eskimo
How old is the shellmap?

Just day dreaming at it and noticed the Sovs have a helipad still

Posted: Sat Jun 17, 2017 6:13 pm
by Murto the Ray
The desert shellmap was first added on April 9th 2013. So it's over 4 years old. Back then it's script was in C# rather than lua and didn't have all of the features it has today.

Posted: Thu Jun 22, 2017 12:16 am
by FRenzy
Q: How do I upgrade a map from earlier releases ?

I had this map, with weather effects, from release-20151224
http://resource.openra.net/maps/8415/
I just for now need the base map ... the weather effects can wait !

I tried to :
- extract the map, remove the weather files, remove the lines of codes related, to get the map only ... didn't work
- use OpenRA.utilty.exe ( https://github.com/OpenRA/OpenRA/wiki/U ... ew-release )
I had to use 3 times from each release to the next one ... still didn't work.

Any idea ?

Posted: Thu Jun 22, 2017 11:07 am
by abcdefg30
You can try using the "Upgrade Map" button (below "Download") on the resource site. The map has to be yours then though (uploaded by you).
Otherwise, you should run the --check-yaml utility command on the map after you upgraded it. It should tell you why the map still isn't compatible.

Posted: Thu Jun 22, 2017 11:20 am
by FRenzy
Ok thanks abcdefg30, I'll try this evening !



Another question :

Is it possible to change a map's dimension ?

I'm trying to make a copy of an existing map (Vegetation), change the dimensions in map.yaml (changing MapSize: 128,128 Bounds: 16,16,96,96 into MapSize: 192,192 Bounds: 16,16,160,160 ), then putting back the new map.yaml into the .oramap archive.

When opening from the Map Editor, OpenRA just crashes
(Exception of type `System.IO.InvalidDataException`: Invalid tile data)

Posted: Thu Jun 22, 2017 11:42 am
by klaas
FRenzy wrote: Another question :

Is it possible to change a map's dimension ?

I'm trying to make a copy of an existing map (Vegetation), change the dimensions in map.yaml (changing MapSize: 128,128 Bounds: 16,16,96,96 into MapSize: 192,192 Bounds: 16,16,160,160 ), then putting back the new map.yaml into the .oramap archive.

When opening from the Map Editor, OpenRA just crashes
(Exception of type `System.IO.InvalidDataException`: Invalid tile data)
Yes, you should use the OpenRA utility:

https://github.com/OpenRA/OpenRA/wiki/Utility

Posted: Thu Jun 22, 2017 4:11 pm
by FRenzy
Thanks klaas, I will look into it ! ;)