Questions & Answers (for Newbies and non-Newbies)
Questions & Answers (for Newbies and non-Newbies)
Hi all,
I was wondering what was the best place to ask OpenRA related questions, without spamming with new posts here or on GitHub.
So I guess this could be a centralized post, where anybody could just ask any question that doesn't need a new post. (I didn't find such a post in here, so I guessed I could start one)
So here is a question for me : anyone knows what is the HP a of husk ? Does it depend on the original vehicle ?
I was wondering what was the best place to ask OpenRA related questions, without spamming with new posts here or on GitHub.
So I guess this could be a centralized post, where anybody could just ask any question that doesn't need a new post. (I didn't find such a post in here, so I guessed I could start one)
So here is a question for me : anyone knows what is the HP a of husk ? Does it depend on the original vehicle ?
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noobmapmaker
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Heard you can cue up different moves? How does that work? E.g. unit moves from place 1 to place 2 then A-move to place 3 and then move to place 4.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
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Frame_Limiter
- Posts: 22
- Joined: Tue Feb 16, 2016 4:55 pm
Hey FRenzy,
Husk HP & armor for the three mods:
RA Husks: 280hp / heavy armor.
TD Husks: 140hp / light armor.
D2K Husks: 75hp / light armor.
Veteran units have the same vision range as non-ranked units.
The veteran unit bonuses are: RA, TD, D2K
∙Damage
∙Firepower
∙Speed
∙Reload Delay
∙Inaccuracy
∙Self healing (rank-4)
Husk HP & armor for the three mods:
RA Husks: 280hp / heavy armor.
TD Husks: 140hp / light armor.
D2K Husks: 75hp / light armor.
Veteran units have the same vision range as non-ranked units.
The veteran unit bonuses are: RA, TD, D2K
∙Damage
∙Firepower
∙Speed
∙Reload Delay
∙Inaccuracy
∙Self healing (rank-4)
True, I forgot about this one. However it seems to be it has turned into a post for suggestions ? Maybe there could two different posts.
I would like to keep this one exclusively for Q&A about the game itself.
True for harvesters.
Can't get to do it with A-move. To be sure, I tried shift+ moving in one direction, then shift A-moving in the other one, my units directly turned back, so I guess it overrides.
If you know how to do it correctly, I'd be happy to know how
@Frame_Limiter : awesome, thanks !
What's the difference between Damage and Firepower ?
Damage = damage taken, Firepower = damage dealt ?
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Frame_Limiter
- Posts: 22
- Joined: Tue Feb 16, 2016 4:55 pm
Never noticed anything self healing.Frame_Limiter wrote: Hey FRenzy,
Husk HP & armor for the three mods:
RA Husks: 280hp / heavy armor.
TD Husks: 140hp / light armor.
D2K Husks: 75hp / light armor.
Veteran units have the same vision range as non-ranked units.
The veteran unit bonuses are: RA, TD, D2K
∙Damage
∙Firepower
∙Speed
∙Reload Delay
∙Inaccuracy
∙Self healing (rank-4)
Actually that could be a good crate ability for troops I think.
We need some form of sticky, or maybe two. This one and the suggestions one too. As yeah, Om's was in response to balance threads originally.
For A shift.
Try:
First A move.
Then, A + shift click.
Then A + shift click (repeating.)
The shift button always comes second. Though i'm still not sure what works and what doesn't entirely. I think shift repair bay back to another position is fine, as is engi capping.
MCV move then deploy on shift i can't get to work. Neither undeploy and move.
I've not tried force move and then A move in one shift command yet.
For A shift.
Try:
First A move.
Then, A + shift click.
Then A + shift click (repeating.)
The shift button always comes second. Though i'm still not sure what works and what doesn't entirely. I think shift repair bay back to another position is fine, as is engi capping.
MCV move then deploy on shift i can't get to work. Neither undeploy and move.
I've not tried force move and then A move in one shift command yet.
Definitely !
I'm wondering this is some kind of bug in the new release.eskimo wrote: For A shift.
Try:
First A move.
Then, A + shift click.
Then A + shift click (repeating.)
The shift button always comes second. Though i'm still not sure what works and what doesn't entirely. I think shift repair bay back to another position is fine, as is engi capping.
MCV move then deploy on shift i can't get to work. Neither undeploy and move.
I've not tried force move and then A move in one shift command yet.
Tried queuing A-moves again, still nope
The MCV move & deploy queueing is also buggy. Sometimes works, but it deploys at the first location of the path ... AFAIR it was working corrrectly (or maybe I was never using it with a complex path).
I found out about the repair bay. Yes works ... but after queueing movements, the unit then goes to the rally point of the SD.
Engy-capping : yes. Very useful.
I'll open a Github issue on that