OpenRA: Reloaded Origins mod

Information and discussion for custom maps and mods.
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comanche93
Posts: 3
Joined: Wed Nov 16, 2016 12:46 pm

Re: OpenRA: Reloaded Origins mod

Post by comanche93 »

Remuneration wrote: Tue Nov 08, 2016 4:05 pm
I really like C&C Reloaded YR mod, bcz it add GDI and NOD in YR and have a little new stuff. Also I like Tiberian Origins mod on OpenRA engine...
Gameplay in C&C RTS games is very same, but graphic is different, and ALL games may be put in two different cases in my mind:

Dune II: The Battle For Arrakis [Sega mega drive]
hey man)
are you still planning to implement Sega's Dune 2 stuff?
Remuneration
Posts: 52
Joined: Sun Mar 09, 2014 3:49 pm

Re: OpenRA: Reloaded Origins mod

Post by Remuneration »

comanche93 wrote: Wed Mar 04, 2020 2:48 am are you still planning
Yes, of cource:
Image
comanche93
Posts: 3
Joined: Wed Nov 16, 2016 12:46 pm

Re: OpenRA: Reloaded Origins mod

Post by comanche93 »

Remuneration wrote: Sun Jun 07, 2020 5:13 pm
comanche93 wrote: Wed Mar 04, 2020 2:48 am are you still planning
Yes, of cource:
I am asking, because i could help you with D2SMD content, i have got most of the sprites of the game, including terrain + could help with a code.
But i guess you have made it already
Remuneration
Posts: 52
Joined: Sun Mar 09, 2014 3:49 pm

Re: OpenRA: Reloaded Origins mod

Post by Remuneration »

comanche93 wrote: Wed Apr 07, 2021 8:22 pm I am asking, because i could help you with D2SMD content, i have got most of the sprites of the game, including terrain + could help with a code.
But i guess you have made it already
Hello, I use converted images to PNG files, it will be nice if You can help with parser code (to read assets dirrectly from ROM)

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