Yeah that's it. It's doing that with anything that can't attack buildings; so Engineers, Commandos, Mobile SAM, Civs, and Medics will cause this to happen.lawANDorder wrote: Tue Sep 25, 2018 5:50 pmhttps://github.com/OpenRA/OpenRA/issues/13723 could be related.AMHOL wrote: Tue Sep 25, 2018 1:09 amThis also happens in RA with unarmed civilians or medics in a group, attack orders turn into move orders.EnkerZan wrote: Mon Sep 24, 2018 8:05 am Commandos in Tiberium Dawn need to not prevent you from ordering the rest of your selected unit to attack something. Please fix this.
Release-20180923 - Discussion
Our third big release in 2018 has finally arrived!
Re: Release-20180923 - Discussion
- Major Kusanagi Motoko
- Posts: 76
- Joined: Sat Jan 23, 2016 3:35 am
Re: Release-20180923 - Discussion
Fantastic impressions on the 2018_09_23 release.
Thanks to every developers continuous n dedicated contribution OpenRA has now its long awaited Authentication System, Playernames will show up if you hover over the in-game server list (which lets you know who is playing atm in on which game & mod, which is great! if you are looking to find a certain player/group of players),
also you can check the server list again while staying in lobby.
The Games-section on https://www.openra.net/games/ also provides more information on the games being played with new beautiful looks.
Last but not least, the current balance improvements also seem to be a promising part in further increasing competitive and exciting experiences for this amazingly implemented RTS classic.
You guys always do a great job, but this time its really so much n special,
great thanks for your work !
Major Kusanagi
Thanks to every developers continuous n dedicated contribution OpenRA has now its long awaited Authentication System, Playernames will show up if you hover over the in-game server list (which lets you know who is playing atm in on which game & mod, which is great! if you are looking to find a certain player/group of players),
also you can check the server list again while staying in lobby.
The Games-section on https://www.openra.net/games/ also provides more information on the games being played with new beautiful looks.
Last but not least, the current balance improvements also seem to be a promising part in further increasing competitive and exciting experiences for this amazingly implemented RTS classic.
You guys always do a great job, but this time its really so much n special,
great thanks for your work !
Major Kusanagi
-
YuriMolina
- Posts: 32
- Joined: Mon Jan 05, 2015 7:57 am
- Location: Managua
Re: Release-20180923 - Discussion
When the time vortex singularity will be implemented? and a bigger ultimate weapon, like a thermo nuclear bomb? XD
Re: Release-20180923 - Discussion
I love everything, and I don't want to come across as rude I understand there's a lot of hard work put into this, and I love the game to bits, but that said, the ref sell change is not something I'm happy about, tbh I think it's terrible and quite honestly I don't see any point in it what so ever, all this is doing is streamlining a build, (or making less openers for the start of the game) the scaling is much better with a double ref into a pp anyway, 3 refs for 5 harvesters is much better, and you can make a lot more infantry before you get out the 4th harvester if you know your macro game in 1v1s, and the other thing was no one was moaning about the double ref sell build anyway...
Re: Release-20180923 - Discussion
See #15240 for the discussion motivating that change.
Re: Release-20180923 - Discussion
well that thread has been closed, and what I have read, does not answer my question about making the game more streamlined.
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lawANDorder
- Posts: 140
- Joined: Tue Oct 24, 2017 4:20 pm
Re: Release-20180923 - Discussion
The issue has been closed bc it got fixed in the pr referenced at the bottom, that is just how github works. You can still comment on it. I think netnazgul wrote a good comment about it here viewtopic.php?f=82&t=20641#p308733.
Re: Release-20180923 - Discussion
The release shipped with a bug that prevents servers from notifying the master server that they have started - this makes servers show up in the list as "Waiting" for three minutes after they start.
A hotfix is available for server hosts, and the so far the "EU Official" and "Trolling allowed" / "Trolling prohibited" servers have been updated.
A hotfix is available for server hosts, and the so far the "EU Official" and "Trolling allowed" / "Trolling prohibited" servers have been updated.
Re: Release-20180923 - Discussion
Thank a lot for that, that "bug" created a lot of frustration. Even more for people who have few time to play/spectate and feel that they always miss the good lobbies/games. "Come on, not again ..."
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BattleBear
- Posts: 0
- Joined: Mon Jul 30, 2018 12:03 am
Re: Release-20180923 - Discussion
Thanks for clearing it up, you can remove my post if need be.
Also I see that message in pretty much every lobby so i've grown to ignore it.. Should know better I know but they rarely actually change something meaningfull haha!
Deleted by Sleipnir on Tue Oct 02, 2018 10:40 pm
Re: Release-20180923 - Discussion
lol! who owns these servers?? always makes me chuckle
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