Looking for tips to making better maps for AI Naval battle.
The spawn spots are a little cramped and not too much ore --- which plays how I like.
However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units and won't attack with them. If I set the AI to Naval it plays particularly poorly, seems to do nothing.
I've played Rush and Naval AI's that will attack using subs or ships on other maps. Is it something about my map design that's preventing the AI from effective Naval?
Any tips on designing maps better for AI?
By the way Ive fixed all of the cliffs, the water cliffs, and the beaches for you, now ill fix the river bridge and then upload the map here.
This seems to work better, but I kept the older one around because sometimes I like to play with less ore.
Ok, I see that looks better. Is the the collision detection different for certain spots, or just aesthetic? I just made change above using my old edit ^.